Hate1full 0 Report post Posted August 28, 2015 [/script/shootergame.shootergamemode]PerLevelStatsMultiplier_Player[0]=1.0PerLevelStatsMultiplier_Player[1]=1.0PerLevelStatsMultiplier_Player[3]=1.0PerLevelStatsMultiplier_DinoTamed[0]=1.0PerLevelStatsMultiplier_DinoTamed[1]=1.0PerLevelStatsMultiplier_DinoWild[0]=1.0PerLevelStatsMultiplier_DinoWild[1]=1.0 The number in the square-bracket will go through up to 11, where 0-11 corresponds to (where applicable: 0: Health,1: Stamina,2: Torpidity,3: Oxygen,4: Food,5: Water,6: Temperature,7: Weight,8: MeleeDamageMultiplier,9: SpeedMultiplier,10: TemperatureFortitude,11: CraftingSpeedMultiplier So: PerLevelStatsMultiplier_Player[7]=2.0 Would mean that weight-increase per level is 2x as much as default. Setting the value to 0 makes it default to 1.0, so if you're wanting to nerf the multiplier, best use 0.01. Quote Share this post Link to post Share on other sites More sharing options...
Hate1full 0 Report post Posted August 28, 2015 ExcludeItemIndices=1 from the id list/item list where 1 represents the item number so in the example above the (Simple Pistol) would be exclude from drops Quote Share this post Link to post Share on other sites More sharing options...
Ryan Pennington 359 Report post Posted August 28, 2015 Interesting, I will take a look. Thank you. Quote Share this post Link to post Share on other sites More sharing options...
Geoffry 8 Report post Posted September 1, 2015 Thats cool man thanks.... Quote Share this post Link to post Share on other sites More sharing options...
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