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Death to Grey Screen


Meow

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Running Epoch 1.0.5.1 - InfiSTAR updated to 2014/10/09

 

 

After a players death, they are given the gender selection. After the gender selection made, the player will spawn for a split second will see the coastline, but then will go straight to a grey screen. nothing works and they have to Alt-F4 on order to rejoin the game.. No errors on RPT.

I tried the death to Grey Screen and this is what i see in my Local RPT file.

 

if (_unit dista>
 Error Undefined variable in expression: bis_fnc_findsafepos
File z\addons\dayz_code\compile\zombie_loiter.sqf, line 19
Error in expression _unit moveTo _pos;
} else {
_unit domove _pos;		
};	
>
 Error position: <_pos;
} else {
_unit domove _pos;		
};	
>
 Error Undefined variable in expression: _pos
File z\addons\dayz_code\compile\zombie_loiter.sqf, line 28
Error in expression _unit setVariable ["myDest",_pos];
>
 Error position: <_pos];
>
 Error Undefined variable in expression: _pos
File z\addons\dayz_code\compile\zombie_loiter.sqf, line 33
"DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
"DayZ Epoch: MPframework inited"
Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
 Error position: 
 Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28

 

Any Ideas?

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Running Epoch 1.0.5.1 - InfiSTAR updated to 2014/10/09

 

 

After a players death, they are given the gender selection. After the gender selection made, the player will spawn for a split second will see the coastline, but then will go straight to a grey screen. nothing works and they have to Alt-F4 on order to rejoin the game.. No errors on RPT.

I tried the death to Grey Screen and this is what i see in my Local RPT file.

 

if (_unit dista>
 Error Undefined variable in expression: bis_fnc_findsafepos
File z\addons\dayz_code\compile\zombie_loiter.sqf, line 19
Error in expression _unit moveTo _pos;
} else {
_unit domove _pos;		
};	
>
 Error position: <_pos;
} else {
_unit domove _pos;		
};	
>
 Error Undefined variable in expression: _pos
File z\addons\dayz_code\compile\zombie_loiter.sqf, line 28
Error in expression _unit setVariable ["myDest",_pos];
>
 Error position: <_pos];
>
 Error Undefined variable in expression: _pos
File z\addons\dayz_code\compile\zombie_loiter.sqf, line 33
"DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
"DayZ Epoch: MPframework inited"
Error in expression <;
_recompile = (count _this) > 0;


if (BIS_fnc_init && !_recompile) exitwith {t>
 Error position: 
 Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28

 

Any Ideas?

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@PSN_steven1230:

Problem fixed. After a few hours of research, it was determined that InifiSTAR was the issue. Removed the InfiSTAR and everything worked. This issue started two days ago and with the new InfiSTAR update, all is well again. I think it had to do with the Trade From Vehicle script i was trying to add. Anyways, it was corrected with removing the _canBuild statements and then updating InfiSTAR.

leason learned....

 

Meow =*.*=

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@PSN_steven1230:

Problem fixed. After a few hours of research, it was determined that InifiSTAR was the issue. Removed the InfiSTAR and everything worked. This issue started two days ago and with the new InfiSTAR update, all is well again. I think it had to do with the Trade From Vehicle script i was trying to add. Anyways, it was corrected with removing the _canBuild statements and then updating InfiSTAR.

leason learned....

 

Meow =*.*=

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

 

 

Yeah you have [ ] brackets in sections they do not belong lol. I did this same move till i figured it out by tweeking stuff. It should look like this (you can add your own backpack and items).

 

//Customize fresh spawn loadout

DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD"];

DefaultWeapons = ["ItemFlashlight","ItemMap","ItemToolbox","M9SD"];

DefaultBackpack = "DZ_ALICE_Pack_EP1";

DefaultBackpackWeapon = "";

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

 

 

Yeah you have [ ] brackets in sections they do not belong lol. I did this same move till i figured it out by tweeking stuff. It should look like this (you can add your own backpack and items).

 

//Customize fresh spawn loadout

DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD"];

DefaultWeapons = ["ItemFlashlight","ItemMap","ItemToolbox","M9SD"];

DefaultBackpack = "DZ_ALICE_Pack_EP1";

DefaultBackpackWeapon = "";

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

 

Here is the culprit "MeleeHatchet_DZE". If I go in to the inventory system, there no listing for "MeleeHatchet_DZE".

I did find and added "ItemHatchet_DZE" to the custom loadout.. But when i respawn, I have the same issue.. Gray_Screen that requires ALT-F4 to restart the game...

When I use "ItemHachet" in the place of "MeleeHatchet_DZE", i can respawn without any issue. BUT... I cannot use the hatchet as a weapon.. it tells me its out of ammo. No swings left.

 

Its nice to have pin-point the issue... now to figure out to spawn with the Custom Loadout with a hatchet that is usable..

 

Meow =*.*=

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

 

Here is the culprit "MeleeHatchet_DZE". If I go in to the inventory system, there no listing for "MeleeHatchet_DZE".

I did find and added "ItemHatchet_DZE" to the custom loadout.. But when i respawn, I have the same issue.. Gray_Screen that requires ALT-F4 to restart the game...

When I use "ItemHachet" in the place of "MeleeHatchet_DZE", i can respawn without any issue. BUT... I cannot use the hatchet as a weapon.. it tells me its out of ammo. No swings left.

 

Its nice to have pin-point the issue... now to figure out to spawn with the Custom Loadout with a hatchet that is usable..

 

Meow =*.*=

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

 

Here is the culprit "MeleeHatchet_DZE". If I go in to the inventory system, there no listing for "MeleeHatchet_DZE".

I did find and added "ItemHatchet_DZE" to the custom loadout.. But when i respawn, I have the same issue.. Gray_Screen that requires ALT-F4 to restart the game...

When I use "ItemHachet" in the place of "MeleeHatchet_DZE", i can respawn without any issue. BUT... I cannot use the hatchet as a weapon.. it tells me its out of ammo. No swings left.

 

Its nice to have pin-point the issue... now to figure out to spawn with the Custom Loadout with a hatchet that is usable..

 

Meow =*.*=

 

that is an odd one and I will have to look into that a bit more to figure out why the maleehatchet is not working. use the one that allows you to play for now till we can figure this out.

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EUREKA MOMENT!

So the problem that I first reported showed up again. Here is what i have discovered as the culprit...

//Customize fresh spawn loadout
DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];  
DefaultWeapons = ["ItemMap","ItemFlashlight","MeleeHatchet_DZE","ItemCompass","Itemtoolbox"];  
DefaultBackpack = ["DZ_Patrol_Pack_EP1"];  
DefaultBackpackWeapon = [""];

 

When I remove this line in the mission/init.sqf, repack, upload, die in a mission = no issues...

 

Place said loadout in init.sqf = die, respawn to Gray Screen. have to Alt-F4 to come back in with said loadout...

 

Remove the above loadout and everything works fine - minus the loadout of course....

 

Any Ideas?

 

Meow =*.*=

 

Here is the culprit "MeleeHatchet_DZE". If I go in to the inventory system, there no listing for "MeleeHatchet_DZE".

I did find and added "ItemHatchet_DZE" to the custom loadout.. But when i respawn, I have the same issue.. Gray_Screen that requires ALT-F4 to restart the game...

When I use "ItemHachet" in the place of "MeleeHatchet_DZE", i can respawn without any issue. BUT... I cannot use the hatchet as a weapon.. it tells me its out of ammo. No swings left.

 

Its nice to have pin-point the issue... now to figure out to spawn with the Custom Loadout with a hatchet that is usable..

 

Meow =*.*=

 

that is an odd one and I will have to look into that a bit more to figure out why the maleehatchet is not working. use the one that allows you to play for now till we can figure this out.

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