So, I've added quite a few maps, but I'm having difficulty adding their corresponding spawns. All of the maps are present in our world map now, but unfortunately we cannot spawn in any of them. I've tried some methods that I've collected from prior posts spanning back to 2015. Currently, my spawn regions file is as follows:
function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "Bedford Falls, KY", file = "media/maps/BedfordFalls, KY/spawnpoints.lua" },
{ name = "Blackwood", file = "media/maps/Blackwood, spawnpoints.lua" },
{ name = "Chinatown", file = "media/maps/Chinatown, spawnpoints.lua" },
{ name = "Fort Benning", file = "media/maps/Fort Benning, spawnpoints.lua" },
{ name = "Grapeseed", file = "media/maps/Grapeseed, spawnpoints.lua" },
{ name = "RavenCreek", file = "media/maps/RavenCreek, spawnpoints.lua" },
{ name = "Otr", file = "media/maps/Otr, spawnpoints.lua" },
{ name = "OtrSR", file = "media/maps/OtrSR, spawnpoints.lua" },
}
end
I have tried adding SpawnRegions=servername_spawnregions.lua to the .ini, but I've still had issues with or without this entry. Does anyone have any particular solutions in mind? Furthermore, where should I install the custom maps to begin with in the server files? Currently, the custom maps are in the /media/maps directory.