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SirCuddleboo

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  1. So, I've added quite a few maps, but I'm having difficulty adding their corresponding spawns. All of the maps are present in our world map now, but unfortunately we cannot spawn in any of them. I've tried some methods that I've collected from prior posts spanning back to 2015. Currently, my spawn regions file is as follows: function SpawnRegions() return { { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" }, { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" }, { name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" }, { name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" }, { name = "Bedford Falls, KY", file = "media/maps/BedfordFalls, KY/spawnpoints.lua" }, { name = "Blackwood", file = "media/maps/Blackwood, spawnpoints.lua" }, { name = "Chinatown", file = "media/maps/Chinatown, spawnpoints.lua" }, { name = "Fort Benning", file = "media/maps/Fort Benning, spawnpoints.lua" }, { name = "Grapeseed", file = "media/maps/Grapeseed, spawnpoints.lua" }, { name = "RavenCreek", file = "media/maps/RavenCreek, spawnpoints.lua" }, { name = "Otr", file = "media/maps/Otr, spawnpoints.lua" }, { name = "OtrSR", file = "media/maps/OtrSR, spawnpoints.lua" }, } end I have tried adding SpawnRegions=servername_spawnregions.lua to the .ini, but I've still had issues with or without this entry. Does anyone have any particular solutions in mind? Furthermore, where should I install the custom maps to begin with in the server files? Currently, the custom maps are in the /media/maps directory.
  2. From what it looks like, there is currently no Project Zomboid topic thread, so I have posted my current questions here, thanks for reading! Since Project Zomboid is crucially tied to the progression of days, does the dedicated server enter some sort of rest state when there are no active players? Furthermore, if I wanted to perform a soft reset on the world, how may I do this? Does restarting the server through Survival Servers' built in server-restart clear saved buildings, storage, etc.? In other words, I would like the ability to restart the server to cleanse possible glitches, but I wouldn't want to undo everyone's progress towards building shelters, fixing vehicles and the like. Otherwise, I currently have the server hosted and kitted out with mods, it's running great! Thanks!