Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more

Search the Community

Showing results for tags 'server config'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Survival Servers
    • The Lounge
  • Game Servers
    • ARMA 2: Operation Arrowhead
    • ARMA 3
    • Rust
    • Unturned
    • Reign of Kings
    • ARK: Survival Evolved (PC)
    • ARK: Survival Evolved (PS4)
    • Hurtworld
    • 7 Days to Die
    • Conan Exiles
    • Citadel: Forged With Fire
    • Dark and Light
    • The Forest
    • Battalion 1944
    • Eco
    • PixARK
    • Minecraft
    • Space Engineers
    • Rend
    • SCUM
    • Insurgency: Sandstorm
    • DayZ
    • Atlas
    • Heat
    • Miscreated
    • Outlaws of the Old West
    • Mordhau
    • Rune 2 (Ragnarok)
    • Day of Dragons
    • Dead Matter
    • Valheim
    • Satisfactory
    • Path of Titans
    • Project Zomboid
    • V Rising

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 5 results

  1. These settings go into your game.ini These are settings for specific resource HARVESTING/gathering. I stress harvesting/gathering, because these values shouldn't affect crafting. I have not fleshed out what each value actually relates to as some are not very self explanatory. Also there may be repeats, as I've pulled these from different locations in an effort to just provide the groundwork for you to read through them and pick out the ones you'd like to utilize in your own configs. As I work through testing them then I will update this thread, and I think it would beneficial if other people did the same. I will keep this updated as often as I can as I learn what each value correlates to. Of course I'll probably only be providing explanations for the one's that aren't abundantly clear. We all know that stone correlates to....stone. Finally, I take no credit for this list. I pulled it from a steam discussion thread. [/script/dnl.shootergamemode] HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_AdvancedMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bonepowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_ChaosMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Charcoal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Coin_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CopperIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CrystalPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlamePowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_EarthCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Darkness_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Feather_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_FireCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_GoldenFleece_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Hide_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_IceCake_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Ink_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Iron_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_LightCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Lime_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Dark_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicFlowingLight_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MetalIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_QuartzSand_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SilverIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Sulphur_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SulphurPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Thatch_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WaterCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WindCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Wood_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_Grass_C",Multiplier=1)
  2. How do we enable oldschool mindwipe tonic mechanics for ark evolved with the ragnarok map? I've heard that the game.ini etc commands don't work with this map. To confirm, I want mind wipes to be not level limited. If we have the tonic, I want to be able to mind wipe as many times as I have the tonics.
  3. Some times the server set up can be confusing, trying to figure out if going to .5 from 1 would actually make it higher or lower, Has anyone made a guide to how to adjust each setting, Like going to a higher value or lower value will change it in this way or this way? maybe just a picture with text over it? and If not, If someone wants to help me with a guide on what changes what I will make a nice picture with each thing labeled so it can be pined. Thanks, Blood.
  4. Hi, I'm looking for anyone who could help me with an issue. Whenever I start a new game on hosted server I delete all the files using FTP then install fresh. I change the serverconfig file to the specifications I want and then upload it to the server with new map seed and things like crate marker on. But then when I save and start the server it always gives me the same map procedural map and doesn't apply my config settings. If I download the server config it's still all set to my preferences just not affecting the game at all. Any answers or help greatly appreciated or a short step guide to starting the fresh server and how to get the new map and server configs I want. Thanks
  5. Is there a way to disable building on quetz platforms? Raids are pretty much determined by quetzes. I dealy, i just want to disallow turrets on the platforms, but id be fine if no building on a platform was the only option.