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  1. I just purchased a server and I am seeing options for an FTP Password, but where do i get the ftp client? Also, where would I go to configure my servers files to set up stuff like vegetarianmode, etc, could I use the FTP client to do that? Thank you, xnootxnootx EDIT: I figured out how to do both of these things. I apologize if I wasted anyone's time.
  2. Heya! Aberration is coming out today - I'd like to update the server we play on and have the new map installed (so it's ready for people to play) but it doesn't show up in the choices of maps we can install? Thanks in advance, Alli
  3. So i ordered a server, had it up me and some friends jumped on built a few things then I did a config change so there was no decay on buildings. After the server restarted it was a new map, we were all dead, and nothing we built or had was in the world. Any idea what could have caused this?
  4. Server keeps lagging anytime anyone harvests, 24./80 players it starts to get bad. ive tried everything except the clamp check box. Some live chat from customer service sent it to me but it didnt copy right ( my fault) Just needing help stopping this harvest lag. Ive tried a lot of variables
  5. So I thought that I would make a post here to help out anyone who might find this information useful here. I have hosted my own servers in the past back when I had a good gaming rig, and I have also have a few servers here on this hosting service. First thing you need to do is download or make a copy of all of the following files which you can find in your "7 Days to Die" game folder from steam or via FTP from your rented server here on Survival Servers. You will need copies of the following, * serverconfig.xml - This file is located in the default directory when you login to the ftp server for your hosting. It is used for all the main settings of your new game server. Settings for things like the "Seed", "Land Claim Block (LCB)", "Day/Night Time", and so on will be found in this file. Default Content, <?xml version="1.0"?> <ServerSettings> <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. --> <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server --> <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name to be. --> <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server --> <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players --> <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level --> <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above --> <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount --> <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above --> <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the description to be. --> <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server --> <property name="ServerDisabledNetworkProtocols" value="UNET"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: UNET, RakNet, SteamNetworking. Ex: "unet,steamnetworking" --> <property name="GameWorld" value="Navezgane"/> <!-- Navezgane, Random Gen --> <property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest --> <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) --> <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day--> <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) --> <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with --> <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned --> <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name --> <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. --> <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="30" /> <!-- days in whole numbers --> <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never --> <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. --> <property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. --> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. --> <property name="MaxSpawnedAnimals" value="50"/> <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat --> <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything --> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time --> <property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. --> <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path --> </ServerSettings> * serveradmin.xml - This file is used to set who can be an admin or moderator on your server. You can locate this file in the "Saves" directory on the ftp server. Default Content, <?xml version="1.0" encoding="UTF-8"?> <!-- This file holds the settings for who is banned, whitelisted, admins and server command permissions. Steam ID can be found using http://steamid.co/ STEAM ID INSTRUCTIONS: =============================================================== http://steamid.co/ instructions: Input the player's name in the search field. example: Kinyajuu If the name doesn't work, you can also use the url of their steam page. Also you may add/remove admins, mods, whitelist, blacklist using in game commands. You will want the STEAM64ID. example: 76561198021925107 PERMISSION LEVEL INSTRUCTIONS: =============================================================== permission level : 0-1000, a user may run any command equal to or above their permission level. Users not given a permission level in this file will have a default permission level of 1000! COMMAND PERMISSIONS INSTRUCTIONS: =============================================================== cmd : This is the command name, any command not in this list will not be usable by anyone but the server. permission level : 0-1000, a user may run any command equal to or above their permission level. Commands not specified in this file will have a default permission level of 0! EVERYTHING BETWEEN <!- - and - -> IS COMMENTED OUT! THE ENTRIES BELOW ARE EXAMPLES THAT ARE NOT ACTIVE!!! --> <adminTools> <admins> <!-- <admin steamID="76561198021925107" permission_level="0" /> --> </admins> <permissions> <!-- <permission cmd="dm" permission_level="0" /> --> <!-- <permission cmd="kick" permission_level="1" /> --> <!-- <permission cmd="say" permission_level="1000" /> --> <permission cmd="chunkcache" permission_level="1000" /> <permission cmd="debugweather" permission_level="1000" /> <permission cmd="getgamepref" permission_level="1000" /> <permission cmd="getgamestat" permission_level="1000" /> <permission cmd="gettime" permission_level="1000" /> <permission cmd="help" permission_level="1000" /> <permission cmd="listplayerids" permission_level="1000" /> <permission cmd="listthreads" permission_level="1000" /> <permission cmd="memcl" permission_level="1000" /> <permission cmd="settempunit" permission_level="1000" /> </permissions> <!-- ONLY PUT ITEMS IN WHITELIST IF YOU WANT WHITELIST ONLY ENABLED!!! --> <!-- If there are any items in the whitelist, the whitelist only mode is enabled --> <!-- Nobody can join that ISN'T in the whitelist or admins once whitelist only mode is enabled --> <whitelist> <!-- <whitelisted steamID="" /> --> </whitelist> <blacklist> <!-- <blacklisted steamID="" unbandate="" /> --> </blacklist> </adminTools> * Seed Folder - Once you have made the proper changes to your serverconfig.xml file & you run the server it will set a seed name & create a folder with that seed name you have chosen in the server config file. Make sure that you download a copy of this folder to your computer for backup as a fresh start in case something happens & you need to wipe the world to be as new. You can locate this folder in the "saves" directory. * Data Folder - If you would like to make any modification edits to any of the xml files in the game such as stack size or what ever then you will need a copy of this folder as well. Make a master backup of it to use should you want to reset things back to default for any reason or in case you mess something up & need to replace it. Now after you have done these things now lets get into a little detail on how to edit & make the changes you want/need for your server to get started. ServerConfig.xml, <?xml version="1.0"?> <ServerSettings> <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. --> <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server --> <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name to be. --> <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server --> <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players --> <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level --> <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above --> <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount --> <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above --> <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the description to be. --> <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server --> <property name="ServerDisabledNetworkProtocols" value="UNET"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: UNET, RakNet, SteamNetworking. Ex: "unet,steamnetworking" --> <property name="GameWorld" value="Random Gen"/> <!-- Navezgane, Random Gen --> <property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest --> <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) --> <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day--> <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) --> <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with --> <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned --> <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name --> <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. --> <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="30" /> <!-- days in whole numbers --> <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never --> <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. --> <property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. --> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. --> <property name="MaxSpawnedAnimals" value="50"/> <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat --> <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything --> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time --> <property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. --> <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path --> </ServerSettings> <property name="ServerIsPublic" value="true"/> - This setting should be set to true as this controls wither or not players will be able to locate the server & play on it, including you. If you turn this off the server will not be listed to you or anyone else. So do not change this value. <property name="ServerName" value="My Game Host"/> - This is where you decide the name of your server. By default it will show up as "My Game Host" if you do not change it. <property name="ServerPassword" value=""/> - By default this is blank so that there is no password required to play on your server. If you would like to make your server private then you can add a needed password to join by changing value="" to value="Your Password Here". <property name="ServerMaxPlayerCount" value="10"/> - This is determaned by Survival Servers when you pay for the amount of slots, and should not be changed by you. The number showing here is 10 since Survival Servers lowest possible slot number is "10". <property name="ServerDescription" value="A 7 Days to Die server"/> - This is where you can add a description of your server which in most cases people tend to put a short description something like "30K Stacks - PVP - No Drop On Death - Teleports". You can change that to what ever best fits your server or what you would like to say about it. <property name="ServerWebsiteURL" value=""/> - If you have your own web site then you can put the domain name here, or if you like you could put a link to your social site or another 3rd party link or your choice or leave it blank. <property name="GameName" value="My Game"/> - This is where the seed comes in & how the world looks. You can put anything you like in here & the seed will always be the same so if you find one you really like just remember the name for future use. Personally I use "PathOfExile" which I like a lot. <property name="GameDifficulty" value="2"/> - This has to do with game difficulty & most times I choose to set it to 5 because I like a good challenge, but you should set this to what you best feel comfortable with & or play with the setting #s to see which best suits you. <property name="ZombiesRun" value="0" /> - This will allow for you to set which option you prefer. If you leave it at 0 then zombies will walk in the day, and run at night. With most servers I have played on this is the most popular setting & also what I tend to go with. <property name="DayNightLength" value="60" /> - With this setting a 24 hour period will last for 60 minutes real time in game. If you set it to "20", then 24 hours in game would last "20" minutes in real time. <property name="DayLightLength" value="18" /> - This setting determins how long a day will last in the game for sun up. So this would be 18 minutes in real life time. If you prefer to make a time which would have less night time like 2 hours then you would do something like "58" with the "DayNightLength" set to "60" as it is above. <property name="PlayerKillingMode" value="3" /> - This option will help you choose wither to make your server PVP or PVE based. Some players like myself prefer PVE because we do not want other players trying to kill us or destroy our bases. We also enjoy helping others & not having to worry about anything other then zombies or animals trying to kill us 24/7. So set this to what ever best fits your gaming desires & the desires of those that you hope to lure into your server. <property name="DropOnDeath" value="0" /> - This controls what you loose when you die in the game. There is also a hidden value of "4" which makes your server a no drop on death server. It is what I always go with because me personally, I hate loosing all my stuff when I die. Choose what ever best fits your needs. <property name="BloodMoonEnemyCount" value="8" /> - Every 7 days in game time is Blood Moon when the Zombie Hordes come out to play & destroy everything in their path. This value sets how many Zombies will be spawn in the world per player. So basicly if there are 10 players on your server each one of them will have this amount spawn near them. I would not sugest setting this value more then 50. <property name="EnemyDifficulty" value="0" /> - This will allow you to set how hard zombies are & how hard they are to kill. "0" is much easier, but "1" has a lot better loot drops if you manage to kill them. <property name="BlockDurabilityModifier" value="100" /> - This is the block value on everything in the game like trees, dirt, iron, etc... The higher the number the longer it will take to destroy or harvest a block in game. The lower the value the easier it will be to destroy or harvest a block. Setting this to higher values will make blocks stronger for both players & zombies but will make it more difficult to level up being blocks will take forever to destroy or harvest. <property name="LootAbundance" value="100" /> - This is the amount in "%" that you will recive when you loot/scavenge from anything in the game like chests, crates, air drops, trash, etc... <property name="LootRespawnDays" value="30" /> - This is the value in the in game games it will take for loot containers to respawn loot. Generally I set this value from 1-3. <property name="LandClaimSize" value="41"/> - This is the size in blocks that will be protected from other non friend players. Meaning they will not be able to build, destory, or place any blocks with in the area you have set your land claim block. I generally go with "75-100" which is a good size if you have 10-20 slots for your server. <property name="LandClaimDeadZone" value="30"/> - The area that seperates your base from others building to close to you. So in this case a player would not be able to place their land claim block for at least 30 blocks from the ending protected area of yours. In other words 130 blocks away from the center of your block if it is set to 100 claim size. <property name="LandClaimExpiryTime" value="3"/> - This value sets in days how long a land claim block will protect your base. So if a player sets their block down in this case their base would be safe from other non friend player for 3 days. I generally set this any from 30-120. <property name="LandClaimDecayMode" value="0"/> - With this value you can choose if you would like to land claim blocks to decay over time. If you would like to protect it until what ever time you have set in days for protection, then change this value to "2". <property name="AirDropFrequency" value="72"/> - In game hours before an airplane will fly over & drop supplies for players to loot & use. These drops almost always contain some kind of medical supplies & other useful items which are sometimes harder to find in normal looting. If you would rather they get dropped in a "24" hour period, then change the value to "24". <property name="AirDropMarker" value="false"/> - If you set this to "true", then when an air drop has occured it will be marked on the map so that players can locat it easier instead of just having to find it at random or look for it. <property name="MaxSpawnedZombies" value="60"/> - This is how many zombies can be alive at one time in the world. I would suggest no more then 120 zombies but if you prefer a higher amount then I would suggest asking Survial Servers what the biggest amount can be because it can cause server strain if the number is to high & cause serious server lag & other problems & glicthes. <property name="MaxSpawnedAnimals" value="50"/> - This is the amount of deer, rabbits, pigs, bears, etc... Generally I go for a number of "500" being I like to hunt, and to have the true feel of being out in the wild. Animals do not place much strain, and even when I use to host on a single core cpu system I have had as many as 5k with little to no problems. A good number would most likely be 100-250 for more servers depending on how many slots your running & the demand for farming resources from them. So this concludes the server settings file & having a better understanding of its settings. I will reply with other things later like xml edits & so on for those who would like to do things like changing stack size of wood, stone, etc. Generally I set a stack size of 30K which is nice to help cut down on filling your inventory up to fast while cutting wood, mining stone, etc. It is also nice for things like the force & camp fires when placing wood or coal for burning. A note to Servival Servers Staff, I hope that you do not mind my posting this as I understand in most cases the forums are used to ask for help, not to provide it. But because I have so much experience with hosting I thought I would provide a little help for those who need it. Thanks for reading & have a great weekend!
  6. I started a server, and everything seems to be going okay, except for I have disabled certain dinos, and they keep spawning. I have reset the save, tried to adjust parameters, tried to exchange what they spawn as. Ex Argentavis to Dodo. Still, the dinos I don't want to spawn, spawn. Help!!
  7. I am new to running Rust server and need some help. The "custom launch parameters line" is limited to 256 characters I believe, but adding header image, seed number and seed size takes up most of that limit. How can I add a custom server description without having to worry about the 255 characters limit? I want to describe the server in more details. Is there like a file or something I can upload? Please guide me. Thanks in advance.
  8. Everytime I put the server update option to Yes, run update or Yes, run update/validate, then I click on Save settings and restart game server. Then it tells me it's updating, restarting and might take 20 minutes. After that is done, the server update option will go back to -- Only if Needed -- It also keeps telling me: Outdated Version - Your server version may be outdated. While im trying to put a setting in there and it automatically gets turned back to -- Only if Needed -- What am i supposed to do??? It's bugged
  9. I bought a server from survivalservers.com but its still pending.. what should i do? @Admin @RyanPennington
  10. I just started my server from this hosting site, running on the Ragnarok Map with 3 mods. (Structures+,The Liopluerodon's big brother and Classic Flyers) The map and mods work just fine, but each time i log out i lose all progress i made. The old character is still in the world with my tamed creatures and items, but the game forces me to create a new one each time i log back in :C Never had this issue with a server before, so any help would be appreciated.
  11. I am new to ark and I want to put my server in everything for x6, maximum level of wild dino 150, maximum level of player 120 and after tamed 100 levels more, plz help me
  12. Does anyone know how to revert to a previous version.
  13. I created a server with some friends, this is as far as we got. We have not altered anything in the control panel that would affect the server. I remote connect to the server. I can see it on the multiplayer list, there is no mission or type listed. I join and type in the password, i join the server and see wait for host, i am immediately kicked/session lost. How do I fix this so I can play on the server?
  14. Hello Everyone, I need some help with a server. My friend and I have been trying to get the SE server he purchased to have wild dinos with a max level of 150 and to that effect I have read 10 pages worth of proffered solutions that don't seem to be working for us. Can someone help by giving a step by step of how we are supposed to follow these instructions to create the desired effect? I have found several answers by Rawblin and I must be messing up the steps he posted because It still isn't working for our server. "First, make sure you have [server Settings] in your GameUserSettings.ini file. Then underneath that either create or change DifficultyOffset=1.000000 to 5.000000 or whatever you wish. Then underneath that either create or change OverrideOfficialDifficulty=5.0 or whatever you wish. Save the .ini, send it to the server via FTP, then restart the server. Once the server is running again, you can either wait for dinos to be killed and the new spawns will be the proper level variance, or you can wipe all dinos on the server (which usually crashes mine so be prepared) with "admincheat destroywilddinos", no quotes, in the console." So here are my questions. 1) Is the GameUserSetting.ini file the text file in my files? (If so we do have that there) 2) What is FTP? We have tried a lot of things and when we wipe dinos we still get lowbies. We found the FTP and the GameUserSetting.ini but when we add the Override line it does not show up in the .ini (and we have edited it with the parameters already on the .ini Thanks for your help Cthaeh
  15. I'm sure it's been asked on these forums and I'm just missing it but how do i delete the mods i've installed on my server?
  16. I was tryng to add mods and add an admins and all that kind of stuf BUT!!! i cant figure out t do anything after 1 day plz help me how do i add mods how do i use php admin and index
  17. How do it get my server to show up on the rust server list? My server is experimental
  18. Hoping this is the right spot. Since i cant figure it out in the server area itself, as a lot of things are very VAGUE on the values etc... im looking for someone to walk me through changing wild jerboa levels, and what = what for harvesting etc x.x thanks Ana
  19. Ok so i loaded a few mods, and i've got myself set for ddos protection via dallas server. Initial load up has ping set to nearly 300.... when its never even been that on my other servers (official AND unofficial) an i play on EU/OC servers as well as NA (as my NEW server is...) Sooo like what gives? Is it really my mods, which work perfectly on the other unofficial NA server i currently admin/play on? cause they're all updated, an they're the EXACT ones.. no more an no less... Sooo, i'm not sure exactly whats going on. I did try some ping/lag reducers per the help section already, but they don't seem to have worked. Unless, i missed a step (which, not perfect - so i could've!) Oh, one more thing... when will scorched earth information be implemented like the regular ark, for engram choices since they brought the 2 newest dinos from ark into scorched earth map either yesterday or today.. Also, how does one change the level of the wild dinos without using a mod, is that on the server settings or is that IN the server itself as admin the player? Mod IDs in use are: 510590313, 554678442, 633831197, 569786012, 630601751, 564895376
  20. Ok recently I have had issues with Dinos glitching out near the big redwood trees and only way to get them out is teleport them out but they always die. How can I help players on my server to fix this without killing the dino on teleporting?
  21. For some reason, and I'm not sure why, my RCON gets spammed with 'Exception: sql error: disk I/O error' until the RCON freezes and the server crashes. I've made a ticket for this and am waiting for an answer, but I'm wondering if any other forum users have any insight?
  22. Is there a way to change the notifications for automated restarts? My players have been complaining of losing items that were in their crafting queues because they don't see the notification. Ideally I'd like to see notifications every 30 seconds after 5 minutes remain, and once 30 seconds remain once every 5 seconds. Thanks in advance.
  23. First i would like to say Thank you to any one who responds. I have been modding arma 2 servers for over a year and i have never run into this problem. When I set up this new server i started with default files from SS. It has Epoch, Orgins , Napf settings. At first i added just the WAI, never had a problem with it before. This time when the missions come up they only have 1 or 2 AI , and they are not really aggressive. So i backed out checked the files , turned the missions off and added a couple of static AI and some patrols. Once again I added 6 total static AI and only 1 showed up. and i could stand right in front of him and he wouldnt respond. I checked all the settings and he should have killed me from 100s of meters away. Well the patrols where just sitting around. The helis where on the map and the AI where sitting in them but they just set there in the field and never started the chopper or fired at me. So i thought maybe it was the WAI so i took them off and added DZAI and DZMS. Same response except all the AI show up, there are plenty of AI but they are non aggressive or just take forever to fire at you, and the same with the patrols they just get in and out of the vehicles but dont respond or patrol. It seems the server is set to super easy and no natter what the settings are in the AI it dont change anything with the aggression. Once again i have added these files to dozens of servers and never had this problem, can someone please enlighten me to what i am overlooking or just dont know, thanks.
  24. Hey I just need help to find out a easy way to change max level character to 1000. When I trying doing it in the console in the modify server config, everytime i click on add a level two blank boxes comes up. the "how much xp you need" and how many engrams you should get. But it just takes a long time and i wish you the modifer would help a little more another thing I want is every time you go in a new level after level 100 it will take 25000+1000 and then level 101 25000+2000 and then level 102 would be 250000+3000 and after all that stuff at level 900 it would take so long time like 250000+800000. Is there a fast method to do these things? if so plz commend down below
  25. I was having a problem with with server for a few days so i changed the location of the server to Dallas, then i couldn't get in at all, so i switched it back to Seattle and the same thing is happing. I tried remote launch, and survival launcher, it shows up in both but when i try to enter within about 10 to 20 seconds it says Session lost. What can i do , or how can i fix it. Thanks Server DetailsStatus: Started (0/50 players) Last Start: 07/28/2016 12:34:32 DayZ Epoch Napf 1.0.5.1 IP: 72.20.55.59:9302