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Showing results for tags 'flip vehicle script'.

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  1. I noticed by default the Flip Vehicle script only works on larger vehicles (which most of us use), requiring 2 people. A simple look into the fnselfactions.sqf file can change it from 2 to 1 person needing to be near the vehicle. look for this section: // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; Where it says _playersNear>= 2, you will want to change that number to a 1. Save! PBO and upload to panel. Or change through FTP. Now you can flip all vehicles without the help from another person. All ground vehicles and some tanks.