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DISCORD INFORMATION WILL BE POSTED HERE AS IT BECOMES AVAILABLE!! PLEASE NOTE THAT THE SERVER IS NOT COMPLETE, AND IS SUBJECT TO WIPE PRIOR TO BEING COMPLETELY FINISHED. YOU MAY JOIN AND EXPLORE NOW, BUT IT IS STRONGLY ADVISED TO REFRAIN FROM BASE BUILDING, AS YOU WILL MORE THAN LIKELY(99.999% CHANCE) LOSE ANY PROGRESS YOU MAKE WHEN THE SERVER GOES COMPLETELY LIVE. THANKS FOR YOUR PATIENCE, AND ENJOY YOUR STAY ON THE DCG DAYZ EXPERIENCE **DCG Server Features** Active, friendly, adult Admins(server is ran by adults, with previous successful server hosting/management experience) Dark nights, no player illumination and NOT Summer(be mindful of rain and night time temps.. It gets cold out there!!) PvZ Zombie Spawn System(Dynamic Zombie Spawning!!) PvZ Tweaked Zombies(New Zombie Behavior) Base Building Plus, much Decos, and many other base building/deco mods(totally enough to keep the builders busy!!) Build Anywhere, and No Base Destruction Unlimited Stamina Custom Vehicles/Weapons/Gear Base Spawns(respawn at your base(or wherever you choose) using a sleeping bag(currently implementing) Spawn Selection(choose where you spawn initially, and when you die(if you don't have a respawn point set) VanillaPlusPlus Map(with custom waypoints. Some are off by default) Flippable Vehicles, and No Vehicle Damage Trader/Banking system with ATM's, with a 15K starting balance!! Traders are located at Kumyrna and Green Mountain(with more to come. All traders are currenly being reworked, to make them unique to the DCG DayZ Experience. Prices subject to change without notice. Items are still being added, and economy being balanced) Treasure system in place(Keep your eyes out for photos lying about that could lead you to treasure!! Just be sure you have a shovel!!)) Customized Airdrops(currently schedule is customized. planning to add custom loot in the future) The focus of this server is solo/co-op style PvE Survival. We've added mods that reduce the grind, while keeping your aderanline going without the hassle and stress of PvP That being said this is not to be taken as a Casual experience. The dark nights with no player illumination are claustrophobic to say the least and the increased zombies(and dynamic spawning) means nowhere is really safe. All the starting gear is also custom. That meaning even tho you are at odds with our world. We do help you out at the start with one of 12(more to come) different Load-out possibilities. **LOAD-OUT POSSIBILITIES** Soldier(rare chance to spawn as Militia variant, with an AKM and BDU's) Paramedic(outfitted with medical supplies) Office worker(you just cashed your paycheck, so you have extra money to spend!) Biker( Hiker( Police Officer Lumberjack Thug( Fireman( Hunter( Farmer( **DCG SERVER RULES** No KOS. Less drama, happier community! No bases within 1000m of any Military bases or Traders Absolutely NO base raiding. This includes player vehicles and the items inside. You may defend your property with lethal force. This is only to be done once you can 100% confirm someone is stealing your items. (This includes if you get attacked) Immediately contact an admin in game or on discord and explain the situation. Vehicles and DayZ are unstable, you may have despawning issues. **Use at your own risk** There may be circumstances where we will replace a vehicle. But not always! If you and a friend want to switch characters and need to kill eachother to do it. Announce it in chat before doing so. (We have kill logs, chat logs and webhooks active at ALL TIMES) Build logs are also active. It will show who placed(or demolished) any base building item. In short, if you take down someone elses walls, we will know who did it, and when they did it. Removing walls(fences/doors/etc) is considered base raiding, and is an automatic ban. Loot Cycling of ANY kind will NOT BE TOLERATED. (Loot Cycling is picking up loot you don't want, and just dropping it so new loot spawns.) IT IS BAD ON SERVER PERFORMANCE. If you are caught, appropriate action will be taken. If you see evidence of loot cycling, please ping an @admin on the discord **Complete Mod List** - Community Framework Forever_Burning_Campfire VPPNotifications - Banking Gerphelius Zil-130 GAZ-3309 - Admin Pack GoreZ Airdrop-Upgraded - Base Fortifications InventoryPlusPlus Base Building Logs - BaseBuildingPlus Mass'sManyItemOverhaul Better Inspect - BetterBarbedWire MuchCarKey_V2 PsychoDayZ Vehicle Expansion - FIDOv PACK 4 MuchDecos PsychoDayZ Vehicle Expansion 2 - BuildAnywhere MuchDecos_Codelock BuilderItems - BulletStacksPlusPlus MuchStuffPack CannabisPlus - COCA's No Vehicle Damage Munghards Itempack Code Lock - Treasure OP_BaseItems Dayz Navigation - DayZ-Expansion-Chat PartyMe dbo_surfaces - DayZ-Expansion-Notifications Plus200_Home DisableBaseDestruction - Docs_Weapon_Pack_Standalone RaG_HummerRefresh Ear Plugs - Easy Signs Server_Information_Panel FlipTransport - SQUAD MSF-C Unlimited Stamina VanillaPlusPlusMap - VPPAdminTools WeaponReduxPack WindstriderClothing - ZeRoY Jeep Willis PvZmoD Spawn System zSpawnSelection - Trader Mod PvZmod Tweaked Zombies
I am having trouble creating a table in SQL with phpmyadmin on my server. I installed the singlecurrency 4.0 for Dayz Overpoch and I get a error message when I enter the Sql table "banking_data". Coins will save on the player but wont save in the bank after relog or restart. I included a pic of the error message. Here is the code I am trying to enter. ANY help would be much appreciated! SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for `banking_data` -- ---------------------------- DROP TABLE IF EXISTS `banking_data`; CREATE TABLE `banking_data` ( `PlayerUID` varchar(20) NOT NULL DEFAULT '0', `PlayerName` varchar(128) NOT NULL DEFAULT 'Null', `BankSaldo` bigint(24) NOT NULL DEFAULT '0', `LastUpdated` timestamp NULL DEFAULT NULL ON UPDATE CURRENT_TIMESTAMP, PRIMARY KEY (`PlayerUID`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; -- ---------------------------- -- Table structure for `character_data` -- ---------------------------- ALTER TABLE character_data ADD CashMoney int(11) NOT NULL DEFAULT 0 AFTER Infected;