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Showing results for tags '2x2'.
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2x2 Full PVE Enslaught (Requires A Fresh Restart If Using) Proof Of Coverage Picture Of Whats The Grids Look Like This Custom Map is a 2X2 Grid setup, Ive Updated the map today adding in everything I could think of plus what was there before, Also fixed a few mistakes & Re-Arranged 1 Island so there's no over lapping.. 05/02/2019 Custom Island, Hand Crafted Custom Spawner Over-Rides Custom Ship Paths + Traders Custom Global Over-Rides Custom Epic Spawner Over-Rides Custom Global Sea Spawner Over-Rides Custom Sea Colour & Skybox Each Biome is set to its own setting IE, Cold, Desert, Tropical & Tundra 19 Official Explorer Note Discoveries 9 Total Powerstones Floatsam x20 Download File Below v1.9 https://tinyurl.com/ybolq23a KEEP IN MIND IF SETTING THIS UP ON YOUR 4 SERVERS THE BOTTOM LEFT IS THE FREEPORT SO... 0 , 0 is upper left, 0 , 1 is lower left, 1 , 0 is upper right, and 1 , 1 is lower right
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Custom 2x2 Map = 2x2 Full PVE Enslaught (Designed with ONLY PVE in mind) v1.2 (Tested & Working on a server) 17/01/2019 See Pic Below This map is basically all the knowledge I have gained so far, Its a Full PVE 2x2 Map that contains all 8 PVE Islands for the Power-Stones along with the following... Custom Island, Hand made Custom Spawner over-rides Custom Ship Paths Custom Global over rides Custom Epic Spawner over rides Custom Global Sea spawner over rides Custom Sea Colour & Skybox Each Biome is set to its own setting Ie, Cold, Desert & so on 13 Total discoveries across all 4 blocks Probably other stuff ive forgot lol.. No IP info has been added as I assume the server will Inject this, Also as Survival Servers sets out the Default Freeport is Lower Left ( You can use the Editor to place your IP info if needed ) Can be used as the following, 1x1 1x2 & 2x2 I would NOT suggest using it as a 1x3 as you cant travel diagonally when switching servers... & yes the Misspelling of Onslaught is on Purpose Download File Below https://tinyurl.com/y9u3q6z5 Version 1.2 Newest https://tinyurl.com/yc4d2mzq Changed spawn point back to first cell, Thanks for the info myerhardt Also cleaned up some of the spawn code & a few other small mistakes that didn't affect the map but did affect what spawned extra.. Picture has been updated to represent the newer map layout.. Centralized the main Island on grid 4 as it was a little too close to the edge for my liking..