I noticed my 315% crossbow that does a nice and flat 300 damage hitting for 95. I tested it with tranq arrows with similar results. Then I tested a 225% longneck alongside a 100% longneck using the same stack of tranq darts, they both did identical torpidity damage, using a tame as test subject. It's obvious to me the weapon damage % modifiers are inactive. Can anyone else vouch for this or have any info on a solution? I'm guessing a touch up patch will address it.
PS4, PVE server friendly fire enabled on Valguero map, no mods.