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drunkenjawa

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  1. Well, I'm just going to try having the mod installed client side, and adding it to the object_data table and trader_data table to see if I can add it to a trader and get one to spawn. Or is there a way to get arma to distribute the file to all clients who connect? I heard that Arma was pretty good for that but really have no idea what needs to be done to accomplish it. So if all clients just need to download said mod, then sweet, I guess that'd be the easiest way. Can't really see why it wouldn't work, anyway!
  2. Well, I'm just going to try having the mod installed client side, and adding it to the object_data table and trader_data table to see if I can add it to a trader and get one to spawn. Or is there a way to get arma to distribute the file to all clients who connect? I heard that Arma was pretty good for that but really have no idea what needs to be done to accomplish it. So if all clients just need to download said mod, then sweet, I guess that'd be the easiest way. Can't really see why it wouldn't work, anyway!
  3. Hey guys Just joined the forums, I've checked through the posts but I can't really find exactly what I'm after, so thought I'd ask. Sorry if this has been covered though! We rented a server last week and I love the control that we have over the database and things like that. I'm no SQL expert but this week I've been learning as much as I can about it specifically related to Day Z mods. (And Epoch in particular) So, we're running a private hive that's mainly PVE, and so far I've successfully managed to implement SARGE AI, Krixes Self Bloodbag, auto refuel, heli lifting / towing, have added A-10's and all sorts of Arma planes and weapons and filtered out the BE script restrictions so everything is working well. We have the server basically sitting how we want it. A friend of mine is looking into adding custom buildings around the NW airfield, while it's my job to look into adding some new custom vehicles. This is where I hit a snag, however assuming it wouldn't really be a big one. Most of the guides I've found advise how to install custom mods client side as opposed to server side. Here is an example of what I'm wanting to add: http://www.armaholic.com/page.php?id=14287 The Skyhawk. Cool plane imo. Anyways, I was wondering - do I simply unpack the PBO file, and then repack that into my mission PBO and re-upload in order to add that mod to our server? Do all clients also need this installed on their side of things, or will the server handle that part? If that's the case, I'd be looking at a fairly large mission file by the time I'm finished adding everything I want to add (approximately 20 custom vehicles and weapons), so I'm kinda guessing that that isn't the case. (Also is there a size limit to the mission file? It's around 1.6MB at the moment) Not worried about BE - we will just turn it off if script kicking becomes a problem. Just wanting to know how to get these models actually onto the server. I can then add them to vendors etc, but yeah - any advice on adding custom content like the Skyhawk above, onto my server? Again, sorry if this info is elsewhere, I skimmed through a lot and might have missed something.
  4. Hey guys Just joined the forums, I've checked through the posts but I can't really find exactly what I'm after, so thought I'd ask. Sorry if this has been covered though! We rented a server last week and I love the control that we have over the database and things like that. I'm no SQL expert but this week I've been learning as much as I can about it specifically related to Day Z mods. (And Epoch in particular) So, we're running a private hive that's mainly PVE, and so far I've successfully managed to implement SARGE AI, Krixes Self Bloodbag, auto refuel, heli lifting / towing, have added A-10's and all sorts of Arma planes and weapons and filtered out the BE script restrictions so everything is working well. We have the server basically sitting how we want it. A friend of mine is looking into adding custom buildings around the NW airfield, while it's my job to look into adding some new custom vehicles. This is where I hit a snag, however assuming it wouldn't really be a big one. Most of the guides I've found advise how to install custom mods client side as opposed to server side. Here is an example of what I'm wanting to add: http://www.armaholic.com/page.php?id=14287 The Skyhawk. Cool plane imo. Anyways, I was wondering - do I simply unpack the PBO file, and then repack that into my mission PBO and re-upload in order to add that mod to our server? Do all clients also need this installed on their side of things, or will the server handle that part? If that's the case, I'd be looking at a fairly large mission file by the time I'm finished adding everything I want to add (approximately 20 custom vehicles and weapons), so I'm kinda guessing that that isn't the case. (Also is there a size limit to the mission file? It's around 1.6MB at the moment) Not worried about BE - we will just turn it off if script kicking becomes a problem. Just wanting to know how to get these models actually onto the server. I can then add them to vendors etc, but yeah - any advice on adding custom content like the Skyhawk above, onto my server? Again, sorry if this info is elsewhere, I skimmed through a lot and might have missed something.