Wilhelm
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Posts posted by Wilhelm
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Tested the settings, they do not appear to be working in my tests. Stuff still disappears after timer goes down.
Update: Not sure if I am doing something wrong, but have tried it a few different ways. Things are still disappearing, I am assuming that this has to do with some sort of code that just causes things to disappear after a set amount of time. Interestingly there was someone at both locations that went poof, but it didn't appear to reset the timer. We have put the server on hold, and I plan on reporting it as a bug in the morning after I get my homework done for the day. If anyone has any updated code to input to the .ini, I am all ears.
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I was testing this earlier, I placed the file in the game.ini and it didn't register in game. When I put it under server setting in the gameusersettings.ini it registered in game. Whether it is working or not I am unsure, I killed all wild, and have yet to see anything spawn in at a high level. Will let you know if I notice any change.
Edit: I haven't noticed any changes, we have yet to see anything higher than 120 since the wild dino wipe.
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Had trouble finding this information, but was able to get it to work finally. This is in regards to setting the respawn distance for resources from the player and a foundation.
The first step is finding the Game.ini file in "WindowsServer" edit it with a text editor (I use Notepad ++). The file was originally blank for me, I put the following text in the file:
[/script/dnl.shootergamemode]ResourceNoReplenishRadiusPlayers=0.2ResourceNoReplenishRadiusStructures=0.2The lower the number, the closer the resources spawn. I have been testing other such files that go under the /script/dnl.shootergamemode file path into this file, and they appear to work without any issue.At this point you upload it through the FTP. I have been using the helpful FTP guide that is stickied on the forums.Hope this helps! -
out of curiosity, what did you end up putting in the file? I would like to increase the wild animals to 300 also. cheers
Base Decay
in Dark and Light
Posted
Just found this on Reddit from user NeroHiro,
AutoDestroyOldStructuresMultiplier=0.0
He claims that this disables it. My players all quit, so I will not be testing this anytime soon. Hope this helps!