I'm having a similar problem. I added extinction core with no issue, but trying to add a second mod doesnt appear to work.
Turn off server, add mod id, turn on= second mod ID vanishing
Add ID then restart server= Second mod id vanishing
etc.
No matter what I do, the structures plus mod ID just vanishes or doesnt work
*EDIT* You were right, once the code was getting the error after I had it properly formatted to the server, I initially didnt understand the error due to my limited coding knowledge (none). But I figured it out (because it literally told me exactly what was wrong) and it functions beautifully now. Thank you. I'd never have known there was an error log.
nothing in the logs, but i think i found the issue
the bold code keeps changing position when i start the server, normally it's before each line, but it changes itself
ConfigOverrideSupplyCrateItems= ConfigOverrideSupplyCrateItems= ConfigOverrideSupplyCrateItems= ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_TheCenter_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) (SupplyCrateClassString=SupplyCrate_Cave_QualityTier2_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TekHelmet_C"),ItemsWeights=(1.0),MinQuantity=0.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_TekGloves_C"),ItemsWeights=(1.0),MinQuantity=0.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.0))))) (SupplyCrateClassString=SupplyCrate_Cave_QualityTier3_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=3.0,MaxQuantity=8.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))) (SupplyCrateClassString=SupplyCrate_Cave_QualityTier4_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=8.0,MaxQuantity=15.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_Tekshirt_C"),ItemsWeights=(1.0),MinQuantity=0.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_Tekpants_C"),ItemsWeights=(1.0),MinQuantity=0.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=true,ChanceToBeBlueprintOverride=0.0)))))
Hello, I'm attempting to modify the .ini in order to allow cave beacons to drop element and to change the spider and mega boss on the center to .5 of their stats. The coding I have should be good and I used winscp to upload the changes. They are showing in the server control page as being in the .ini and the server is working, but cave loot is still no element.
Is there something I'm missing?