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XSaintsXMonkeyX

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Everything posted by XSaintsXMonkeyX

  1. I shall be on in about an hour from now.
  2. Seeing how this mod effects the Vanilla DayZ files, you would need force your clients to download it to play. Survival Servers would need to create an install feature in their mod manager tab. I.e - the ability to install Epoch now I have no clue how to manually install the mod onto your server, nor would I attempt.
  3. Do you know how to access your log files? In your .rpt log, it should say if where the issue is. I just recently broke my server_updateobjects.sqf. (File in your serverPBO, responsible for updating objects into your database.) I fixed the issue, myself, so I may be able to help you. Are your tents not saving through restarts as well?
  4. Let me just say, I love SS Antihack. You guys did a phenomenal job with it. It makes things absurdly easy, as compared to before. I could go on, but that's not the point of this post. I have a heavily modified server with several different scripts active. I've just recently added "Base Building 1.2" for DayZ. Now the mod is fully functional, except for 1 aspect.. Admins, installed in the SS Antihack confg folders are the only one's who can run the code. >.< I understand that SurvivalServers doesn't offer support for customized servers, so I'm calling upon other administrators who may have hit this barrier. If any of you have Base Building 1.2, please share your experience and we'll hopefully find a way around this. I believe to have found the source of the error: [ SeverPBO >> init >> server_functions.sqf ] Snippet (end of file) : // BASE BUILDING 1.2 Build Array build_baseBuilding_arrays = { // ################################### BUILD LIST ARRAY SERVER SIDE ######################################## START /* Build list by Daimyo for SERVER side Add and remove recipes, Objects(classnames), requirments to build, and town restrictions + extras This method is used because we are referencing magazines from player inventory as buildables. Main array (_buildlist) consist of 34 arrays within. These arrays contains parameters for player_build.sqf From left to right, each array contains 3 elements, 1st: Recipe Array, 2nd: "Classname", 3rd: Requirements array. Check comments below for more info on parameters */ private["_isDestructable","_classname","_isSimulated","_disableSims","_objectSims","_objectSim","_requirements","_isStructure","_structure","_wallType","_removable","_buildlist","_build_townsrestrict"]; // Count is 34 // Info on Parameters (Copy and Paste to add more recipes and their requirments!): //[TankTrap, SandBags, Wires, Logs, Scrap Metal, Grenades], "Classname", [_attachCoords, _startPos, _modDir, _toolBox, _eTool, _medWait, _longWait, _inBuilding, _roadAllowed, _inTown, _removable, _isStructure, _isSimulated, _isDestructable]; _buildlist = [ [[0, 1, 0, 0, 1, 1], "Grave", [[0,2.5,.1],[0,2,0], 0, true, true, true, false, false, true, true, false, false, true, false]],//Booby Traps --1 [[2, 0, 0, 3, 1, 0], "Concrete_Wall_EP1", [[0,5,1.75],[0,2,0], 0, true, false, true, false, false, true, false, false, false, true, false]],//Gate Concrete Wall --2 [[1, 0, 1, 0, 1, 0], "Infostand_2_EP1", [[0,2.5,.6],[0,2,0], 0, true, false, true, false, false, false, false, false, false, false, false]],//Gate Panel w/ KeyPad --3 [[3, 3, 2, 2, 0, 0], "WarfareBDepot", [[0,18,2], [0,15,0], 90, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBDepot --4 [[4, 1, 2, 2, 0, 0], "Base_WarfareBBarrier10xTall", [[0,10,1], [0,10,0], 0, true, true, false, true, false, false, false, false, false, true, false]],//Base_WarfareBBarrier10xTall --5 [[2, 1, 2, 1, 0, 0], "WarfareBCamp", [[0,12,1], [0,10,0], 0, true, true, false, true, false, false, false, false, true, true, false]],//WarfareBCamp --6 [[2, 1, 1, 1, 0, 0], "Base_WarfareBBarrier10x", [[0,10,.6], [0,10,0], 0, true, true, false, true, false, false, false, false, false, true, false]],//Base_WarfareBBarrier10x --7 [[2, 2, 0, 2, 0, 0], "Land_fortified_nest_big", [[0,12,1], [2,8,0], 180,true, true, false, true, false, false, false, false, true, true, false]],//Land_fortified_nest_big --8 [[2, 1, 2, 2, 0, 0], "Land_Fort_Watchtower", [[0,10,2.2],[0,8,0], 90, true, true, false, true, false, false, false, false, true, true, false]],//Land_Fort_Watchtower --9 [[4, 1, 1, 3, 0, 0], "Land_fort_rampart_EP1", [[0,7,.2], [0,8,0], 0, true, true, false, true, false, false, false, true, false, true, false]],//Land_fort_rampart_EP1 --10 [[2, 1, 1, 0, 0, 0], "Land_HBarrier_large", [[0,7,1], [0,4,0], 0, true, true, true, false, false, false, false, false, false, true, false]],//Land_HBarrier_large --11 [[2, 1, 0, 1, 0, 0], "Land_fortified_nest_small", [[0,7,1], [0,3,0], 90, true, true, true, false, false, false, false, false, true, true, false]],//Land_fortified_nest_small --12 [[0, 1, 1, 0, 0, 0], "Land_BagFenceRound", [[0,4,.5], [0,2,0], 180,true, true, false, false, false, false, false, true, false, true, false]],//Land_BagFenceRound --13 [[0, 1, 0, 0, 0, 0], "Land_fort_bagfence_long", [[0,4,.3], [0,2,0], 0, true, true, false, false, false, false, false, true, false, true, false]],//Land_fort_bagfence_long --14 [[6, 0, 0, 0, 2, 0], "Land_Misc_Cargo2E", [[0,7,2.6], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Land_Misc_Cargo2E --15 [[5, 0, 0, 0, 1, 0], "Misc_Cargo1Bo_military", [[0,7,1.3], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Misc_Cargo1Bo_military --16 [[3, 0, 0, 0, 1, 0], "Ins_WarfareBContructionSite", [[0,7,1.3], [0,5,0], 90, true, false, false, true, false, false, false, false, false, true, false]],//Ins_WarfareBContructionSite --17 [[1, 1, 0, 2, 1, 0], "Land_pumpa", [[0,3,.4], [0,3,0], 0, true, true, true, false, false, false, false, true, false, true, false]],//Land_pumpa --18 [[1, 0, 0, 0, 0, 0], "Land_CncBlock", [[0,3,.4], [0,2,0], 0, true, false, false, false, false, true, true, true, false, true, false]],//Land_CncBlock --19 [[4, 0, 0, 0, 0, 0], "Hhedgehog_concrete", [[0,5,.6], [0,4,0], 0, true, true, false, true, false, true, false, false, false, true, false]],//Hhedgehog_concrete --20 [[1, 0, 0, 0, 1, 0], "Misc_cargo_cont_small_EP1", [[0,5,1.3], [0,4,0], 90, true, false, false, false, false, false, false, true, false, true, false]],//Misc_cargo_cont_small_EP1 --21 [[1, 0, 0, 2, 0, 0], "Land_prebehlavka", [[0,6,.7], [0,3,0], 90, true, false, false, false, false, false, false, true, false, true, true]],//Land_prebehlavka(Ramp) --22 [[2, 0, 0, 0, 0, 0], "Fence_corrugated_plate", [[0,4,.6], [0,3,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//Fence_corrugated_plate --23 [[2, 0, 1, 0, 0, 0], "ZavoraAnim", [[0,5,4.0], [0,5,0], 0, true, false, false, false, false, true, false, true, false, true, true]],//ZavoraAnim --24 [[0, 0, 7, 0, 1, 0], "Land_tent_east", [[0,8,1.7], [0,6,0], 0, true, false, false, true, false, false, false, false, true, true, true]],//Land_tent_east --25 [[0, 0, 6, 0, 1, 0], "Land_CamoNetB_EAST", [[0,10,2], [0,10,0], 0, true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_EAST --26 [[0, 0, 5, 0, 1, 0], "Land_CamoNetB_NATO", [[0,10,2], [0,10,0], 0, true, false, false, true, false, false, false, true, true, true, true]],//Land_CamoNetB_NATO --27 [[0, 0, 4, 0, 1, 0], "Land_CamoNetVar_EAST", [[0,10,1.2],[0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_EAST --28 [[0, 0, 3, 0, 1, 0], "Land_CamoNetVar_NATO", [[0,10,1.2],[0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNetVar_NATO --29 [[0, 0, 2, 0, 1, 0], "Land_CamoNet_EAST", [[0,8,1.2], [0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_EAST --30 [[0, 0, 1, 0, 1, 0], "Land_CamoNet_NATO", [[0,8,1.2], [0,7,0], 0, true, false, true, false, false, false, false, true, false, true, true]],//Land_CamoNet_NATO --31 [[0, 0, 2, 2, 0, 0], "Fence_Ind_long", [[0,5,.6], [-4,1.5,0], 0, true, false, true, false, false, false, false, true, false, true, true]], //Fence_Ind_long --32 [[0, 0, 2, 0, 0, 0], "Fort_RazorWire", [[0,5,.8], [0,4,0], 0, true, false, false, false, false, false, false, true, false, true, true]],//Fort_RazorWire --33 [[0, 0, 1, 0, 0, 0], "Fence_Ind", [[0,4,.7], [0,2,0], 0, true, false, false, false, false, false, true, true, false, true, true]] //Fence_Ind --34 *** Remember that the last element in array does not get comma *** ]; // Build allremovables array for remove action for "_i" from 0 to ((count _buildlist) - 1) do { _removable = (_buildlist select _i) select _i - _i + 1; if (_removable != "Grave") then { // Booby traps have disarm bomb allremovables set [count allremovables, _removable]; }; }; // Build classnames array for use later for "_i" from 0 to ((count _buildlist) - 1) do { _classname = (_buildlist select _i) select _i - _i + 1; allbuildables_class set [count allbuildables_class, _classname]; }; /* *** Remember that the last element in ANY array does not get comma *** Notice lines 47 and 62 */ // Towns to restrict from building in. (Type exact name as shown on map, NOT Case-Sensitive but spaces important) // ["Classname", range restriction]; // NOT REQUIRED SERVER SIDE, JUST ADDED IN IF YOU NEED TO USE IT _build_townsrestrict = [ ["Lyepestok", 1000], ["Sabina", 900], ["Branibor", 600], ["Bilfrad na moru", 400], ["Mitrovice", 350], ["Seven", 300], ["Blato", 300] ]; // Here we are filling the global arrays with this local list allbuildables = _buildlist; allbuild_notowns = _build_townsrestrict; // ################################### BUILD LIST ARRAY SERVER SIDE ######################################## END }; #include "\Antihack\SurvivalAntihack.sqf" This seems to interfere non-admin compatibility with the mod.
  5. Are you using new Survival Server Anti-hack program? The program was released only a few days ago, so I'm guessing it might have been a error with that. I've noticed a few things are a little glitchy with it. Nothing anyone here can really help you with. Overall, it's still an amazing tool and it should be easy to get back those items you lost with it. You're gonna have to submit a support ticket for that issue. I'd avoid using that vehicle until the tech team figures it out for you. >.<
  6. That would be pretty cool, if they could pull that off. I think they'd be the only server provider with that sort of program, if they can manage it.
  7. Ahh! Sorry about that >.< That's exactly why it's not working. Change it to 17. Should work fine after that.
  8. Add this code straight into your schedular, and it should all work. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> 05:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 05:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 05:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 06:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 11:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 11:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 11:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 12:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 17:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 17:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 17:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 18:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 23:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 23:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 23:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 00:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 003000 000000 1,2,3,4,5,6,7 1 say -1 Need an admin? Email [email protected] 0 003000 000060 1,2,3,4,5,6,7 1 say -1 Want better spawn gear? Visit BretTheGod.webs.com and become a donator today! Donators get spawn gear that they choose 0 Where it says: say -1 Want better spawn gear? Visit BretTheGod.webs.com and become a donator today! Donators get spawn gear that they choose - Make sure you have that all on 1 line. If you look at where it says 000060, that's where you can edit how long you want to wait for the message to pop up. i.e I have 000060 written for you, which means it's gonna wait 60 seconds to display the message once 30 minutes have passed. 000000 = Hours 000000 = Minutes 000000 = Seconds Hope this helps in the future!
  9. I have my server restart every 6 hours and a message pop up every 30 minutes. Obviously you'll have to change the text in the last job. My scheduler looks like this: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> 05:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 05:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 05:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 06:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 11:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 11:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 11:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 12:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 17:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 17:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 17:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 18:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 23:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 23:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 23:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 00:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 003000 000000 1,2,3,4,5,6,7 1 say -1 Check out Forums Address: Saints2Troops.com - TeamSpeak Address: Saints2Troops Teamspeak 0 Hope this helps
  10. Could you send me a link to what this is? I'm not too sure what 'Breaking Point' is.
  11. Chad made a post on how to find your Mission.Pbo file and how to properly upload it, in the FAQ section. Link - viewtopic.php?f=7&t=654 I'm in the process of redoing my files. Once they're finished, I can upload my working files for you. Alternatively, if you'd like to customize what you'd like active I can walk you through the steps on my TS: IP:Port - 8.9.4.38:9207 I'm not excessively busy, but I do work full time. I'm on there fairly often, and it's also a clan server. Inform one of the members on there you're looking for Monkey, if I'm not on. I'm not an expert coder. I've just done countless hours of research on server modifications. I couldn't develop a script to save my life, but I can sure upload them correctly to my server. It may seem scary to manipulate your Mission.pbo, but it's worth the plunge into.
  12. For those who are interested in changing the accepted skins on your server.. You would need to force your clients to install your custom mod, otherwise they wouldn't be able to connect. i.e - Rmod Look for KFH-bi_angel_girl's post below on details pertaining to Rmod issue.
  13. Hey, They've actually released it. Go into your Mod Manager tab, and it should be available for install. If it's not there, I'd contact SurvivalServers. In that event, it would be an account specific issue.
  14. That's very strange.. Have you messed with your Mission file at all? To fix Battleeye filters from kicking you check out my other post: viewtopic.php?f=3&t=690 The line number in that post is different from yours What ever number is kicking you, will be (that number) + 2 lines down from the top. --- i.e. I keep getting kicked for Script Restriction #32 I would then edit line 34, not line 32 --- If you're not comfortable with editing your BattleEye filters, I'd contact SurvivalServers.
  15. Do you know how to access your BattleEye filters? TC Admin Panel --> File Manager --> Bliss --> Battleeye --> (go down to where it says 'scripts.txt' and click edit) That's where the script filter is located, that keeps kicking your players. Count down the lines until you hit line 22. Replace the 5 with a 1 at the beginning of the line. Filters that have 5 will log and then kick you for executing that script. Filters that have 1 will only log when you execute that script.
  16. They were just DDoSed twice, within 48 hours. Their systems are at full go now.
  17. They just recently got DDOS'd apparently. They're gonna be up and moving soon.
  18. If you've installed any mods, make sure you get the proper Battleeye fixes for them. It is not recommended you do this: However, if you want a quick fix, you can always comment out that line from your "scripts.txt" Located in File Manager > Bliss > Battleeye > scripts.txt ... **You really shouldn't mess with those, if you don't understand what battleeye does** If you need to figure out how to comment a line out, you probably shouldn't mess with that file
  19. There's a way you can add yourself through your control panel, but I really recommend that you use DaRT. DaRT is much easier to use than the in-game way of kicking/banning. viewtopic.php?f=7&t=57 ^Link to FAQ section --> Post on information regarding DaRT.^ To add yourself as an administrator to your server from TCAdmin panel: 1. Make sure you have connected to your server at least once, and have obtained your GUID - going through different logs will get you this ID 2. Install BEC (latest version) from your Mod Manager section 3. Go to "Game Services" 4. You'll notice a new section has been installed, listed as BEC, click on "Admins" - text editor 5. There's a small example of how to fill it out, to recognize you properly, in there. Hope this helps
  20. The only tutorial I've seen for dogs has these weird portal things in it, and is just extremely obnoxious. Unless of course, you want weird sci-fi things happening in your dayz then give this a shot for dogs: http://opendayz.net/threads/dayz-missio ... ipts.7840/ The other thing with that file he's got up there, is that allot of mods are active on it. So I'd read through most of the post he has, to make sure you want all of that, before throwing it on your server.
  21. From your TCAdmin main page, 1. Click game services 2. Click "Bliss/server.cfg" 3. Scroll down to where you find server difficulty
  22. I use this all the time.. http://opendayz.net/threads/resources-d ... ions.9003/ Pretty much every popular mod out there right now, along with some pretty straight forward tutorials. http://opendayz.net/threads/krixes-self ... post-33185 I believe this is exactly what you're looking for.
  23. Is there a way to modify the accepted skins/outfits on your server?
  24. It seems to be entirely random, but sometimes when people on my server change into any sort of outfit they teleport out of the map boundaries to a spot in the ocean. It is the same spot every time, for when it happens to all players. In every event of this happening, the player has died.