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XSaintsXMonkeyX

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Everything posted by XSaintsXMonkeyX

  1. I use to host a server with DayZ.st before coming here. Well.. I hosted with SS and left for 1 month to go with ST and came back here.
  2. Well, man.. I don't know if this is exactly the way they want you doing it, but my old number still works.. I really don't mind if others use my ID, considering no real credentials are put at stake when using it. My name - bliss_2116 I suppose it's not really abusing anything. There's no password protection for it.. >_<
  3. My working scheduler with 6 hour restarts. I have a message appear every 30 min, and every 15 min. I have the text in the bottom set for you to change, with your messages. <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml-stylesheet href="acs.xsl" type="text/xsl" ?> 05:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 05:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 05:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 06:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 11:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 11:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 11:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 12:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 17:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 17:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 17:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 18:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 23:50 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 10 min 0 23:55 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 5 min 0 23:59 1,2,3,4,5,6,7 0 say -1 Server will auto restart in 1 min! 0 00:00 000000 1,2,3,4,5,6,7 0 #shutdown 0 003000 000000 1,2,3,4,5,6,7 1 say -1 Insert your message 0 001500 000000 1,2,3,4,5,6,7 1 say -1 Insert your message 0 Hope you can make use of this.
  4. Do you need this for Wolfs building tool?
  5. I believe your Bliss ID is the name of the database your configuring. For example: Where it says >> Dayz2(your name) on the left hand side, with all the different maps - That's your ID.. I'm assuming..
  6. When adding 'scripts' you're only going to be affecting your dayz_chernarusXXXX.pbo and dayz_server.pbo . Different providers, and independent server hostess have different server builds. I'm not too entirely sure how any of it works. Maybe someone with a little more knowledge can shed some more insight for you. Basically you don't want to mess with anything, aside from those 2 files above, from all that I know. >_<
  7. If you contact the tech team, and already have Base Building installed, they'll fix it for you. Until they get back to you, you can just remove that line, and it should work fine.
  8. Mr. Oscar Juliet made a tutorial on this, in the FAQ section. Link - viewtopic.php?f=7&t=626
  9. So.. I wanted to host a Breaking Point server, but then I saw this. DayZ Civilian Development Page - http://opendayz.net/threads/dayz-civili ... ion.10614/ This mod adds in dozens of new Custom Weapons Custom Vehicles Enhanced Base Building New Animations Revamped Map Tweaked Graphics many more... Check out the link above, and give your opinions down below. Hopefully Survival Servers can support this mod, and throw it into their services!
  10. My tents are working just fine. I'd recommend using your fix for what you found above, with the code in general, and redoing the script install. I had to do a fresh install of this mod about 5 times before I could finally get it right. >.<
  11. Awesome lol I did not know this. >.< clearly.. Thank you for sharing that.
  12. There was an error in my approach. IGNORE this post.
  13. I would need to take a look your files. If you feel comfortable enough, throw them up here and I'll see if I can spot anything wrong.
  14. I've edited my heli crash ratio, and the rpt.log is reporting completely different data. What's currently on the bottom of my 'server_monitor.sqf' : // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] nul = [5, 4, (24 * 60), (0 * 1), 1, 'center', 4000, true, false] spawn server_spawnCrashSite; The way that's written, is a guaranteed heli crash every 24 minutes. My rpt.log would report that information, and it's saying the default: 7:51:42 "CRASHSPAWNER: Starting spawn logic for Crash Spawner" 7:51:42 "CRASHSPAWNER: 75% chance to spawn 'Crashed UH-1Y' with loot table 'MilitarySpecial' at 3142" I hosted with DayZ.st before coming back here, and they ran with Bliss as well. I did not have this issue manipulating my heli crashes on their server, following this same format.
  15. I apologize for the lack of response. I had issues irl pertaining to work. :[ I'll be on all day tomorrow essentially, so any time would work then. I'll be sure to add you.
  16. I'll be working all day today. I'll PM you details on when I have free time.
  17. I do not represent Survival Servers. I'm simply one of their customers, making an observation. It seems that once I connect to my server, the hour glass appears and says it's unplayable. I've reinstalled DayZ, Arma, and everything else on my server accordingly back to working settings, with no result. I then attempted to join other servers, owned by Survival Servers, and the same situation occurred. There seems to be an issue going on with their servers right now, and I'm sure the tech team is working very hard to resolve the issue. I realize that I'm not alone in this matter. I hope you guys can get this working soon. Good luck! I will edit this post, once I've noticed servers are back up. I'm sure the tech team will also email you. EDIT: Talking to the tech support, I received this link: https://twitter.com/SurvivalServers - Fix to bring your server back up from the DDoS.
  18. Keep in mind, base building 1.2 isn't compatible with SS Antihack. If you're experienced with coding, I encourage you to find a way around the issue listed above. I would really enjoy having both active, while letting non-admins use the mod as well.
  19. If you'd like I can do this for you, in a little bit. In the process of fixing up my server right now. >.<
  20. I found the break in your code: // DO DEFAULT server_updateObject if not a buildable } else { _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; _previous = str(_object getVariable["lastInventory",[]]); if (str(_inventory) != _previous) then { _object setVariable["lastInventory",_inventory]; if (_objectID == "0") then { _key = format["CHILD:309:%1:%2:",_uid,_inventory]; } else { _key = format["CHILD:303:%1:%2:",_objectID,_inventory]; }; diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; }; }; // ### BASE BUILDING 1.2 ### END diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; }; _object_damage = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { - Where it says: Located just after Base Building Coding. This expression isn't properly written. While you were installing your base building mod, you must have missed removing this piece of code. Remove that and everything should work fine, alternatively here's my server_updateObject.sqf. I have Base Building 1.2 installed, so it will work. https://www.dropbox.com/s/yakiohxjjuhbh ... Object.sqf