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Hawthorn Thistleberry

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Posts posted by Hawthorn Thistleberry

  1. No. ARK itself does not provide any mechanism that I know of for a server to update whenever there's something to update. You either restart it on a schedule, or restart it when you choose to. There's no "push" notification of updates for the server to react to, nor any mechanism by which it could answer such a push if there was one.

     

    I know that there are third party programs that periodically pull update notifications and reboot the server, but I don't think survivalservers.com supports any of them. I never looked into it myself -- I wanted to be the one in charge of when my server restarts.

  2. You can still use Ragnarok, it'll just be specified in the launch parameters too. For instance, here's mine (slightly redacted) for a Scorched Earth:

     

    ScorchedEarth_P?NoBattlEye?Multihome=999.999.999.999?Port=18115?QueryPort=18116?SessionName=Almost Paradise: Newbie-Friendly PVE 3x SE?MaxPlayers=30?listen?ServerPassword=?ServerAdminPassword=redacted?RCONEnabled=True?RCONPort=18117?AltSaveDirectoryName=SavedArk99999?ForceAllStructureLocking=true?GameModIDs=731604991,793605978,655261420,725398419,670764308?OverrideOfficialDifficulty=5.0?AllowFlyingStaminaRecovery=true?bAllowUnlimitedRespecs=true?PreventSpawnAnimations=true

     

    I don't know what the magic word for Ragnarok is there at the start, but if you are set to Ragnarok and then you tell the control panel to switch to a custom map, it should fill in the launch parameters automatically, then you can add stuff to the end as you need to. Then, from then on, if you change password, mods, etc., you'll have to do it here. (I do it here and in the other fields too, just in case I ever switch back or something.) You can see this is also where I set a few other parameters that maybe have to be set there (or at least used to when I first set them): ForceAllStructureLocking, AllowFlyingStaminaRecovery, bAllowUnlimitedRespecs, and PreventSpawnAnimation.

  3. You can use FTP to make a copy of your save file and keep it on your own computer as long as you want. So in theory, yes.

     

    However, over a period of months it's theoretically possible that there will have been updates that changed the format of the file in some way and then taken out the code that does the update to the file. I don't think that's happened yet but I wouldn't bet the bank it won't ever.

  4. I don't think there's any way to prevent it entirely. There seems to be a flaw in the ARK server code itself that makes it time out on loading updates to mods while it's loading up. It happens more often if you have a lot of mods, especially large ones, or if several mods and/or ARK itself are having updates at the same time. But it's always possible if you have mods at all.

     

    You can avoid losing everything, though. Just always do it this way:

     

    1) Force a SaveWorld (e.g., via ARKON's Save World button)

    2) Use an FTP client to copy the BlahBlah.ark file from your saved folder to your local computer.

    3) Then and only then, restart the server.

    4) Log in. If everything's fine, you're done.

    5) If stuff is gone and the engrams for the mods are missing too, restart again until you see the engrams.

    6) Log off, shut the server down, then use FTP to copy the BlahBlah.ark file back up from your computer to the server.

    7) Start the server. Everything should be back to how it was.

  5. If you just want to be able to restore the result of a SaveWorld, you only need to download the most recent .ark file right after doing that. (The full filename depends on your map -- e.g., for me right now it's ScorchedEarth_P.ark but it used to be TheCenter.ark.) That contains pretty much everything in the game (pretty much!) so it's all you need to recover from things like "the update went badly and I need to roll back to just before the update".

  6. I'm not sure exactly what's going on here, but one thing I will suggest is to be sure that you issue a SaveWorld command before you shut the server down. It ought to be doing that anyway when you click the Stop button, but it's best to do it yourself just to be sure. You can do it in the command prompt while logged in and with cheats enabled, or do it from ARKON (there's a button for it on the Admin page).

  7. I haven't really gotten a clear idea of those either. I use this to increase the ovis spawns:

    DinoSpawnWeightMultipliers=(DinoNameTag=Sheep,SpawnWeightMultiplier=100.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
    

    I'm guessing you could get a pretty good increase like this:

    DinoSpawnWeightMultipliers=(DinoNameTag=Mantis,SpawnWeightMultiplier=100.0,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=1.0)
    

    and if you get too much just try reducing the SpawnWeightMultiplier? It's a weight, so it's unclear just what value will have what effect. I've seen examples with 2.0 and 10.0 and 100.0 so probably you can just tweak values and guess.

  8. I would pick a day and tell everyone the server will be down, then on that day, make a save and back it up remotely via FTP. Then take out half of the mods, start the server up, log in, and try doing things just a little bit. See if it crashes. Then try the other half the mods. Whichever half causes it to crash, try taking out half of those, and so on. In a few hours you should have identified which mod, if you remove it from the set of eight, stops the crashing from happening. Odds are it's just one of them which will do it (because of a conflict with another, perhaps). Then decide if you can live without that mod. Remove it, restore the backup, and tell your players they can get back in.