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Noster

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  1. Also, adding custom vehicles, this can be done on the phpmyadmin DB, or the map editor, the latter being the easiest by far. You just need the vehicle class names..rMod must be enabled for a lot of these to work. http://www.armatechsquad.com/ArmA2Class ... /index.php (Custom skins are easy to do with rMod as well)
  2. Well it depends on what map you're playing. You can't necessarily change the loot of the buildings, but there are ways to work around it. Editing all the crashed heli's, and their loot, is done in the server.pbo. You need PBOview or cpbo to pack and unpack .pbos. It's a little complicated to learn all of this and google holds many of the answers. To edit the mission file, go to MPMissions and choose the.pbo of the map you are playing on. The correct server.pbo is under the addons folder of the map you're playing on. Things like HALO jumping, and being able to flip vehicles over is all done in the mission.pbo. Hundreds of threads have already been made all over the web on how to do these things, so finding the answers is just knowing what to google. Be ready to troubleshoot however, because you're going to have quite a few bumps in the road. Here are a few threads to get you started. http://fight2012.com/helicrash.html http://www.tacticalgamer.com/script-bin ... cript.html Keep in mind, a lot of the Arma 2 scripts must be heavily modified to work on dayz servers.