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Pat

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Posts posted by Pat

  1. Sadly I can't find the discussion now, but I believe the fly/ghost commands might be removed? Take that with a grain of salt, I tried it in our test server to no avail :(

     

    Right now no data is available for the spawn names, there is a command for that however already in place.

  2. As of right now, I'm not sure if those options are valid. I scoured about to see if I can find more information, but as of right now nothing. A good chunk of this game is pulled from ARK so I'm sure at some point those config values will be baked into the game.

     

    I did check your config, and what I can see looks correct (as far as ARK goes), so we'll have to see!

  3. I don't see anything specific in the wiki for the config regarding values on these but by going against any other multiplier in game with a value of zero, those zero values default to 1.

     

    If you want this to drain super slow (not sure of any way to actually disable it), then do as Deez suggested and use a float.

     

    Assuming defaults of 1, and reducing the drain to 1 percent, the values would be:

     

    PlayerCharacterWaterDrainMultiplier=0.01
    PlayerCharacterFoodDrainMultiplier=0.01
    PlayerCharacterStaminaDrainMultiplier=0.01

     

    ​This effectively brings the drain speed from 100% to 1%

  4. @Depito92 have you looked at your logs? I took a look at your compiler log for Oxide and it looks like SignArtist.cs has an issue.

    SignArtist.cs(296,14): warning CS0114: `Oxide.Plugins.SignArtist.LoadDefaultConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadDefaultConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
    C:\sspanel\gameservers\rust\27057\Oxide.Core.dll (Location of the symbol related to previous warning)
    FurnaceSplitter.cs(346,8): warning CS0219: The variable `originalContainer' is assigned but its value is never used
    
  5. Something was way off with your server config, I reset it back to default as your server was running around 2.5FPS.

     

    After the reset it came back to a stable 25-30FPS

     

     

    Can you PM me the details and program you are using for FTP?

     

    Using FileZilla and the connection details on your panel I could log in and navigate everything. We actually use those details for the FTP preview link on your panel (where you can see the GameUserSettings.ini button). If FTP was broken those wouldn't work properly.

  6. I think I managed to find your server, I did see the GameUserSettings.ini was blank so I re-saved everything from the Modify Server Config tool.

     

    For the FTP issue, I couldn't reproduce it. Are you still having a problem with it?

  7. I think we may be adding this, but in the meantime this would require a manual INI edit.

    This would be going to the bottom of your Game.ini.
     

    You would be changing the .ini via an FTP desktop client (like Filezilla or WinSCP).
    
    If you are new to FTP and how it works, check out this guide here:
    
    https://www.survivalservers.com/forum/index.php?/topic/1479-lrn2ftp-beginners-guide-to-ftp/
    
    You can find the location of the .ini files after logging into your FTP here:
    
    /ShooterGame/Saved/Config/WindowsServer/Game.ini
    /ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini
    
    These are the only two files you would need to remotely change.
    
    IMPORTANT: Please make sure the server is Stopped before modifying these files. 
  8. They should be back to back. For example:
     

    TheIsland?Multihome=127.0.0.1?Port=27015?QueryPort=27016?SessionName=Aw Yiss?MaxPlayers=10?listen?ServerPassword=heyitsapassword?ServerAdminPassword=heyitsanadminpassword?RCONEnabled=True?RCONPort=27017?AltSaveDirectoryName=SavedArk1337?ShowFloatingDamageText=true