dexatrin82
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Server shuts down every 10 Minutes
dexatrin82 replied to dexatrin82's topic in ARMA 2: Operation Arrowhead
sorry bout the non spoiler, and no this was working for several days beforehand. I was out of town on work and it all of a sudden shut down and stayed down no matter what we tried. I restored old databases from pre-shutdown and and pbo files. I changed nothing. I think it's on the server end and haven't been getting much response from support really. I also heard that there was a new battleye update that happened around the same time. I am wondering if this is possibly the root cause, and a lot of that is from pre-built things that came pre-installed with server. -
I have seen a topic with same in here earlier. I already opened a support ticket, however, I have gotten several shutdown rpt logs with that exact same thing except a different memory address. So I am wondering if anyone can look into this for me. Here is the RPT readout. Exe timestamp: 2015/02/26 16:31:00 Current time: 2015/03/02 12:49:34 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 7783AD8F Allocator: C:\sspanel\gameservers\arma2\697\dll\tbb4malloc_bi.dll graphics: No resolution: 160x120x32 Addons: CARoads2Dam in ca\roads2\dam\, CAData_ParticleEffects in Ca\data\particleeffects\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\ CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ fal_trafficsigns in ca\fal_trafficsigns\, BB_Mercenary in bb_mercs_desert\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\ CASounds in ca\sounds\, pond_test in ca\structures\pond\ CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\ CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\ CAMusic in ca\music\, USSOF_US_Navy_SEALs in ussof_us_navy_seals\ MBG_Buildings_2 in mbg_buildings_2\, dayz_sfx in dayz_sfx\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CAAir_PMC in ca\air_pmc\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ gsc_units_stalker_patch in gsc_stalker\ CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\ dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\ CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\ CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\ CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\ CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\ CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\ CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, arma1_sf_port_patch in arma1_sf_port\ CAWeapons_E_KORD in ca\weapons_e\kord\, CARoads2Bridge in ca\roads2\bridge\ pook_H13 in pook_h13\, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\ nissan_350z in nissan_350z\, CA_Editor in ca\editor\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\ CAStructures_E_Wall in ca\structures_e\wall\, DDOPP_taserPack in ddopp_taserpack\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\ CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\ CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\ CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CALanguage_missions_e in ca\languagemissions_e\ CACharacters_E_Head in ca\characters_e\heads\ CAStructures_Nav_pier in ca\structures\nav_pier\ CAWeapons_ZU23 in ca\weapons\zu23\, CATracked_E in ca\tracked_e\ Warfare2_E in ca\warfare2_e\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\ CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\ CA_Anims_Wmn in ca\anims\characters\config\wmn\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAWeapons_AK in ca\weapons\ak\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\ CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\ CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\ CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\ CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\ CAMisc_fix_A2FREE in ca\misc_fix\a2free\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAMisc_fix_air in ca\misc_fix\air\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\ CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\ CAAnimals in ca\animals\, CAStructuresHouse in ca\structures\house\ CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\ dayz_code in z\addons\dayz_code\, CAAir_E in ca\air_e\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\ CATracked_E_ZSU in ca\tracked_e\zsu\, CATracked_E_T34 in ca\tracked_e\t34\ CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\ CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\ CACharacters_BAF_Head in ca\characters_d_baf\heads\ CA_Dubbing_Baf in ca\dubbing_baf\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\ CAStructures_Rail in ca\structures\rail\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\ CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\ CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\ CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, VILAS_RW_Forces_CO in vilas_aks_cfg\ Monaro in holdenmonaro\, CAAir2_MV22 in ca\air2\mv22\ CAWheeled_E_LADA in ca\wheeled_e\lada\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\ CAWheeled2_LADA in ca\wheeled2\lada\, MAP_EU in map_eu\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\ CAWeapons_E_Javelin in ca\weapons_e\javelin\ CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\ CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\ RH_m14 in rh_m14_cfg\, CA_Animals2_Rabbit in ca\animals2\rabbit\ gms_k98 in gms_k98\, CA_Modules_Coin in ca\modules\coin\ CA_Modules_Alice2 in ca\modules_e\alice2\ CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CAStructures_Nav in ca\structures\nav\ CATracked_W_BAF in ca\tracked_w_baf\, Shed_small in ca\buildings2\shed_small\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\ CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\ CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\ CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAWeapons_E_G36 in ca\weapons_e\g36\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\ CA_Modules_Silvie in ca\modules\silvie\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\ CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\ CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ CATracked_E_BMP2 in ca\tracked_e\bmp\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\ CAWeapons_E_Stinger in ca\weapons_e\stinger\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\ KPFSWaySigns in kpfs_waysigns\, RH_de_cfg in rh_de_cfg\ CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\ smk_anims_lite in smk_anims_lite\, HALO_Test in ca\air2\halo\ CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\ CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\ CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\ CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CA_AIR_E_Su25 in ca\air_e\su25\ CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CATracked2_AAV in ca\tracked2\aav\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CAAir_E_AH64D in ca\air_e\ah64\, CYBP_Camels in cybp\cybp_camels\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\ CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\ CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\ CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\ DZ_DebriefingRemoved in z\addons\dayz_code\ HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CAWheeled_D_BAF in ca\wheeled_d_baf\ dayz_communityassets in z\addons\dayz_communityassets\ CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\ Barn_Metal in ca\buildings2\barn_metal\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\ SBH_PARANOIA in sbh_paranoia\data\ CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\ CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\ FHQ_Remington_RSASS in fhq_remington\rsass\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\ CA_Modules_E_Weather in ca\modules_e\weather\ CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\ CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\ CAStructuresHouse_HouseV in ca\structures\house\housev\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\ CA_Dubbing in ca\dubbing\ CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\ st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ aif_arma1buildings in aif_napfobjects\aif_arma1buildings\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\ gdtmod_grass in gdtmod_grass\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\ CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\ CA_Anims_Char in ca\anims\characters\config\ CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\ CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\ CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E_ATV in ca\wheeled_e\atv\ CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\ frb in fr_reskin\, CA_DubbingRadio_PMC in ca\dubbingradio_pmc\ CASounds_E in ca\sounds_e\, CA_Animals2_Chicken in ca\animals2\birds\chicken\ BI_SRRS in ca\modules\srrs\, Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\ CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\ CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\ Danish_Army_UNITSPEC in a2020_danetmp\ CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\ Ind_Workshop01 in ca\buildings2\ind_workshop01\ CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\ CAAir_E_CH_47F in ca\air_e\ch47\ CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\ CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, CA_Missions_E in ca\missions_e\ CAAir_PMC_KA137 in ca\air_pmc\ka137\ CALanguageMissions_baf in ca\languagemissions_baf\ CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\ CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\ CAWeapons_E_AGS in ca\weapons_e\ags30\, CATracked2_BMP3 in ca\tracked2\bmp3\ CAweapons_ksvk in ca\weapons\ksvk\, CAWheeled2 in ca\wheeled2\ CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\ CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\ CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\ CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\ CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\ missions_ew in ca\missions_ew\, FHQ_Remington in fhq_remington\ CAMisc_E in ca\misc_e\, CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAStructures_A_CraneCon in ca\structures\a_cranecon\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ Farm_Cowshed in ca\buildings2\farm_cowshed\ GLT_BH_Wreck_burned in glt_bh_wreck_burned\, A_statue in ca\buildings2\a_statue\ CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\ Shapur_BAF in ca\shapur_baf\, CA_Modules_E_Functions in ca\modules_e\functions\ CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\ CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\ CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\ CAStructures_E_Mil in ca\structures_e\mil\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CAWeapons_E_STATIC in ca\weapons_e\static\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\ CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\ CAWheeled_E_Volha in ca\wheeled_e\volha\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CA_DubbingRadio_E in ca\dubbingradio_e\ CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\ CAMusic_E in ca\music_e\, CAStructures_Ruins in ca\structures\ruins\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\ CAWeapons_bizon in ca\weapons\bizon\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\ Church_01 in ca\buildings2\church_01\ CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\ GoosUKSF in goosuksf\, FHQ_Remington_MSR in fhq_remington\msr\ CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\ CAWeapons_E_M240 in ca\weapons_e\m240\ CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\ dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CA_Missions in ca\missions\, Desert_E in ca\desert_e\ CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\ CAStructures_E_Misc in ca\structures_e\misc\ CAStructures_Railway in ca\structures\rail\railway\ Shed_wooden in ca\buildings2\shed_wooden\, CA_Modules_DynO in ca\modules\dyno\ CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\ CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\ Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\ CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\ nof_menfsk in nof_fsk\, CATEC in ca\buildings2\buildingparts\signs\tec\ CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\ CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\ CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\ CAWeapons_E in ca\weapons_e\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ American_Law_Enforcement in american_law_enforcement\ dayz_weapons in dayz_weapons\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\ GLT_M300T in glt_m300t\ CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\ CACharacters2 in ca\characters2\, FHQ_Remington_Ammo in fhq_remington\ammo\ CARoads2 in ca\roads2\, CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CABuildingParts in ca\buildings2\buildingparts\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ Ind_Shed_01 in ca\buildings2\ind_shed_01\ CAWater2_fishing_boat in ca\water2\fishing_boat\ CALanguage_Baf in ca\language_baf\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Missions_BattlefieldClearance in ca\modules\bc\ WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\ JetSkiYanahuiAddon in jetskiyanahui\ CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\ CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\ CAStructures_E_HouseC in ca\structures_e\housec\ CAWater2_smallboat_1 in ca\water2\small_boat\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ CA_Modules_clouds in ca\modules\clouds\ CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\ ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ CA_Modules_ARTY in ca\modules\arty\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\ CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ warehouse in warehouse\ CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\ CAWater2_Destroyer in ca\water2\destroyer\ CA_Missions_BAF_2 in ca\missions_2_baf\ CA_Missions_Armory2 in ca\missions\armory\ CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ dayz_anim in dayz_anim\, CATracked_E_M113 in ca\tracked_e\m113\ CAWeapons_E_M2StaticMG in ca\weapons_e\m2\, CAAir_E_An2 in ca\air_e\an2\ CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\ CA_Modules_Animals in ca\modules\animals\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ VILAS_WWP_CO in vilas_wwp_cfg\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAAir_E_A10 in ca\air_e\a10\, CA_Animals2_Sheep in ca\animals2\sheep\ CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\ FHQ_Remington_ACR in fhq_remington\acr\, Oz_Is_Objects in paf_stad_obj\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CAAir_BAF in ca\air_d_baf\, usec_ch53 in usec_ch53\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CAWeapons_E_Strela in ca\weapons_e\strela\, CA_MPA in ca\mp_armory\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CACharacters_PMC_Head in ca\characters_pmc\heads\ CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\ CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\ CA_Modules in ca\modules\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\ CA_Modules_E_DynO in ca\modules_e\dyno\, st_evasive in st_evasive\ CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\ CARoads_PMC_Bridge in ca\roads_pmc\bridge\ CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\ CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\ CA_Modules_E in ca\modules_e\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAStructuresBarn_W in ca\structures\barn_w\ CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\ SOW_Sounds in SOW_sounds_c\, CAStructures_E_HouseL in ca\structures_e\housel\ CA_MPA_Core in ca\mp_armory\armory_core\, VILAS_WWP in vilas_wwp\ CA_Modules_Functions in ca\modules\functions\ dayz_server in z\addons\dayz_server\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CAWeapons_BAF in ca\weapons_baf\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\, dayz_epoch_b in dayz_epoch_b\ CA_Modules_E_UAV in ca\modules_e\uav\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\ ow_assets in z\addons\ow_assets\, MicroAirVehicles in raven\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ VILAS_RW_Forces in vilas_aks\ mbg_african_buildings in mbg\mbg_generic_african_buildings\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\ CA_BAF in ca\data_baf\, CAWeapons_E_M14 in ca\weapons_e\m14\, dayz in dayz\ CYBP_Camels_Config in cybp\cybp_camels_config\ CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\ CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\ CAWeapons_E_M136 in ca\weapons_e\m136\, CARocks in CA\Rocks\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ CAAir3_Su34 in ca\air3\su34\ CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\ CAWheeled2_LAV25 in ca\wheeled2\lav25\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAStructures_E_Ind in ca\structures_e\ind\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\ CA_Anims_E in ca\anims_e\, CAAir_E_C130J in ca\air_e\c130j\ CAMisc_fix_Str in ca\misc_fix\str\, CAAir_E_MI8 in ca\air_e\mi17\ CA_Animals2 in ca\animals2\, CAStructures in ca\structures\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAWeapons_E_M16 in ca\weapons_e\m16\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\ CAStructures_E in ca\structures_e\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CAWheeled_E_Ural in ca\wheeled_e\ural\ CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\ zero_buildings in zero_buildings\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\ CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\ CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\ CA_Modules_E_Gita in ca\modules_e\gita\, CAStructures_Mil in ca\structures\mil\ CAMisc2 in ca\misc2\ CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\ Chernarus in ca\chernarus\, CAMisc in ca\misc\ CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ MBG_Killhouses in mbg_killhouses\, CATracked2_T90 in ca\tracked2\t90\ CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ CALanguage_missions_PMC in ca\languagemissions_pmc\, CASigns2 in ca\signs2\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\ USSR_cheytac in ussr_m200\, CAUI in ca\ui\, CALanguage in ca\language\ CAMisc3 in ca\misc3\, FHQ_Remington_XM2010 in fhq_remington\xm2010\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\, RH_hk416_cfg in rh_hk416_cfg\ CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\ CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\ CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ Mods: @DayZ_Epoch_Server Distribution: 0 Version 1.63.125548 Fault address: 7783AD8F 01:0002AD8F C:\Windows\SysWOW64\ntdll.dll file: world: Chernarus Prev. code bytes: 0A 8B C1 59 94 8B 00 89 04 24 C3 2D 00 10 00 00 Fault code bytes: 85 00 EB E9 90 90 90 90 90 8B FF 55 8B EC 8B 15 Registers: EAX:1867F000 EBX:00000022 ECX:1867EF8C EDX:19DF7862 ESI:00000001 EDI:0000002A CS:EIP:0023:7783AD8F SS:ESP:002B:1877EFBC EBP:1877EFC8 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 ======================================================= note: Minidump has been generated into the file Admin\arma2oaserver.mdmp also anyone know how to decode the minidump file?
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===================================================================== == C:\sspanel\gameservers\arma2\697\arma2oaserver.exe == "C:\sspanel\gameservers\arma2\697\arma2oaserver.exe" -mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server -ip=198.154.117.3 -port=6302 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog ===================================================================== Exe timestamp: 2015/02/20 15:51:59 Current time: 2015/02/20 18:06:29 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:17 Server error: Player without identity Dex (id 1281204933) 18:10:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 18:10:32 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 18:10:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 18:10:32 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 18:10:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 18:10:38 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 18:10:38 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 18:10:39 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 18:10:39 "DayZ Epoch: MPframework inited" 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\projectX\roadtoprojectX.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\projectX\bridgetoprojectX.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\projectX\projectX.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\projectX\tradersProjectX.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\waterbase.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\oilrig1.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\CDC_Balota.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\altar.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\aircraftcarrier.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\blacklakecastle.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\mine_grotte.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\mine_grotte_ore.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\box_la_grotte.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\blackforestoutpost.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\golden_river_mine.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\balota.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\kamenka.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\Krasno.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\northeast.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\vybor.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\basebor.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\basedichina.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\basenovy.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\Zeleno.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\Prud_Cave.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\North_Cave.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\South_Cave.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\heliport.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\Eastcoast.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\Eastcoast2.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\kabinocheckpoint.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\otmel.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\electro.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\electroZI.sqf not found 18:10:39 Warning Message: Script z\addons\dayz_server\CustomBuildings\Cherno.sqf not found 18:10:40 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 18:10:40 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf not found 18:10:40 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf not found 18:10:40 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found 18:10:40 "Res3tting B!S effects..." that is what it feeds me. Server Ip:
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I am currently working on modifying my dayz overpoch server, and have followed every precaution when modifying my pbo files. I have followed support instructions about what programs to use to unpack edit and repack pbo files with. as well as what ftp programs to be using. Every time even when I only adjust the difficulty of an AI mission through the dzms config files which are set up to be straight forward and easy to figure out, and I try to upgrade a difficulty of a mission in dzms from a 1 to a 2 and can't login. I try to change the display message of a mission and my server has a hissy fit. I really need to know what is going on with that.... or is it set up so I have to pay for every piece of work I want done even work I can do myself.