Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more


Estanda

Members
  • Posts

    9
  • Joined

  • Last visited

About Estanda

  • Birthday 08/21/1979

Profile Information

  • Gender
    Female
  • Location
    Ohio
  1. So it seems the mods work with just using @xx;@xx ect. ect they just don't show up in the list in the lower right corner when you are viewing the servers and click on one. However what I can't get to work for the life of me is Inifistar and I have googled, yahoo'd, Binged and I can't come up with a reason why it doesn't work. I did find some old posts saying that other people could not get theirs to work either.
  2. I ran Age of Calamitous on my server, along with a few others. The issue anything that directly edits the tables has more chances of making the server break. I stopped using it (yes it caused me to have to wipe the server and start over) but now with the mods I have running I have no issues what so ever.
  3. So I am trying to 'enable' my mods on my server, but I'm having a tough time finding the right syntax to do so. I have tried -mods=@xx;@xx -servermods=@xx This string results in the server not showing up in the list when trying to direct connect. So then I tried just using @xx;@xx and this got the server running, however the mods are not enabled (I have things on the store configure sqf file and they are not showing up. Any suggestions?
  4. There is a mod out there called B52 in the workshop that spawns loot based off what Mods you are running, I was going to use this until I saw that it wasn't signed for Multiplayer. However it does work. You will find CUP weapons scattered all across your world if you add this on. The mod is really small less than One and Half Megs. But you need the B52 core, as well as the B52 Loot.
  5. I am running two scripts on my server that are giving me all kinds of issues. The first one, is a convoy script. Which I finally got working but now I can't seem to figure out their "side not attackable" in order for it to work on Exile. When I was running my Altis life server these worked fine. There is a function that calls / makes a group "West" and everything was great, you attacked the convoy they would get out and defend, if you ran away they would stand guard then everyone would get back into the vehicles and they would continue on. Here in Exile it's a complete nightmare, they stop, they get out take a union break one might not get out and he just keeps driving the others just start roaming down the street. My second script which is working all but the loot, I can't figure that out for the life of me. I can't figure out how to add a 'crate' near the wreck so divers can find it, I tried putting a plane in the ocean that didn't work out well, you could enter the plane but would get stuck and couldn't get out. The issue that both have in common is the message display doesn't show up on the screen, if you have the map open and the mission starts you see the message, but if you are in game, not in the map you never know these two missions have started.
  6. I found my issue, the Infistar DLLs where at a 0 byte size. I guess during my FTP upload something went wrong. I have since replaced them and now it is working. Thank you for the reply! ​
  7. ​Where it says #6, it says add two lines, well I see 4 there. But yes I removed that whole line where number 6 says, and replaced it with the 4 items that it indicated. Also copied the files over to my MPmission.pbo file. ​I am double checking the password now on the server side infistar folder but I am certain there is no typo there. But I'm assuming there has to be or infistar would at least load even if I could not log in as admin.
  8. So I think I followed the directions right for installing Inifstar to Exile. I have the the 4 files, AdminMenu.hpp, Chat.hpp, Defines.hpp, and Keybinds.hpp in my ​PBO file, as well as removed the one line and added the above listed. ​My issues - when you load in Inifstar isn't loading. ​I have it in the Server, I have it listed in the -servermods= (the name is right I cut and pasted ​it from the FTP server). ​Any ideas of where I might have gone wrong? ​This is the bottom of the Description.ext }; #include "config.cpp" #include "CfgRemoteExec.hpp" #include "infiSTAR_defines.hpp" #include "infiSTAR_AdminMenu.hpp" #include "infiSTAR_chat.hpp"
  9. I submitted a ticket on this as well - I just want the option to have a 3rd cluster for future use. I never did get a reply from that ticket.