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Jun1997

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Everything posted by Jun1997

  1. oo you banned yourself from battleye here is a quick open your FTP with filezilla go to admin then open battleye folder and scroll down to bans then search for your GUID then you can delete it restart server then your good to go
  2. oo you banned yourself from battleye here is a quick open your FTP with filezilla go to admin then open battleye folder and scroll down to bans then search for your GUID then you can delete it restart server then your good to go
  3. what your saying would work im just saying he cant just use 1.0.4.2 pbos on a 1.0.5.1 server
  4. what your saying would work im just saying he cant just use 1.0.4.2 pbos on a 1.0.5.1 server
  5. ok first in your epochconfig.sqf change this to true DZE_MissionLootTable = false; then in your description.ext add these at the top #include "customloot\CfgBuildingLoot.hpp" #include "customloot\cfgLoot.hpp" #include "customloot\CfgLootSmall.hpp" Plus the old files i gave dont work use these new ones and make sure you change customloot to whatever folder you put them in Another thing in the description.ext if there are a link to a buildingloot.hpp file delete that because loot table that came with survival servers really suck the ones i added have very high loot spawns you can find like 5 gun in one firehouse
  6. ok first in your epochconfig.sqf change this to true DZE_MissionLootTable = false; then in your description.ext add these at the top #include "customloot\CfgBuildingLoot.hpp" #include "customloot\cfgLoot.hpp" #include "customloot\CfgLootSmall.hpp" Plus the old files i gave dont work use these new ones and make sure you change customloot to whatever folder you put them in Another thing in the description.ext if there are a link to a buildingloot.hpp file delete that because loot table that came with survival servers really suck the ones i added have very high loot spawns you can find like 5 gun in one firehouse
  7. DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","15Rnd_W1866_Slug","15Rnd_W1866_Slug","ItemWaterbottleBoiled","FoodSteakCooked"]; DefaultWeapons = ["Winchester1866","ItemMap","ItemHatchet"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = ""; roughly something like that off top of my head edit all you want it uses classnames
  8. DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","15Rnd_W1866_Slug","15Rnd_W1866_Slug","ItemWaterbottleBoiled","FoodSteakCooked"]; DefaultWeapons = ["Winchester1866","ItemMap","ItemHatchet"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = ""; roughly something like that off top of my head edit all you want it uses classnames
  9. that would nto work just downloading them and reuploading them because the new update has differnet fn selfactions and many other changes to other complies
  10. that would nto work just downloading them and reuploading them because the new update has differnet fn selfactions and many other changes to other complies
  11. if your scared of losing your scripts download your mission pbo and server pbo and save them
  12. if your scared of losing your scripts download your mission pbo and server pbo and save them
  13. google is your friend just search "epoch sarge ai make them harder" without quotes
  14. google is your friend just search "epoch sarge ai make them harder" without quotes
  15. add your server ip to gametracker.com and it will show up on dayz commander and sarge ai you can config the hardest in the settings in your pbos
  16. add your server ip to gametracker.com and it will show up on dayz commander and sarge ai you can config the hardest in the settings in your pbos
  17. at the beginning of the mission.sqm you will see version=11; class Mission { addOns[]= { "napf", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon" if you wanted to add something to this to get rid of that error message do like so dont forget the comma at the bottom to version=11; class Mission { addOns[]= { "napf", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "frb"
  18. at the beginning of the mission.sqm you will see version=11; class Mission { addOns[]= { "napf", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon" if you wanted to add something to this to get rid of that error message do like so dont forget the comma at the bottom to version=11; class Mission { addOns[]= { "napf", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "warfarebuildings", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "frb"
  19. really cant help unless you post your RPT sometimes wait for host is a wrong thing in the desc.ext
  20. really cant help unless you post your RPT sometimes wait for host is a wrong thing in the desc.ext
  21. the error is based on missing text in your mission.sqm its not that big just hit ok and it goes on what it does when you join tomorrow i will post how to get rid of it because i dont have the files where am at right now
  22. the error is based on missing text in your mission.sqm its not that big just hit ok and it goes on what it does when you join tomorrow i will post how to get rid of it because i dont have the files where am at right now