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MegaZ

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Everything posted by MegaZ

  1. Hi if you purchased AH through SS then you don't have access to anything other than the AHconfig.sqf it is fully locked down. I have asked this question Why was I not told before I purchased the FULL VERSION that it would not be the FULL VERSION. To me and I would think anyone else FULL means FULL ACCESS to set up what you want but NO. You will need to purchase the Full AH from infiSTAR himself and disable the one you get from SS.
  2. Sorry mate never used it so can help MegaZ
  3. Sorry mate never used it so can help MegaZ
  4. Sarge is very out dated, Just use DZAI for roaming bandits and in towns - and DZMS and or WAI for missions also F Missions is quite a good mission system. I currently have WAI- DZAI- DZMS and F Missions all running together and players always have something to do, I can have 6 missions running at the same time as well as AI in towns and Helo and UAZ patrols. Keeps you on your toes. MegaZ
  5. Sarge is very out dated, Just use DZAI for roaming bandits and in towns - and DZMS and or WAI for missions also F Missions is quite a good mission system. I currently have WAI- DZAI- DZMS and F Missions all running together and players always have something to do, I can have 6 missions running at the same time as well as AI in towns and Helo and UAZ patrols. Keeps you on your toes. MegaZ
  6. Hi, That was removed quickly ah well just use this link it does the same im using on my server.. can tow only 1 vehicle at a time and a good distance between vehicles http://epochmod.com/forum/index.php?/to ... f-towlift/ MegaZ
  7. Hi, That was removed quickly ah well just use this link it does the same im using on my server.. can tow only 1 vehicle at a time and a good distance between vehicles http://epochmod.com/forum/index.php?/to ... f-towlift/ MegaZ
  8. Hi Right so you have the sqf file which needs to be added to your Server.pbo Download and Unpack the server .pbo and in side do you have a folder called buildings? if not make a empty folder and call it buildings (or any name you want) . Then add the .sqf file you made it to this folder. Once that is done open up your init folder and inside you will have a server_funtions.sqf - Open this and at the very bottom of the file add: //Custom Map Additions (this is just to seperate any addons you make) [] execVM "\z\addons\dayz_server\buildings\xxxxxxxxxx.sqf"; //Event Zone for Napf (this part is just so you know what it is) replace XXXXXXXXXXXXX.sqf with the name you called your .sqf Event Zone for Napf change to what you want to call it once you have done this save the files and repack the .pbo and upload it and your additions will be in the map
  9. Hi Right so you have the sqf file which needs to be added to your Server.pbo Download and Unpack the server .pbo and in side do you have a folder called buildings? if not make a empty folder and call it buildings (or any name you want) . Then add the .sqf file you made it to this folder. Once that is done open up your init folder and inside you will have a server_funtions.sqf - Open this and at the very bottom of the file add: //Custom Map Additions (this is just to seperate any addons you make) [] execVM "\z\addons\dayz_server\buildings\xxxxxxxxxx.sqf"; //Event Zone for Napf (this part is just so you know what it is) replace XXXXXXXXXXXXX.sqf with the name you called your .sqf Event Zone for Napf change to what you want to call it once you have done this save the files and repack the .pbo and upload it and your additions will be in the map
  10. Hi Are you using a safe zone script ? What #0 restriction are you getting (from your BE files) ? Login via ftp , Go into Admin / then in to Battleye, then open create vehicle.log and see why you are being kicked It should have palyer 123456789 kicked script restriction#0 ************ and check if this is added to the Creatvehicle.txt file in your BE folder, if it is already there and it says 5 at front change to 1 and save. Is infastar temp banning them in your logs? Just a few things off the top of my head
  11. Hi Are you using a safe zone script ? What #0 restriction are you getting (from your BE files) ? Login via ftp , Go into Admin / then in to Battleye, then open create vehicle.log and see why you are being kicked It should have palyer 123456789 kicked script restriction#0 ************ and check if this is added to the Creatvehicle.txt file in your BE folder, if it is already there and it says 5 at front change to 1 and save. Is infastar temp banning them in your logs? Just a few things off the top of my head
  12. Hi, I can help if needed, Im no expert but have done quit a few things with my Napf, No plot plot required, Self Blood, Tow Lift, Custom Traders, Custom Areas on map, Safe Zone traders, WAI missions, DZMS, DZAI inc Heli patrols and UAZ patrols, Holo Spawn, Custom Loadout, Auto Refuel, Salvage Parts, + more Let me know what you need and arrange to send me your mission and server.pbo I will modify and send it back. MegaZ
  13. Hi, I can help if needed, Im no expert but have done quit a few things with my Napf, No plot plot required, Self Blood, Tow Lift, Custom Traders, Custom Areas on map, Safe Zone traders, WAI missions, DZMS, DZAI inc Heli patrols and UAZ patrols, Holo Spawn, Custom Loadout, Auto Refuel, Salvage Parts, + more Let me know what you need and arrange to send me your mission and server.pbo I will modify and send it back. MegaZ
  14. Hi Suicide' What mission systen you using ? MegaZ
  15. Hi Suicide' What mission systen you using ? MegaZ
  16. Hi Suicide Try this for fixing the one veh and tow with a gap in between: https://dl.dropboxus...RTY_AND_LOG.zip Megaz
  17. Hi Suicide Try this for fixing the one veh and tow with a gap in between: https://dl.dropboxus...RTY_AND_LOG.zip Megaz
  18. Hi, Easy way is to open arma editor in the map you are using as your server IE Napf - Cherno - etc and then place the building that you want and where you want save the file. Once saved you can then open in Notepad ++ and delete centre groups and unit from top of the file: _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AA_W", [1497.2864, 8858.3926], [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; }; and add this ( if (isServer) then { ) without the first and last bracket then at the bottom delete processInitCommands; runInitScript; finishMissionInit; then save as a custom name anything will do but remember what you call it (eg TBAGnSTUFF map1addon1) .sqf This file will need to go into your Server.pbo, Open Server.pbo and make a new folder call amything you want I call mine buildings. and add the TBAGnSTUFF map1addon1.sqf file in there. Then go into your Init folder and open up server_functions and at the very bottom add: [] execVM "\z\addons\dayz_server\buildings\TBAGnSTUFF map1addon1.sqf"; You can also name each script so you know what it is as once you start getting 5-6 -7 it hard to remember which one is what so at the end of [] execVM "\z\addons\dayz_server\buildings\TBAGnSTUFF map1addon1.sqf"; add a description //TBAGnSTUFF first map edit (or what ever you want to call it) Any problems post back and i will try and help you MegaZ
  19. Hi, Easy way is to open arma editor in the map you are using as your server IE Napf - Cherno - etc and then place the building that you want and where you want save the file. Once saved you can then open in Notepad ++ and delete centre groups and unit from top of the file: _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AA_W", [1497.2864, 8858.3926], [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; }; and add this ( if (isServer) then { ) without the first and last bracket then at the bottom delete processInitCommands; runInitScript; finishMissionInit; then save as a custom name anything will do but remember what you call it (eg TBAGnSTUFF map1addon1) .sqf This file will need to go into your Server.pbo, Open Server.pbo and make a new folder call amything you want I call mine buildings. and add the TBAGnSTUFF map1addon1.sqf file in there. Then go into your Init folder and open up server_functions and at the very bottom add: [] execVM "\z\addons\dayz_server\buildings\TBAGnSTUFF map1addon1.sqf"; You can also name each script so you know what it is as once you start getting 5-6 -7 it hard to remember which one is what so at the end of [] execVM "\z\addons\dayz_server\buildings\TBAGnSTUFF map1addon1.sqf"; add a description //TBAGnSTUFF first map edit (or what ever you want to call it) Any problems post back and i will try and help you MegaZ
  20. Hi yes you can add your own Scripts most are pretty easy, The only down side is if you have any problems you will need to sort it out yourself as SS wont help if you have customised your server or mission .PBO in any way. If you have any connection issues or server wont work you will have to revert back to a Fresh instlled .PBO before they can help you, Which or course is stupid if you have a populated server and have to take it back to a fresh install and then submit a support ticket and then wait for a responce and then it might get fixed so you then have to re-install all your Scripts put server back up for people to rejoin and OH you don't have any regulars no more, they all went on other servers, Ah well start again. This is what you could be faced with but then again your server might not have any issues. My server since they changed my port number is constantly giving me red and yellow chains and players get 100000 ping for short amount of time. Have put in a ticket but It never got sorted just was told they never changed my port.
  21. Hi yes you can add your own Scripts most are pretty easy, The only down side is if you have any problems you will need to sort it out yourself as SS wont help if you have customised your server or mission .PBO in any way. If you have any connection issues or server wont work you will have to revert back to a Fresh instlled .PBO before they can help you, Which or course is stupid if you have a populated server and have to take it back to a fresh install and then submit a support ticket and then wait for a responce and then it might get fixed so you then have to re-install all your Scripts put server back up for people to rejoin and OH you don't have any regulars no more, they all went on other servers, Ah well start again. This is what you could be faced with but then again your server might not have any issues. My server since they changed my port number is constantly giving me red and yellow chains and players get 100000 ping for short amount of time. Have put in a ticket but It never got sorted just was told they never changed my port.
  22. Log in via ftp: go to admin file: then to arma2oaserver.rpt and open this file or download it , then check the file at the end it will tell you why it hangs or if you have any other problems.
  23. Log in via ftp: go to admin file: then to arma2oaserver.rpt and open this file or download it , then check the file at the end it will tell you why it hangs or if you have any other problems.
  24. I would advise anyone who wants to customise Infastar Anti Hack to purchase the full version from him as You do not get any customisation options from purchasing from Survival Servers (SS). If you want a limited options and a managed antihack then purchase from SS.. This is there reply when I asked about customisation: The AntiHack is completely locked down except for the settings found in the AHConfig. We do not allow customizations like this with our implementation of infiSTARs AntiHack. If you wish to have code access to the AntiHack, then buy from http://dayzantihack.com/ and install on your server. The full version for $20 cannot be taken to other hosts it is locked down. However, you are allowed to edit the CMD and other config options via the server.pbo This is all you will be able to configure from the SS version /* DebugMonitor Key */ _ODK = 0xCF; /* google DIK_KeyCodes (0xCF is END) */ /* Use DebugMonitor */ _DMS = true; /* true or false */ /* starts up with debugmonitor ON if true */ /* DebugMonitor Action */ _DMW = false; /* true or false */ /* "Debug" option on mousewheel */ /* Mod EPOCH ? */ _MEH = true; /* true or false */ /* ********************************************************************************* */ /* Use AUTOBAN HACKER */ _UAB = true; /* true or false */ /* recommended: true */ /* temp bans are cleared after a server restart */ /* Enable BadKey Kick */ _BKK = true; /* true or false */ /* recommended: true */ /* If people press a forbidden Key twice, they get kicked! */ /* Forbid VON Sidechat */ _VON = true; /* true or false */ /* recommended: true */ /* talking on sidechat will put out a warning and kick if continue */ /* Use vehicle check? */ _UVC = false; /* true or false */ /* recommended: false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */ /* Vehicle WHITELIST */ _UVW = false; /* true or false */ /* recommended: false */ /* if false - _ALLOWED_Vehicles won't not be used */ /* Use FileScan ? */ _UFS = true; /* true or false */ /* recommended: true */ /* spams the rpt but often finds hackers */ /* Use cut-scene ? */ _UCS = true; /* true or false */ /* recommended: true */ /* dynamicText ~ often colored, animated or used in credits */ /* Remove "itemsAdded" */ _RAI = true; /* true or false */ /* recommended: true */ /* might remove items from a custom crafting system.. */ /* HACKED BOX Check ? */ _CHB = true; /* true or false */ /* recommended: true */ /* some epoch player might want to turn this one off */ /* Max Cargo Count ? */ _MCC = 600; /* Check CMDMenus ? */ _CCM = false; /* true or false */ /* recommended: true */ /* only disable this if you know what you are doing. */ /* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* recommended: true */ /* we don't need commandingMenus. so have this true. */ /* Check Actions ? */ _CSA = false; /* true or false */ /* recommended: true */ /* if you have custom mousewheel actions you can simply disable this */
  25. I would advise anyone who wants to customise Infastar Anti Hack to purchase the full version from him as You do not get any customisation options from purchasing from Survival Servers (SS). If you want a limited options and a managed antihack then purchase from SS.. This is there reply when I asked about customisation: The AntiHack is completely locked down except for the settings found in the AHConfig. We do not allow customizations like this with our implementation of infiSTARs AntiHack. If you wish to have code access to the AntiHack, then buy from http://dayzantihack.com/ and install on your server. The full version for $20 cannot be taken to other hosts it is locked down. However, you are allowed to edit the CMD and other config options via the server.pbo This is all you will be able to configure from the SS version /* DebugMonitor Key */ _ODK = 0xCF; /* google DIK_KeyCodes (0xCF is END) */ /* Use DebugMonitor */ _DMS = true; /* true or false */ /* starts up with debugmonitor ON if true */ /* DebugMonitor Action */ _DMW = false; /* true or false */ /* "Debug" option on mousewheel */ /* Mod EPOCH ? */ _MEH = true; /* true or false */ /* ********************************************************************************* */ /* Use AUTOBAN HACKER */ _UAB = true; /* true or false */ /* recommended: true */ /* temp bans are cleared after a server restart */ /* Enable BadKey Kick */ _BKK = true; /* true or false */ /* recommended: true */ /* If people press a forbidden Key twice, they get kicked! */ /* Forbid VON Sidechat */ _VON = true; /* true or false */ /* recommended: true */ /* talking on sidechat will put out a warning and kick if continue */ /* Use vehicle check? */ _UVC = false; /* true or false */ /* recommended: false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */ /* Vehicle WHITELIST */ _UVW = false; /* true or false */ /* recommended: false */ /* if false - _ALLOWED_Vehicles won't not be used */ /* Use FileScan ? */ _UFS = true; /* true or false */ /* recommended: true */ /* spams the rpt but often finds hackers */ /* Use cut-scene ? */ _UCS = true; /* true or false */ /* recommended: true */ /* dynamicText ~ often colored, animated or used in credits */ /* Remove "itemsAdded" */ _RAI = true; /* true or false */ /* recommended: true */ /* might remove items from a custom crafting system.. */ /* HACKED BOX Check ? */ _CHB = true; /* true or false */ /* recommended: true */ /* some epoch player might want to turn this one off */ /* Max Cargo Count ? */ _MCC = 600; /* Check CMDMenus ? */ _CCM = false; /* true or false */ /* recommended: true */ /* only disable this if you know what you are doing. */ /* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* recommended: true */ /* we don't need commandingMenus. so have this true. */ /* Check Actions ? */ _CSA = false; /* true or false */ /* recommended: true */ /* if you have custom mousewheel actions you can simply disable this */