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Posts posted by Shen TraX
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I should say that deleting the sandbox_config.cfg and letting it rebuild did correctly rebuild the sandbox_config.cfg and the Mods did download and install - or at least tried. I have 1 that doesn't seem to be running.
6 hours ago, Achai said:THe next thing for me is, perhaps, to try to find what ports SE is using from my PC, then to change those values in the cfg or sbc file(s) herein. Maybe that is how to get survivalservers to communicate as my own computer is able to whenit gets MODs.
I'm not sure what that means; you can find the IP and port of your game server on your control panel for survival servers. You dont need to know your local game information/ports.
6 hours ago, Achai said:<Mods>
<ModItem FriendlyName="Midspace's Configurable Max Ship Speed Mod">
<Name>599536562.sbm</Name>
<PublishedFileId>599536562</PublishedFileId>
</ModItem>
</Mods>I'm not quite sure if that format works for the dedicated servers. The SpaceEngineers-Dedicated.cfg looks something like this:
<Mods> <unsignedLong>1489569285</unsignedLong> <unsignedLong>1669459989</unsignedLong> <unsignedLong>1775277473</unsignedLong> </Mods>
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I believe it uses the VRAGE client, which is included in Steam's Space Engineers Dedicated Server install.
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Removing the sandbox_config.sbc seemed to do the same thing as if I tried to copying the spaceengineers-dedicated.cfg file and renaming it sandbox_config.sbc.
Log file shows several mods loading or trying to load.
I'll try to join the server later today and see if all's well.
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About what I got. I've yet to try it.
QuoteWhen this happens you can remove the Sandbox_Config.sbc and restart the server. This will then allow a new file to generate with the proper mods!
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Placed a ticket with Support. They may have a script that modifies that config - to keep say your slots at the number where you paid for - so it my just be skipping over the segment, or borked.
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After some more reading and rummaging, it seems the <Mods> section does not copy from the SpaceEngineers-Dedicated.CFG to the Sandbox_config.sbc; the Dedicated is used to create the new 'save'/'world', but apparently doesn't properly inject the Mods XML line correctly into the Sandbox_config.sbc.
I've tried to manually place the <Mods> segment in both the Sandbox.sbc and the Sandbox_config.sbc without avail. They always come back as just a <Mods /> with no variables in both files. Something is lost in translation.
</PlayerToFactionsVis> </Factions> <Mods /> <PromotedUsers> <dictionary>
Not sure if this is a Engine issue or a Host issue.
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I also have this problem. Got a list - looks right in the control panel, looks right in the SpaceEngineers-Dedicated.cfg
log file only shows :
2020-05-16 05:07:07.660 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-05-16 05:07:12.960 - Thread: 1 -> Downloading world mods - START 2020-05-16 05:07:12.960 - Thread: 1 -> Downloading world mods - END
Mod folder is empty.
adding mods
in Space Engineers
Posted
I tried to add another mod to my server today; and tried the exact same method that worked a couple days ago - and it doesn't seem to work.
Tried it 3 different ways:
Logs show its just not seeing the mods sections.
Aggravating. Updated my support ticket.