Your game server will come with the following, instantly available features:
Compatible with Steam (full mod support) and Epic Games (no mods yet)
Switch locations any time. DDoS protection available.
All new ARK DLC coming December 14th
Compatible with Steam (full mod support) and Epic Games (no mods yet)
ARK: Survival Ascended Aquatica leverages Unreal Engine 5 to deliver breathtaking underwater environments with advanced water physics, volumetric lighting that creates realistic sunbeam penetration through water, enhanced coral reef visuals with dynamic flora, improved creature animations for aquatic life, and Lumen-powered global illumination that makes deep ocean trenches and bioluminescent zones stunning.
Aquatica servers in ARK: Survival Ascended require at least 24-32GB RAM for optimal performance with 20-30 players. The massive underwater world with complex water physics and dense aquatic creature populations demands more memory than standard maps. ASA's UE5 engine uses approximately 50% more RAM than the original ARK engine but provides significantly better stability and performance.
Absolutely! ARK: Survival Ascended's CurseForge integration supports a wide variety of aquatic mods including custom underwater bases, enhanced diving equipment, new sea creatures, improved submarine vehicles, and quality-of-life improvements for underwater exploration. Install mods directly through your server control panel with one-click deployment.
Official ASA Aquatica features fully redesigned underwater biomes with UE5 optimization, balanced aquatic creature spawns tuned for multiplayer gameplay, integrated water physics using Chaos Physics system, official cross-server transfer support for characters and items, native optimization for server hosting, and guaranteed compatibility with future ARK updates and DLCs.
Yes! ARK: Survival Ascended Aquatica fully supports cross-platform multiplayer between Steam and Epic Games Store on PC. Players can seamlessly join the same servers regardless of their platform. Console crossplay is handled separately within Xbox/PlayStation ecosystems when those versions become available.