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Issue installing WAI to server


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So the server I am installing WAI to my friends Overpoch chernarus server running the lastest Overpoch and Arma 125548. We are currently running Sarge AI, Snap Build Pro, AGN, and CfgTrader. We keep getting stuck at Waiting for Authentication.

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So the server I am installing WAI to my friends Overpoch chernarus server running the lastest Overpoch and Arma 125548. We are currently running Sarge AI, Snap Build Pro, AGN, and CfgTrader. We keep getting stuck at Waiting for Authentication.

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The error that happens when I try and join.

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:49 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
23:24:57 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
23:25:05 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
23:25:06 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
23:25:06 "DayZ Epoch: MPframework inited"
23:25:07 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf not found
23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf not found
23:25:07 "Res3tting B!S effects..."
23:25:07 "--------------------------------"
23:25:07 "UPSMON started"
23:25:07 "[AGN] Starting Trader City Safezone Commander!"
23:25:07 "Error: Attempting to start AGN products on a server where it should not be!"
23:25:07 "----------------------------------------"
23:25:07 "Starting SAR_AI version 1.1.0"
23:25:07 "----------------------------------------"
23:25:07 "SAR_AI: Area & Trigger definition Started"
23:25:07 "Setting up SAR_AI for : chernarus"
23:25:07 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:08 "SAR_AI: Area & Trigger definition finalized"
23:25:08 "SAR_AI: Static Spawning for Helicopter patrols started"
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
23:25:09 Error in expression

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The error that happens when I try and join.

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:36 Server error: Player without identity Red Banana22 (id 2082861940)
23:24:49 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
23:24:57 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
23:24:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
23:24:57 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
23:24:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
23:25:05 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
23:25:06 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
23:25:06 "DayZ Epoch: MPframework inited"
23:25:07 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf not found
23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf not found
23:25:07 "Res3tting B!S effects..."
23:25:07 "--------------------------------"
23:25:07 "UPSMON started"
23:25:07 "[AGN] Starting Trader City Safezone Commander!"
23:25:07 "Error: Attempting to start AGN products on a server where it should not be!"
23:25:07 "----------------------------------------"
23:25:07 "Starting SAR_AI version 1.1.0"
23:25:07 "----------------------------------------"
23:25:07 "SAR_AI: Area & Trigger definition Started"
23:25:07 "Setting up SAR_AI for : chernarus"
23:25:07 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:07 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
23:25:08 "SAR_AI: Area & Trigger definition finalized"
23:25:08 "SAR_AI: Static Spawning for Helicopter patrols started"
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression _unit_weapon_names set [1, _unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error position: <_unit_pistol_name];

_unit_weapon_names;>
23:25:08 Error Undefined variable in expression: _unit_pistol_name
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 755
23:25:08 Error in expression
if (_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error position: <_weapon !="") then
{
_unit_magazine_name>
23:25:08 Error Undefined variable in expression: _weapon
23:25:08 File mpmissions\__cur_mp.chernarus\addons\SARGE\SAR_functions.sqf, line 785
23:25:08 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
23:25:09 Error in expression

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23:25:07 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found

23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf not found

23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf not found

 

You dont have the correct files loaded or link to file is wrong ( I dont use overpoch but just trying to read problem you have)

MegaZ

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23:25:07 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found

23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf not found

23:25:07 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf not found

 

You dont have the correct files loaded or link to file is wrong ( I dont use overpoch but just trying to read problem you have)

MegaZ

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