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How do i make Missions and AI smarter/harder?


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Topic says it all. I have missions and sarge ai but my only problem is they are extremly easy!

I want to make them allot harder so people stay imterested . Also kindanoff topic

My server isnt on day z commander main server search. I had to put

My ip in just to find it. I have it in my favorites but when i check back

On the searc page nothing ! Its kinda hard to get players when they dont see

My stuff can anyone shed light on this situation thanks guys!

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Topic says it all. I have missions and sarge ai but my only problem is they are extremly easy!

I want to make them allot harder so people stay imterested . Also kindanoff topic

My server isnt on day z commander main server search. I had to put

My ip in just to find it. I have it in my favorites but when i check back

On the searc page nothing ! Its kinda hard to get players when they dont see

My stuff can anyone shed light on this situation thanks guys!

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Well google confused me worse I downloaded pbo manager and watched about 40000 you tube videos on scripting and I still don't get it. I downloaded the Mission PBO and the ServerPBO fro the ss panel and im not even sure which one im supposed to alter?not to mention just figuring out how to alter stuff in pbo manager is giving me a headache I need some serious help folks please!

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Well google confused me worse I downloaded pbo manager and watched about 40000 you tube videos on scripting and I still don't get it. I downloaded the Mission PBO and the ServerPBO fro the ss panel and im not even sure which one im supposed to alter?not to mention just figuring out how to alter stuff in pbo manager is giving me a headache I need some serious help folks please!

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Hi Swampthing, I dont use Sarge myself but just looked on the Github and went through a few file and found where you need to alter:

link to sarge: https://github.com/Swiss-Sarge/SAR_AI

 

in your addons folder - there should be sarge folder - in there you will see SAR_config.sqf - THIS IS WHERE YOU CHANGE AI example of one below

 

Skills for all possible units

// ---------------------------------------------------------------------------------------------------------------------

 

//

// military AI

//

 

// Leader

SAR_leader_sold_skills = [

 

["aimingAccuracy",0.35, 0.10], // skilltype, , ;

["aimingShake", 0.35, 0.10],

["aimingSpeed", 0.80, 0.20],

["spotDistance", 0.70, 0.30],

["spotTime", 0.65, 0.20],

["endurance", 0.80, 0.20],

["courage", 0.80, 0.20],

["reloadSpeed", 0.80, 0.20],

["commanding", 0.80, 0.20],

["general", 0.80, 0.20]

 

];

 

Change these values just remember do small changes as little changes can do a lot

MegaZ

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Hi Swampthing, I dont use Sarge myself but just looked on the Github and went through a few file and found where you need to alter:

link to sarge: https://github.com/Swiss-Sarge/SAR_AI

 

in your addons folder - there should be sarge folder - in there you will see SAR_config.sqf - THIS IS WHERE YOU CHANGE AI example of one below

 

Skills for all possible units

// ---------------------------------------------------------------------------------------------------------------------

 

//

// military AI

//

 

// Leader

SAR_leader_sold_skills = [

 

["aimingAccuracy",0.35, 0.10], // skilltype, , ;

["aimingShake", 0.35, 0.10],

["aimingSpeed", 0.80, 0.20],

["spotDistance", 0.70, 0.30],

["spotTime", 0.65, 0.20],

["endurance", 0.80, 0.20],

["courage", 0.80, 0.20],

["reloadSpeed", 0.80, 0.20],

["commanding", 0.80, 0.20],

["general", 0.80, 0.20]

 

];

 

Change these values just remember do small changes as little changes can do a lot

MegaZ

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Hi you will need to change as sample below:

 

SAR_leader_sold_skills = [

 

["aimingAccuracy",0.35, 0.10], // skilltype, , ; 35 up this to say 45 and the 0.10 you wont need to change as this is the random eliment that could be added to the first Number making it up to 55

["aimingShake", 0.35, 0.10],

["aimingSpeed", 0.80, 0.20],

["spotDistance", 0.70, 0.30],

["spotTime", 0.65, 0.20],

["endurance", 0.80, 0.20],

["courage", 0.80, 0.20],

["reloadSpeed", 0.80, 0.20],

["commanding", 0.80, 0.20],

["general", 0.80, 0.20]

 

Just make sure the 2 Number dont go over 1.00 ie 0.45 + 0.10 = 0.55

 

to make very hard AI you would do this (but they are insane at this level

 

["aimingShake", 1.00, 0.00],

["aimingSpeed", 1.00, 0.00],

["spotDistance",1.00, 0.00],

["spotTime", 1.00, 0.00],

["endurance",1.00, 0.00],

["courage", 1.00, 0.00],

["reloadSpeed", 1.00, 0.00],

["commanding", 1.00, 0.00],

["general", 1.00, 0.00]

 

MegaZ

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Hi you will need to change as sample below:

 

SAR_leader_sold_skills = [

 

["aimingAccuracy",0.35, 0.10], // skilltype, , ; 35 up this to say 45 and the 0.10 you wont need to change as this is the random eliment that could be added to the first Number making it up to 55

["aimingShake", 0.35, 0.10],

["aimingSpeed", 0.80, 0.20],

["spotDistance", 0.70, 0.30],

["spotTime", 0.65, 0.20],

["endurance", 0.80, 0.20],

["courage", 0.80, 0.20],

["reloadSpeed", 0.80, 0.20],

["commanding", 0.80, 0.20],

["general", 0.80, 0.20]

 

Just make sure the 2 Number dont go over 1.00 ie 0.45 + 0.10 = 0.55

 

to make very hard AI you would do this (but they are insane at this level

 

["aimingShake", 1.00, 0.00],

["aimingSpeed", 1.00, 0.00],

["spotDistance",1.00, 0.00],

["spotTime", 1.00, 0.00],

["endurance",1.00, 0.00],

["courage", 1.00, 0.00],

["reloadSpeed", 1.00, 0.00],

["commanding", 1.00, 0.00],

["general", 1.00, 0.00]

 

MegaZ

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