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Debug Monitor


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I know but, I don't know how to add it in. Can you give me a tutorial?

 

Er, no because it's one of those things that you should only do if you're confident doing it. Not only that, the link I gave you has install instructions and as you missed those you may miss something in a tutorial that could screw up your server.

 

Have you considered getting someone else to install it for you?

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I know but, I don't know how to add it in. Can you give me a tutorial?

 

Er, no because it's one of those things that you should only do if you're confident doing it. Not only that, the link I gave you has install instructions and as you missed those you may miss something in a tutorial that could screw up your server.

 

Have you considered getting someone else to install it for you?

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This is from the Day.st community wiki.. Shh..

 

Link - http://dayz.st/w/Debug_Monitor

 

It's far more straight forward.

 

If there was a like button, I would spam it for this post ;)

 

Are you having issues with no zombies and no loot after you did that? I added the debug monitor to my server, but afterwords it seemed to break zombie spawns and loot. I had to revert.

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This is from the Day.st community wiki.. Shh..

 

Link - http://dayz.st/w/Debug_Monitor

 

It's far more straight forward.

 

If there was a like button, I would spam it for this post ;)

 

Are you having issues with no zombies and no loot after you did that? I added the debug monitor to my server, but afterwords it seemed to break zombie spawns and loot. I had to revert.

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I did not have that issue. Where did you put this part of the code, in your init?

[] execVM "custom_monitor.sqf";

 

A fresh mission file with this on it would look like this:

(I deleted most of what I had, but there's still some custom scripts in it)

 

if (!isDedicated) then {
//DebugMonitor
[] execVM "custom_monitor.sqf";


//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "fixes\player_monitor.sqf";
   "heliCrash" addPublicVariableEventHandler {
       _list = nearestObjects [_this select 1, ["CraterLong"], 100];
       {deleteVehicle _x;} foreach _list;
   };
};

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I did not have that issue. Where did you put this part of the code, in your init?

[] execVM "custom_monitor.sqf";

 

A fresh mission file with this on it would look like this:

(I deleted most of what I had, but there's still some custom scripts in it)

 

if (!isDedicated) then {
//DebugMonitor
[] execVM "custom_monitor.sqf";


//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "fixes\player_monitor.sqf";
   "heliCrash" addPublicVariableEventHandler {
       _list = nearestObjects [_this select 1, ["CraterLong"], 100];
       {deleteVehicle _x;} foreach _list;
   };
};

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