pilpest
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Posts
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Posts posted by pilpest
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I don't have this issue, I've fixed a lot of issues that dealt with custom mods, but not this one...
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Try using remote, putting IP:PORT in, or if you're using dayzcommander adding it too favorites... through IP:PORT
Also I believe it takes an hour or more to register onto DayZCommander...
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Try using remote, putting IP:PORT in, or if you're using dayzcommander adding it too favorites... through IP:PORT
Also I believe it takes an hour or more to register onto DayZCommander...
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Yeah, should be fixed and good to go after that...
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Yeah, should be fixed and good to go after that...
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DayZ Tools does not require you to setup an IP and port, you login, and you're good to go...
Please clarify what you're trying to say...
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DayZ Tools does not require you to setup an IP and port, you login, and you're good to go...
Please clarify what you're trying to say...
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Check your RPT, and see if its loading up properly...
And post your RPT here so I can analyze it please.
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Check your RPT, and see if its loading up properly...
And post your RPT here so I can analyze it please.
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There should be a exec in the init.sqf that you'll have to commit out, or remove.
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There should be a exec in the init.sqf that you'll have to commit out, or remove.
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You have 2 tables...
Custom loadouts,
Id, Inventory, Backpack, Model
Custom Loadout Profiles
First is The loadout, 2nd is their Player UID
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I suggest using 2d/3d Editor through arma2oa..
Those vehicles won't spawn (Idk if they would work even if you had them unbanned using the community asset mod, in mod manager, but certainly worth a try.)
We've had no problems with buildings a base.
I would also suggest that when you are using the 2d/3d editor that the buildings appear, if they do not then they probably won't spawn, a few tips are not letting the buildings touch, especially for some of them, they will go up into the air or spawn further then where they are support to be...
After that, save your mission file, user/multi, and then use those coords.
You must put the type of building in the "building" table, before you put them in the instance_building.
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Instance ID?
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BePath = C:\TCAFiles\Users\Admin\1505\Bliss\BattlEye
Thats your BattlEye path, so yes don't mess with that...
There must be something you missed like < or >
Or a line missing.
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This must be an hive.ini misconfigured...
Go into your tcadmin, config files, and Hiveext.ini
And look for
[Database]
;Currently, only MySQL is supported
Type = MySQL
;Hostname or IP of the server to connect to
Host = db.***********.com
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = 3306
;Database name to connect to.
Database = **********
;Username to connect with
Username = **********
;Password to authenticate with (default is blank)
Password = ************
Make sure they correlate to your MySql Database information.
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Make a support ticket, making a thread will not help you.
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Got it working.
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If your status is Unknown then its being installed, if your status is Error, stopped or etc the YOU the USER must set YOUR server up YOUR SELF.
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Did you run task, and are you using the DayZ tools?
https://www.survivalservers.com/DayZTools/
Do you right click on the map in the "tools?"
If you have done these steps correct?
Didn't work?
Launch arma2oa and get into your server, move around away from where you were... Stop your server, and restart...
Are you still in the same spot as you were when you disconnected?
If not then this is a database to server connection issue.
MAKE A SUPPORT TICKET...
Updated to 1.7.7.1
in ARMA 2: Operation Arrowhead
Posted
I don't have this issue, I've fixed a lot of issues that dealt with custom mods, but not this one...