Sami
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Posts posted by Sami
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then you messed something up.
the only thing that i could think of is the player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf they are not in my mission.pbo its in my Dayz_code under Action folder maybe thats why is not leting me or maybe cuz of the snap pro it has player_bulid in its folder and its the only thing in the mission.pbo that has something with building
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it worked yay but
I did eveything and yes now i can add or remove players but it still says to other player when they are added "you need a plotpole within 30m to bulid"
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Everything you need would be in the mission and server PBO. With that being said, check your RPT for errors. That will tell you why your server is stuck at waiting for host.
Where can I find RPT ? Sorry I'm lost
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so i will give it a try and see if it works
i did every step and now when i try to join my server it says "wait for host" and nothing happens
oh btw about this step
STEP 7 (Modifying player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf)
i found it in dayz_code by using FileZila by looking into the FTP
Is that the right way >>?
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That hasn't worked for like ever. This is why Plot Management was created.
so i will give it a try and see if it works
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So if I tag someone so he can help me bulid it will not let him it will say somthing like "unable to bulid plot pole near by " or "need a plot pole within 15 m"
Please help me
I'm running Arma 2 epoch
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So I use WAI missions and here is the thing it works fine but I can't get announcements so i have to look for it on the map
any idea how to fix it?
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Go into your dayz server file folder, then into the modules folder and delete the Ikea.sqf file.
I love you
thanks it worked
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That is an event that is standard on epoch. The event is called in your mission init. The file for the event is in your server pbo.
Can you be more clear?
like how to remove it ?
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So on my server there is a green mission that spawns a box with things in it
I want to remove it but it keeps coming back the only thing that i did was this
//Change amount of ammo boxes that spawn on the server.
MaxAmmoBoxes = 0;But still keeps coming back
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I mean it's not easy to get scripts working with others. It's not as easy as just following instructions from the github. You have to understand code and what makes things work together.
I know that but the only thing that is a problem now is when i add player to the plot they can't build unless i tag them as friendly looked around but nothing so far
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I mean it's not easy to get scripts working with others. It's not as easy as just following instructions from the github. You have to understand code and what makes things work together.
I know that but the only thing that is a problem now is when i add player to the plot they can't build unless i tag them as friendly looked around but nothing so far
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That means you did something wrong and any errors will be in your RPT.
your right but the FTP Details page could not open so i oped a ticket and they fixed it
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That means you did something wrong and any errors will be in your RPT.
your right but the FTP Details page could not open so i oped a ticket and they fixed it
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So...did you get this working yet?
No I tried everything the only thing that does not make senses this step
"STEP 7 (Modifying player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf)
ALL THREE OF THESE FILES NEED THE SAME EDIT, MAKE SURE YOU DO ALL FILES!!!!
Find"
I found player_build.sqf and i modified it
but player_upgrade.sqf, and player_buildingDowngrade.sqf no where to be seen i looked everywhere but could not find it maybe this is what makes it not working
I don't have the page up right now but it also says about moving them and make sure you change the paths. You're not looking in the right spot and this script is harder to add when you have other scripts added in. It's easier to tweak and modify like that. I suggest adding it in just after single currency if that's what you have. There are a lot of bugs with this...
I don't have single currency on my server and what do you mean lot of bugs?
are you talking about the link i gave you or the single currency ???
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So...did you get this working yet?
No I tried everything the only thing that does not make senses this step
"STEP 7 (Modifying player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf)
ALL THREE OF THESE FILES NEED THE SAME EDIT, MAKE SURE YOU DO ALL FILES!!!!
Find"
I found player_build.sqf and i modified it
but player_upgrade.sqf, and player_buildingDowngrade.sqf no where to be seen i looked everywhere but could not find it maybe this is what makes it not working
I don't have the page up right now but it also says about moving them and make sure you change the paths. You're not looking in the right spot and this script is harder to add when you have other scripts added in. It's easier to tweak and modify like that. I suggest adding it in just after single currency if that's what you have. There are a lot of bugs with this...
I don't have single currency on my server and what do you mean lot of bugs?
are you talking about the link i gave you or the single currency ???
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That's been broken since 1.0.5.1 came out. Never really cared to look for a fix since nobody crafts ore in my servers.
For me I never looked for it to start with and I'm not interested in the first place but i came across players saying if you can fix it and i was looking into it
but thanks anyway
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on my server I go to craft iron=scrap, gold=goldbar etc.. it goes through the animation but then nothing happens and then it loops but doesn't consume the ore nor does it give the output scrap, goldbar etc..
any help would be appreciated.
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on my server I go to craft iron=scrap, gold=goldbar etc.. it goes through the animation but then nothing happens and then it loops but doesn't consume the ore nor does it give the output scrap, goldbar etc..
any help would be appreciated.
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Ran across this in the Epoch forums and it may be what you're looking for. http://epochmod.com/forum/index.php?/to ... s-by-it07/
Nope it does not work it fucked up all the Traders it removed them all everything was gone
When I did it on my test server it came out fine...
I added the trader but broke my server it kept stopping by it self not sure but my server started to break down after i added it
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Ran across this in the Epoch forums and it may be what you're looking for. http://epochmod.com/forum/index.php?/to ... s-by-it07/
Nope it does not work it fucked up all the Traders it removed them all everything was gone
When I did it on my test server it came out fine...
I added the trader but broke my server it kept stopping by it self not sure but my server started to break down after i added it
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Ran across this in the Epoch forums and it may be what you're looking for. http://epochmod.com/forum/index.php?/to ... s-by-it07/
Nope it does not work it fucked up all the Traders it removed them all everything was gone
When I did it on my test server it came out fine...
sorry i found my problem
I add it to my inst11 not 17 that what fucked up my thing so yeah i see it now thanks
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Ran across this in the Epoch forums and it may be what you're looking for. http://epochmod.com/forum/index.php?/to ... s-by-it07/
Nope it does not work it fucked up all the Traders it removed them all everything was gone
When I did it on my test server it came out fine...
sorry i found my problem
I add it to my inst11 not 17 that what fucked up my thing so yeah i see it now thanks
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Ran across this in the Epoch forums and it may be what you're looking for. http://epochmod.com/forum/index.php?/to ... s-by-it07/
Nope it does not work it fucked up all the Traders it removed them all everything was gone
Tag will not work
in ARMA 2: Operation Arrowhead
Posted
What if i copy them from my Dayz_code action folder to my mission folder then change the path ?