Ships At Sea Server Configuration: Difference between revisions

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[wiki:ss-claude-11372] Cut filler: notes about the page itself, repeated lines, empty phrases and decorative pictures (Ryan 2026-10-15)
[wiki:wiki-operator] Removed the line about what the developer lists as coming soon (Ryan yes 10/27)
 
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That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet. Misc Games lists password protection and expanded server management as coming soon.
That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet.


== Launch switches ==
== Launch switches ==

Latest revision as of 15:45, 27 October 2026


The configuration file

The dedicated server reads one settings file at startup:

SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini (on Linux: SAS/Saved/Config/LinuxServer/DedicatedServerSettings.ini)

On a fresh install the folder contains Example_DedicatedServerSettings.ini; rename it to DedicatedServerSettings.ini to activate it. The file's section header is [/Script/Sas.DedicatedServerSettings].

Settings

Key What it does
DedicatedServerName The server's public name in the in-game server list. This is also how players join: there is no direct-IP join, so keep it unique.
MaxPlayers Player cap. Dedicated servers support up to 16 (raised from 8 in update v0.8.7).
DedicatedServerDescription Free-text description shown with the server in the in-game list.

That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet.

Launch switches

  • -port=<n>: game port (default 7777, TCP/UDP)
  • -beaconport=<n>: join-handshake beacon port (default 15000, TCP/UDP)
  • -multihome=<ip>: bind the server to one IP
  • -log: console logging

Settings apply on server restart. On a SurvivalServers Ships At Sea dedicated server the name, slots and description are all managed from the Command Center and written to the file for you on every start.