Ships At Sea Server Configuration: Difference between revisions
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[wiki:ss-claude-11372] Cut filler: notes about the page itself, repeated lines, empty phrases and decorative pictures (Ryan 2026-10-15) |
[wiki:wiki-operator] Removed the line about what the developer lists as coming soon (Ryan yes 10/27) |
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That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet | That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet. | ||
== Launch switches == | == Launch switches == | ||
Latest revision as of 15:45, 27 October 2026
The configuration file
The dedicated server reads one settings file at startup:
SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini (on Linux: SAS/Saved/Config/LinuxServer/DedicatedServerSettings.ini)
On a fresh install the folder contains Example_DedicatedServerSettings.ini; rename it to DedicatedServerSettings.ini to activate it. The file's section header is [/Script/Sas.DedicatedServerSettings].
Settings
| Key | What it does |
|---|---|
DedicatedServerName |
The server's public name in the in-game server list. This is also how players join: there is no direct-IP join, so keep it unique. |
MaxPlayers |
Player cap. Dedicated servers support up to 16 (raised from 8 in update v0.8.7). |
DedicatedServerDescription |
Free-text description shown with the server in the in-game list. |
That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet.
Launch switches
-port=<n>: game port (default 7777, TCP/UDP)-beaconport=<n>: join-handshake beacon port (default 15000, TCP/UDP)-multihome=<ip>: bind the server to one IP-log: console logging
Settings apply on server restart. On a SurvivalServers Ships At Sea dedicated server the name, slots and description are all managed from the Command Center and written to the file for you on every start.