Ships At Sea Server Configuration: Difference between revisions
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Ships At Sea server configuration reference |
[wiki:wiki-operator] Removed the line about what the developer lists as coming soon (Ryan yes 10/27) |
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{{#seo: | |||
|title=Ships At Sea Server Configuration: Name, Slots and Ports | |||
|description=Ships At Sea server configuration: the three settings in DedicatedServerSettings.ini, where the file lives, the launch switches and the ports they move. | |||
}} | |||
== The configuration file == | == The configuration file == | ||
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The dedicated server reads one settings file at startup: | The dedicated server reads one settings file at startup: | ||
<code>SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini</code> | <code>SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini</code> (on Linux: <code>SAS/Saved/Config/LinuxServer/DedicatedServerSettings.ini</code>) | ||
On a fresh install the folder contains <code>Example_DedicatedServerSettings.ini</code>; rename it to <code>DedicatedServerSettings.ini</code> to activate it. The file's section header is <code>[/Script/Sas.DedicatedServerSettings]</code>. | On a fresh install the folder contains <code>Example_DedicatedServerSettings.ini</code>; rename it to <code>DedicatedServerSettings.ini</code> to activate it. The file's section header is <code>[/Script/Sas.DedicatedServerSettings]</code>. | ||
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! Key !! What it does | ! Key !! What it does | ||
|- | |- | ||
| <code>DedicatedServerName</code> || The server's public name in the in-game server list. This is also '''how players join''' | | <code>DedicatedServerName</code> || The server's public name in the in-game server list. This is also '''how players join''': there is no direct-IP join, so keep it unique. | ||
|- | |- | ||
| <code>MaxPlayers</code> || Player cap. Dedicated servers support up to '''16''' (raised from 8 in update v0.8.7). | | <code>MaxPlayers</code> || Player cap. Dedicated servers support up to '''16''' (raised from 8 in update v0.8.7). | ||
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|} | |} | ||
That is the entire admin-facing surface today | That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet. | ||
== Launch switches == | == Launch switches == | ||
* <code>-port=<n></code> | * <code>-port=<n></code>: game port (default 7777, TCP/UDP) | ||
* <code>-beaconport=<n></code> | * <code>-beaconport=<n></code>: join-handshake beacon port (default 15000, TCP/UDP) | ||
* <code>-multihome=<ip></code> | * <code>-multihome=<ip></code>: bind the server to one IP | ||
* <code>-log</code> | * <code>-log</code>: console logging | ||
Settings apply on server restart. On a [https://www.survivalservers.com/services/game_servers/ships_at_sea/ SurvivalServers Ships At Sea dedicated server] the name, slots and description are all managed from the | Settings apply on server restart. On a [https://www.survivalservers.com/services/game_servers/ships_at_sea/ SurvivalServers Ships At Sea dedicated server] the name, slots and description are all managed from the Command Center and written to the file for you on every start. | ||
Latest revision as of 15:45, 27 October 2026
The configuration file
The dedicated server reads one settings file at startup:
SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini (on Linux: SAS/Saved/Config/LinuxServer/DedicatedServerSettings.ini)
On a fresh install the folder contains Example_DedicatedServerSettings.ini; rename it to DedicatedServerSettings.ini to activate it. The file's section header is [/Script/Sas.DedicatedServerSettings].
Settings
| Key | What it does |
|---|---|
DedicatedServerName |
The server's public name in the in-game server list. This is also how players join: there is no direct-IP join, so keep it unique. |
MaxPlayers |
Player cap. Dedicated servers support up to 16 (raised from 8 in update v0.8.7). |
DedicatedServerDescription |
Free-text description shown with the server in the in-game list. |
That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet.
Launch switches
-port=<n>: game port (default 7777, TCP/UDP)-beaconport=<n>: join-handshake beacon port (default 15000, TCP/UDP)-multihome=<ip>: bind the server to one IP-log: console logging
Settings apply on server restart. On a SurvivalServers Ships At Sea dedicated server the name, slots and description are all managed from the Command Center and written to the file for you on every start.