Ships At Sea Server Configuration: Difference between revisions

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Ships At Sea server configuration reference
 
[wiki:wiki-operator] Removed the line about what the developer lists as coming soon (Ryan yes 10/27)
 
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This page documents the '''Ships At Sea''' dedicated server configuration surface.
{{#seo:
|title=Ships At Sea Server Configuration: Name, Slots and Ports
|description=Ships At Sea server configuration: the three settings in DedicatedServerSettings.ini, where the file lives, the launch switches and the ports they move.
}}


== The configuration file ==
== The configuration file ==
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The dedicated server reads one settings file at startup:
The dedicated server reads one settings file at startup:


<code>SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini</code>
<code>SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini</code> (on Linux: <code>SAS/Saved/Config/LinuxServer/DedicatedServerSettings.ini</code>)


On a fresh install the folder contains <code>Example_DedicatedServerSettings.ini</code>; rename it to <code>DedicatedServerSettings.ini</code> to activate it. The file's section header is <code>[/Script/Sas.DedicatedServerSettings]</code>.
On a fresh install the folder contains <code>Example_DedicatedServerSettings.ini</code>; rename it to <code>DedicatedServerSettings.ini</code> to activate it. The file's section header is <code>[/Script/Sas.DedicatedServerSettings]</code>.
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! Key !! What it does
! Key !! What it does
|-
|-
| <code>DedicatedServerName</code> || The server's public name in the in-game server list. This is also '''how players join''' — there is no direct-IP join — so keep it unique.
| <code>DedicatedServerName</code> || The server's public name in the in-game server list. This is also '''how players join''': there is no direct-IP join, so keep it unique.
|-
|-
| <code>MaxPlayers</code> || Player cap. Dedicated servers support up to '''16''' (raised from 8 in update v0.8.7).
| <code>MaxPlayers</code> || Player cap. Dedicated servers support up to '''16''' (raised from 8 in update v0.8.7).
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|}
|}


That is the entire admin-facing surface today — the game has no server passwords, no RCON and no admin commands yet. Misc Games lists password protection and expanded server management as coming soon.
That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin&nbsp;commands&nbsp;yet.


== Launch switches ==
== Launch switches ==


* <code>-port=<n></code> — game port (default 7777, TCP/UDP)
* <code>-port=<n></code>: game port (default 7777, TCP/UDP)
* <code>-beaconport=<n></code> — join-handshake beacon port (default 15000, TCP/UDP)
* <code>-beaconport=<n></code>: join-handshake beacon port (default 15000, TCP/UDP)
* <code>-multihome=<ip></code> — bind the server to one IP
* <code>-multihome=<ip></code>: bind the server to one IP
* <code>-log</code> — console logging
* <code>-log</code>: console logging


Settings apply on server restart. On a [https://www.survivalservers.com/services/game_servers/ships_at_sea/ SurvivalServers Ships At Sea dedicated server] the name, slots and description are all managed from the control panel and written to the file for you on every start.
Settings apply on server restart. On a [https://www.survivalservers.com/services/game_servers/ships_at_sea/ SurvivalServers Ships At Sea dedicated server] the name, slots and description are all managed from the Command Center and written to the file for you on every start.

Latest revision as of 15:45, 27 October 2026


The configuration file

The dedicated server reads one settings file at startup:

SAS\Saved\Config\WindowsServer\DedicatedServerSettings.ini (on Linux: SAS/Saved/Config/LinuxServer/DedicatedServerSettings.ini)

On a fresh install the folder contains Example_DedicatedServerSettings.ini; rename it to DedicatedServerSettings.ini to activate it. The file's section header is [/Script/Sas.DedicatedServerSettings].

Settings

Key What it does
DedicatedServerName The server's public name in the in-game server list. This is also how players join: there is no direct-IP join, so keep it unique.
MaxPlayers Player cap. Dedicated servers support up to 16 (raised from 8 in update v0.8.7).
DedicatedServerDescription Free-text description shown with the server in the in-game list.

That is the entire admin-facing surface today: the game has no server passwords, no RCON and no admin commands yet.

Launch switches

  • -port=<n>: game port (default 7777, TCP/UDP)
  • -beaconport=<n>: join-handshake beacon port (default 15000, TCP/UDP)
  • -multihome=<ip>: bind the server to one IP
  • -log: console logging

Settings apply on server restart. On a SurvivalServers Ships At Sea dedicated server the name, slots and description are all managed from the Command Center and written to the file for you on every start.