Enshrouded Server Settings: Difference between revisions
[wiki:ss-claude-11372] Fixes: wrong or outdated steps, labels and facts corrected, current pictures, dead links fixed, search title and description |
[wiki:wiki-operator] Update for Enshrouded 1.0: 38 settings, Flame Level row, Automatic enemy amount, Enemy Damage 2.5, Equipment label, 1.0 readme (Ryan yes 10/27) |
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{{#seo: | {{#seo: | ||
|title=Enshrouded Server Settings: | |title=Enshrouded Server Settings: 38 World Settings and Presets | ||
|description=Every Enshrouded server setting in enshrouded_server.json: all | |description=Every Enshrouded server setting in enshrouded_server.json: all 38 world settings with real ranges and defaults, and what each difficulty preset changes. | ||
}} | }} | ||
<!-- SSGAME: enshrouded --> | <!-- SSGAME: enshrouded --> | ||
Enshrouded server settings live in one file, <code>enshrouded_server.json</code>, in the same folder as <code>enshrouded_server.exe</code>. It holds the server name, player slots, passwords and roles, plus | Enshrouded server settings live in one file, <code>enshrouded_server.json</code>, in the same folder as <code>enshrouded_server.exe</code>. It holds the server name, player slots, passwords and roles, plus 38 world settings that change how the game plays. | ||
Setting up a server from scratch? Start with the [[How_to_Create_Enshrouded_Server_Guide|Enshrouded dedicated server setup guide]]. | |||
== The preset trap == | == The preset trap == | ||
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To use your own numbers, set the preset to <code>Custom</code> first. | To use your own numbers, set the preset to <code>Custom</code> first. | ||
[[File: | [[File:enshrouded-server-config-difficulty-2026-10-27.png|thumb|none|720px|alt=Difficulty Preset, Loot Loss On Death, Required Flame Level for Shroud Removal and Curse Chance in the Enshrouded Server Config tool|In our Command Center's Server Config, a row under a preset shows the preset's own value and a tag with its name.]] | ||
== What each preset changes == | == What each preset changes == | ||
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| Weapon Upgrade Cost || 1 || 0.5 || 1 || 1.25 | | Weapon Upgrade Cost || 1 || 0.5 || 1 || 1.25 | ||
|- | |- | ||
| | | Equipment Upgrade Recycling Yield || 0.5 || 1 || 0.5 || 0.3 | ||
|- | |- | ||
| Combat XP || 1 || 1.5 || 0.5 || 0.5 | | Combat XP || 1 || 1.5 || 0.5 || 0.5 | ||
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| Mining XP || 1 || 1.25 || 0.5 || 0.5 | | Mining XP || 1 || 1.25 || 0.5 || 0.5 | ||
|- | |- | ||
| Enemy Amount || | | Enemy Amount || Automatic || Few || Many || Many | ||
|- | |- | ||
| Simultaneous Enemy Attacks || Normal || Few || Normal || Normal | | Simultaneous Enemy Attacks || Normal || Few || Normal || Normal | ||
|- | |- | ||
| Enemy Damage || 1 || 0.5 || 1. | | Enemy Damage || 1 || 0.5 || 1.25 || 1.5 | ||
|- | |- | ||
| Enemy Health || 1 || 0.5 || 1 || 1 | | Enemy Health || 1 || 0.5 || 1 || 1 | ||
| Line 98: | Line 98: | ||
== Every world setting == | == Every world setting == | ||
All | All 38 go under <code>"gameSettings"</code> in the file. Ranges are what the server clamps to. Numbers are multipliers where 1 is normal, except the three durations and the Flame level. | ||
The game's own menu offers fixed steps, for example 0.25, 0.5, 0.75, 1, 1.5, 2, 3 and 4 for Player Health. The server accepts any number inside the range. | The game's own menu offers fixed steps, for example 0.25, 0.5, 0.75, 1, 1.5, 2, 3 and 4 for Player Health. The server accepts any number inside the range. | ||
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|- | |- | ||
| Curse Chance || <code>curseModifier</code> || <code>Easy</code>, <code>Normal</code>, <code>Hard</code> || <code>Normal</code> || Shroud curse odds. Easy turns curses off, Hard doubles Normal's chance | | Curse Chance || <code>curseModifier</code> || <code>Easy</code>, <code>Normal</code>, <code>Hard</code> || <code>Normal</code> || Shroud curse odds. Easy turns curses off, Hard doubles Normal's chance | ||
|- | |||
| Required Flame Level for Shroud Removal || <code>flameLevelFogRemoval</code> || 1 to 11 || 11 || The Flame level you need before you can place Flame Altars inside the Shroud to clear it | |||
|} | |} | ||
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| Weapon Upgrade Cost || <code>perkCostFactor</code> || 0.25 to 2 || 1 || Runes needed to upgrade a weapon | | Weapon Upgrade Cost || <code>perkCostFactor</code> || 0.25 to 2 || 1 || Runes needed to upgrade a weapon | ||
|- | |- | ||
| | | Equipment Upgrade Recycling Yield || <code>perkUpgradeRecyclingFactor</code> || 0 to 1 || 0.5 || Share of the runes you get back when you salvage an upgraded weapon | ||
|- | |- | ||
| Combat XP || <code>experienceCombatFactor</code> || 0.25 to 2 || 1 || XP from fighting | | Combat XP || <code>experienceCombatFactor</code> || 0.25 to 2 || 1 || XP from fighting | ||
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! Setting !! Key !! Range !! Default !! What it does | ! Setting !! Key !! Range !! Default !! What it does | ||
|- | |- | ||
| Enemy Amount || <code>randomSpawnerAmount</code> || <code>Few</code>, <code>Normal</code>, <code>Many</code>, <code>Extreme</code> || <code> | | Enemy Amount || <code>randomSpawnerAmount</code> || <code>Few</code>, <code>Normal</code>, <code>Automatic</code>, <code>Many</code>, <code>Extreme</code> || <code>Automatic</code> || How many enemies spawn. Many is x2 of Normal, Extreme x3. Automatic scales with the number of players nearby | ||
|- | |- | ||
| Simultaneous Enemy Attacks || <code>aggroPoolAmount</code> || <code>Few</code>, <code>Normal</code>, <code>Many</code>, <code>Extreme</code> || <code>Normal</code> || How many enemies may attack you at the same time | | Simultaneous Enemy Attacks || <code>aggroPoolAmount</code> || <code>Few</code>, <code>Normal</code>, <code>Many</code>, <code>Extreme</code> || <code>Normal</code> || How many enemies may attack you at the same time | ||
|- | |- | ||
| Enemy Damage || <code>enemyDamageFactor</code> || 0.25 to 5 || 1 || Damage enemies deal. Not bosses | | Enemy Damage || <code>enemyDamageFactor</code> || 0.25 to 2.5 || 1 || Damage enemies deal. Not bosses | ||
|- | |- | ||
| Enemy Health || <code>enemyHealthFactor</code> || 0.25 to 4 || 1 || Enemy health. Not bosses | | Enemy Health || <code>enemyHealthFactor</code> || 0.25 to 4 || 1 || Enemy health. Not bosses | ||
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We fed the server bad files on purpose. This is what happened: | We fed the server bad files on purpose. This is what happened: | ||
* '''A number outside the range''' is clamped in play without a word. Boss Health 5 plays as 4, a 1 minute day plays as 2 minutes, enemy damage 9 plays as 5. The file keeps your wrong number, so it looks like the setting is broken. | * '''A number outside the range''' is clamped in play without a word. Boss Health 5 plays as 4, a 1 minute day plays as 2 minutes, enemy damage 9 plays as 2.5. The file keeps your wrong number, so it looks like the setting is broken. | ||
* '''A number in quotes''' such as <code>"1.5"</code> is ignored. The server uses the default and writes it back. | * '''A number in quotes''' such as <code>"1.5"</code> is ignored. The server uses the default and writes it back. | ||
* '''A key it doesn't know''' is dropped from the file. | * '''A key it doesn't know''' is dropped from the file. | ||
| Line 243: | Line 245: | ||
== Where Keen's readme is wrong == | == Where Keen's readme is wrong == | ||
The readme that ships with the server (<code>enshrouded_server_readme.txt</code>, version 0 | The readme that ships with the server (<code>enshrouded_server_readme.txt</code>, version 1.0.0.0) disagrees with the server in five places. Keen's online settings page has the first four wrong too: | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 253: | Line 255: | ||
|- | |- | ||
| Boss Health maximum is 5 || Maximum is 4. 5 plays as 4 | | Boss Health maximum is 5 || Maximum is 4. 5 plays as 4 | ||
|- | |||
| Enemy Damage maximum is 5 || Maximum is 2.5. 5 plays as 2.5 | |||
|- | |||
| Required Flame Level runs 0 to 20 || Runs 1 to 11. 0 plays as 1, 20 as 11 | |||
|} | |} | ||
The readme also contradicts itself on | The readme also contradicts itself on Equipment Upgrade Recycling Yield: its settings list gives <code>0.1</code> as the default, while its own sample file and the server use <code>0.5</code>. A file with <code>0.1</code> gives back a fifth of the runes the game normally returns. | ||
Two sliders in the game's own host menu, '''Durability Scaling''' and '''World Reset Interval''', have no key on a dedicated server. They can't be set there. | Two sliders in the game's own host menu, '''Durability Scaling''' and '''World Reset Interval''', have no key on a dedicated server. They can't be set there. | ||
| Line 301: | Line 307: | ||
Open '''Server Config''' in the '''TOOLS''' row of your server's page in the Command Center. Every world setting on this page, plus the preset, tags and chat settings, is there under the game's own name, with the server's real range, so a clamped value can't be saved. The server name and passwords are set in '''MODIFY GAME SERVER SETTINGS''' on your server's page instead. | Open '''Server Config''' in the '''TOOLS''' row of your server's page in the Command Center. Every world setting on this page, plus the preset, tags and chat settings, is there under the game's own name, with the server's real range, so a clamped value can't be saved. The server name and passwords are set in '''MODIFY GAME SERVER SETTINGS''' on your server's page instead. | ||
[[File: | [[File:enshrouded-server-config-enemies-2026-10-27.png|thumb|none|720px|alt=Enemies section of the Enshrouded Server Config tool in the Survival Servers Command Center|The Enemies section of Server Config. The Default preset tag shows the value comes from the preset.]] | ||
* While the preset isn't Custom, each row shows the value that preset plays, tagged with the preset's name. | * While the preset isn't Custom, each row shows the value that preset plays, tagged with the preset's name. | ||
Latest revision as of 20:21, 27 October 2026
Enshrouded server settings live in one file, enshrouded_server.json, in the same folder as enshrouded_server.exe. It holds the server name, player slots, passwords and roles, plus 38 world settings that change how the game plays.
Setting up a server from scratch? Start with the Enshrouded dedicated server setup guide.
The preset trap
gameSettingsPreset picks the difficulty: Default, Relaxed, Hard, Survival or Custom. Unless it says Custom, the server ignores every number under gameSettings.
We tested it. With the preset on Relaxed, we set player health to 3, enemy damage to 4 and a 10 minute day. The server played Relaxed's own values: health 2, enemy damage 0.5, a 30 minute day. Our numbers stayed in the file and did nothing.
To use your own numbers, set the preset to Custom first.
What each preset changes
These are the values each preset plays, read from the server's own settings table.
| Setting | Default | Relaxed | Hard | Survival |
|---|---|---|---|---|
| Player Health | 1 | 2 | 1 | 0.75 |
| Player Mana | 1 | 2 | 1 | 1 |
| Player Stamina | 1 | 2 | 1 | 1 |
| Frost Resistance Duration | 1 | 2 | 1 | 0.75 |
| Diving Time | 1 | 1.5 | 0.9 | 0.75 |
| Time in the Shroud | 1 | 1.5 | 1 | 1 |
| Weapon Durability | On | Off | On | On |
| Starvation Mode | Off | Off | Off | On |
| Food Buff Duration | 1 | 1.5 | 0.9 | 0.7 |
| Loot Loss On Death | Materials | Keep All | Materials | Lose All |
| Curse Chance | Normal | Easy (no curses) | Normal | Hard |
| Mining Damage | 1 | 1.5 | 1 | 0.75 |
| Loot Amount | 1 | 1.5 | 1 | 0.75 |
| Plant Growth Speed | 1 | 2 | 1 | 1 |
| Workshop Production Speed | 1 | 2 | 1 | 1 |
| Weapon Upgrade Cost | 1 | 0.5 | 1 | 1.25 |
| Equipment Upgrade Recycling Yield | 0.5 | 1 | 0.5 | 0.3 |
| Combat XP | 1 | 1.5 | 0.5 | 0.5 |
| Mining XP | 1 | 1.25 | 0.5 | 0.5 |
| Enemy Amount | Automatic | Few | Many | Many |
| Simultaneous Enemy Attacks | Normal | Few | Normal | Normal |
| Enemy Damage | 1 | 0.5 | 1.25 | 1.5 |
| Enemy Health | 1 | 0.5 | 1 | 1 |
| Enemy Stamina | 1 | 0.5 | 1 | 1 |
| Enemy Perception Range | 1 | 0.75 | 1 | 1 |
| Enemy Attack Frequency | 1 | 0.5 | 1.5 | 1.5 |
| Boss Damage | 1 | 0.5 | 1 | 1 |
| Boss Health | 1 | 0.5 | 1.5 | 1.5 |
| Harsh Weather Occurrences | Normal | Rare | Normal | Often |
| Fishing Difficulty | Normal | Easy | Normal | Hard |
| Glider Turbulences | On | Off | On | On |
| Taming Startle Repercussion | Lose some | Keep progress | Lose some | Lose all |
| Night Duration | 12 min | 12 min | 12 min | 20 min |
No preset changes Quest & Exploration XP (1), Time until starvation (10 minutes), Pacify Enemies (off) or Day Duration (30 minutes).
Hard and Survival both write Many for Enemy Amount, which the game's menu shows as More.
Every world setting
All 38 go under "gameSettings" in the file. Ranges are what the server clamps to. Numbers are multipliers where 1 is normal, except the three durations and the Flame level.
The game's own menu offers fixed steps, for example 0.25, 0.5, 0.75, 1, 1.5, 2, 3 and 4 for Player Health. The server accepts any number inside the range.
Player
| Setting | Key | Range | Default | What it does |
|---|---|---|---|---|
| Player Health | playerHealthFactor |
0.25 to 4 | 1 | Scales maximum health |
| Player Mana | playerManaFactor |
0.25 to 4 | 1 | Scales maximum mana |
| Player Stamina | playerStaminaFactor |
0.25 to 4 | 1 | Scales maximum stamina |
| Frost Resistance Duration | playerBodyHeatFactor |
0.5 to 2 | 1 | How long you last in the cold before hypothermia |
| Diving Time | playerDivingTimeFactor |
0.75 to 2 | 1 | How long you can stay underwater |
| Time in the Shroud | shroudTimeFactor |
0.5 to 2 | 1 | How long you can stay inside the Shroud |
Survival and death
| Setting | Key | Range | Default | What it does |
|---|---|---|---|---|
| Weapon Durability | enableDurability |
true or false | true | false means weapons never break
|
| Starvation Mode | enableStarvingDebuff |
true or false | false | Adds hunger. A starving player loses health until they eat or drink |
| Time until starvation | fromHungerToStarving |
5 to 20 minutes | 10 minutes | How long the hungry state lasts before starving starts. Written in nanoseconds |
| Food Buff Duration | foodBuffDurationFactor |
0.5 to 2 | 1 | Scales how long food buffs last |
| Loot Loss On Death | tombstoneMode |
AddBackpackMaterials, Everything, NoTombstone |
AddBackpackMaterials |
What goes into your tombstone: materials only, everything (Lose All) or nothing (Keep All) |
| Curse Chance | curseModifier |
Easy, Normal, Hard |
Normal |
Shroud curse odds. Easy turns curses off, Hard doubles Normal's chance |
| Required Flame Level for Shroud Removal | flameLevelFogRemoval |
1 to 11 | 11 | The Flame level you need before you can place Flame Altars inside the Shroud to clear it |
Resources, crafting and XP
| Setting | Key | Range | Default | What it does |
|---|---|---|---|---|
| Mining Damage | miningDamageFactor |
0.5 to 2 | 1 | More terraforming and more resources per hit |
| Loot Amount | resourceDropStackAmountFactor |
0.25 to 2 | 1 | Materials per loot stack from chests and enemies |
| Plant Growth Speed | plantGrowthSpeedFactor |
0.25 to 2 | 1 | How fast crops grow |
| Workshop Production Speed | factoryProductionSpeedFactor |
0.25 to 2 | 1 | How fast workshops craft |
| Weapon Upgrade Cost | perkCostFactor |
0.25 to 2 | 1 | Runes needed to upgrade a weapon |
| Equipment Upgrade Recycling Yield | perkUpgradeRecyclingFactor |
0 to 1 | 0.5 | Share of the runes you get back when you salvage an upgraded weapon |
| Combat XP | experienceCombatFactor |
0.25 to 2 | 1 | XP from fighting |
| Mining XP | experienceMiningFactor |
0 to 2 | 1 | XP from mining. 0 turns it off |
| Quest & Exploration XP | experienceExplorationQuestsFactor |
0.25 to 2 | 1 | XP from exploring and quests |
Enemies and bosses
| Setting | Key | Range | Default | What it does |
|---|---|---|---|---|
| Enemy Amount | randomSpawnerAmount |
Few, Normal, Automatic, Many, Extreme |
Automatic |
How many enemies spawn. Many is x2 of Normal, Extreme x3. Automatic scales with the number of players nearby |
| Simultaneous Enemy Attacks | aggroPoolAmount |
Few, Normal, Many, Extreme |
Normal |
How many enemies may attack you at the same time |
| Enemy Damage | enemyDamageFactor |
0.25 to 2.5 | 1 | Damage enemies deal. Not bosses |
| Enemy Health | enemyHealthFactor |
0.25 to 4 | 1 | Enemy health. Not bosses |
| Enemy Stamina | enemyStaminaFactor |
0.5 to 2 | 1 | Higher takes longer to stun. Not bosses |
| Enemy Perception Range | enemyPerceptionRangeFactor |
0.5 to 2 | 1 | How far enemies see and hear you. Not bosses |
| Enemy Attack Frequency | threatBonus |
0.25 to 4 | 1 | How often enemies attack. Not bosses |
| Pacify Enemies | pacifyAllEnemies |
true or false | false | Enemies don't attack until you attack them. Not bosses |
| Boss Damage | bossDamageFactor |
0.2 to 5 | 1 | Damage from boss attacks |
| Boss Health | bossHealthFactor |
0.2 to 4 | 1 | Boss health |
Note: the game's menu and the file use different words for Enemy Amount. The file's Many shows as More in the game, and Extreme shows as Many. Write the file's word, or the server won't start.
World
| Setting | Key | Range | Default | What it does |
|---|---|---|---|---|
| Day Duration | dayTimeDuration |
2 to 60 minutes | 30 minutes | Real length of the day. Written in nanoseconds |
| Night Duration | nightTimeDuration |
2 to 60 minutes | 12 minutes | Real length of the night. Written in nanoseconds |
| Harsh Weather Occurrences | weatherFrequency |
Disabled, Rare, Normal, Often |
Normal |
How often storms and other harsh weather appear |
| Fishing Difficulty | fishingDifficulty |
VeryEasy, Easy, Normal, Hard, VeryHard |
Normal |
How hard fish fight in the fishing minigame |
| Glider Turbulences | enableGliderTurbulences |
true or false | true | false turns off air turbulence while gliding
|
| Taming Startle Repercussion | tamingStartleRepercussion |
KeepProgress, LoseSomeProgress, LoseAllProgress |
LoseSomeProgress |
Taming progress you lose when you scare an animal |
Day, night and hunger are in nanoseconds
dayTimeDuration, nightTimeDuration and fromHungerToStarving are written in nanoseconds. One minute is 60000000000. Writing 30 for a 30 minute day gives you the 2 minute minimum.
| Minutes | Value in the file |
|---|---|
| 2 | 120000000000
|
| 5 | 300000000000
|
| 10 | 600000000000
|
| 12 | 720000000000
|
| 20 | 1200000000000
|
| 30 | 1800000000000
|
| 45 | 2700000000000
|
| 60 | 3600000000000
|
What the server does with a wrong value
We fed the server bad files on purpose. This is what happened:
- A number outside the range is clamped in play without a word. Boss Health 5 plays as 4, a 1 minute day plays as 2 minutes, enemy damage 9 plays as 2.5. The file keeps your wrong number, so it looks like the setting is broken.
- A number in quotes such as
"1.5"is ignored. The server uses the default and writes it back. - A key it doesn't know is dropped from the file.
- A wrong word (a misspelled preset, option or tag) stops the server within 2 seconds. The reason, for example
Failed to parse enum 'WeatherFrequency': Invalid value 'Insane', shows only in the server's console window. Nothing is written to the log file.
Where Keen's readme is wrong
The readme that ships with the server (enshrouded_server_readme.txt, version 1.0.0.0) disagrees with the server in five places. Keen's online settings page has the first four wrong too:
| Readme says | The server does |
|---|---|
The ban list key is bans |
Writes and reads bannedAccounts
|
| Diving Time minimum is 0.5 | Minimum is 0.75. 0.5 plays as 0.75 |
| Boss Health maximum is 5 | Maximum is 4. 5 plays as 4 |
| Enemy Damage maximum is 5 | Maximum is 2.5. 5 plays as 2.5 |
| Required Flame Level runs 0 to 20 | Runs 1 to 11. 0 plays as 1, 20 as 11 |
The readme also contradicts itself on Equipment Upgrade Recycling Yield: its settings list gives 0.1 as the default, while its own sample file and the server use 0.5. A file with 0.1 gives back a fifth of the runes the game normally returns.
Two sliders in the game's own host menu, Durability Scaling and World Reset Interval, have no key on a dedicated server. They can't be set there.
Server settings outside gameSettings
These sit at the top level of the file.
| Key | Default | What it does |
|---|---|---|
name |
Enshrouded Server |
The name players search for in the server list |
saveDirectory |
./savegame |
Where the world save goes |
logDirectory |
./logs |
Where the logs go |
ip |
0.0.0.0 |
The address to listen on. Leave it unless you know why |
queryPort |
15637 |
The port players connect to (UDP) |
slotCount |
16 |
Player slots, 1 to 16 |
tags |
empty | Server list filters, listed below |
voiceChatMode |
Proximity |
Proximity or Global
|
enableVoiceChat |
false |
Voice chat on or off |
enableTextChat |
false |
Text chat on or off |
gameSettingsPreset |
Default |
The difficulty preset, see above |
userGroups |
Admin, Friend, Guest, Visitor | Roles, passwords and permissions |
bannedAccounts |
empty | Banned players, managed from the game's Social tab |
The 19 tags the server accepts: LookingForPlayers, English, German, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Thai, Turkish, Ukrainian, Chinese, Taiwanese, BaseBuilding, Exploration, Roleplay. Any other word stops the server.
Roles, the five permissions and how kicking and banning work are on Enshrouded admin commands and roles.
Changing settings on a Survival Servers server
Open Server Config in the TOOLS row of your server's page in the Command Center. Every world setting on this page, plus the preset, tags and chat settings, is there under the game's own name, with the server's real range, so a clamped value can't be saved. The server name and passwords are set in MODIFY GAME SERVER SETTINGS on your server's page instead.
- While the preset isn't Custom, each row shows the value that preset plays, tagged with the preset's name.
- Change any number and the preset switches to Custom on its own. The other values carry over, so you start from the preset you were on.
- Words are checked before they're saved, so a typo can't stop the server.
- Apply & Restart saves and restarts the server now. Apply saves the file and it takes effect at the next restart. The server reads its settings only when it starts.
The enshrouded_server.json view shows the exact file the server gets.
Questions
- Do new settings work on a world I've already played?
- Yes. The server applies the file every time it starts, so a change takes effect on the next start. Nothing already built is lost.
- How do I make the days longer?
- Set the preset to
Custom, then setdayTimeDurationup to3600000000000(60 minutes). Shorten the night the same way withnightTimeDuration.
- How do I keep my items when I die?
- Set
tombstoneModetoNoTombstoneon Custom, or pick the Relaxed preset, which does it for you.
- How do I turn off the Shroud curse?
- Set
curseModifiertoEasyon Custom. Relaxed does this too.
- Can I have more than 16 players?
- No. Keen's limit is 16 and
slotCountis documented as 1 to 16.
- My server stopped starting after I changed a setting. Why?
- Almost always a wrong word: a misspelled preset, option or tag. Check it against the lists above, spelled exactly as shown. The error only shows in the server's console window.
- My custom numbers do nothing. Why?
- The preset isn't
Custom. See the preset trap at the top of this page.