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Where to Place Mods


Jeff Crockett

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Hello,

I am building my server and have a few questions I hope someone can answer.

1. On previous servers I placed all of my mods in a profile folder (in most cases the /Root/Config folder). Is that also the case here? I have added @CF and @Community_Online_Tools to my server and ensured they are listed in the Mod ID's section as  -mod=@CF;@Community-Online-Tools . I am still not however seeing them as activated. I first placed my mod folders in the root directory (see attachment 1). Following the MOD instructions, I then created a PermissionsFolder, which I placed within the Config folder located in the root directory (See attachment #2). When I startup my server I am not seeing the Community Online Tool options within my keyboard options, which indicates the mods are not working. I made sure my mods were entered correctly into the Mod ID's section utilizing the  -mod=@CF;@Community-Online-Tools commands.

Can anyone help me figure out what I am doing wrong?

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For the mods they will go in the root of the FTP client. By adding the MOD ID to the server panel it should auto install that part for you. The only files you would need to manual add is the custom spawn items or admin data. Here is a guide we made up for installing mods.

To add mods on your DayZ Standalone server you will want to do the following:
 

  1. Switch your servers map type to "Custom" via the Game Server Control panel to enable the "Custom Launch Parameters"
  2. Add the id(s) of the mods to the Mod ID area on the panel
  3. To activate the mods you will want to put -mod= followed by the mod you wish to activate
    1. For example -mod=@example;@mod;@folders
    2. Note: if you have mods with spaces in the name. Add " " around the -mod=@example;@mod;@folders part
      1. Example: "-mod=@example;@mod;@folders"
  4. Optional step (if our Mod Updater does not do this automatically) It is important to note that if the workshop mod comes with a "Keys" folder you will need to add the file contained within that folder to your servers main "Keys" folder in the main file directory if not already there!
  5. Then click on the green "Save Settings and Restart Game Servers" button for the changes to take effect and for the mods to load!
  6. Once the server is fully booted up and shows started (You may need to refresh the page) head to: https://dayzsalauncher.com/#/servercheck and enter your servers ip:port number (change the last port number to an 😎 and click check server. This will add your server to the dayzsa launcher and allow it to show the new mods you have added.


To edit/upload/save/delete files via FTP, use the following method:
 

  1. Stop your server from the panel.
  2. Log in to FTP using WinSCP (a free FTP software) using the connection details found in the "FTP Details" section of the game server control panel. Download link for WinSCP here: http://winscp.net/eng/download.php
  3. Navigate to the directory you wish to upload or edit a file.
  4. After editing/uploading/deleting your files in the proper directories, start your server from the panel.

If you run into any issues with this method please let us know and we can provide you with a price quote to have our staff install these mods for you

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