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Change Starting Specialty points ?


Dylon the Rapper

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I'm looking at this file in /Mods/Player/PlayerDefaults.cs

using System;
using System.Collections.Generic;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Players;
using Eco.Mods.TechTree;
using Eco.Shared.Localization;

    private static SkillModifiedValue CreateSmv(float startValue, ModificationStrategy strategy, Type skillType, LocString benefitsDescription, DynamicValueType valueType)
    {
        var smv = new SkillModifiedValue(startValue, strategy, skillType, benefitsDescription, valueType);
        SkillModifiedValueManager.AddSkillBenefit(skillType, Localizer.DoStr("You"), smv);
        return smv;
    }

 

I'm assuming this method is the one to change the starting skill point value, although I cant seem to access the files its implementing to find the variables such as "startValue, strategy, skillType" ect...

I didn't see any option to change this in the config either. Any advice ?

 

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