Dylon the Rapper 0 Report post Posted September 21, 2020 I'm looking at this file in /Mods/Player/PlayerDefaults.cs using System; using System.Collections.Generic; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Mods.TechTree; using Eco.Shared.Localization; private static SkillModifiedValue CreateSmv(float startValue, ModificationStrategy strategy, Type skillType, LocString benefitsDescription, DynamicValueType valueType) { var smv = new SkillModifiedValue(startValue, strategy, skillType, benefitsDescription, valueType); SkillModifiedValueManager.AddSkillBenefit(skillType, Localizer.DoStr("You"), smv); return smv; } I'm assuming this method is the one to change the starting skill point value, although I cant seem to access the files its implementing to find the variables such as "startValue, strategy, skillType" ect... I didn't see any option to change this in the config either. Any advice ? Quote Share this post Link to post Share on other sites More sharing options...
owlman82 0 Report post Posted February 13, 2021 I am basically trying to find out that same thing. Did you end up finding it, since this post is like 8months old now? Quote Share this post Link to post Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.