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New Project!


Estharos

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I'm working on a new map a 3x3, that's mean 9 grids total and my main concern is the starting field of the player once they enter the server.

 

Map Layout:

 

--     1 Polar Region

--     2 Tundra Region (East and West)

--     2 Temperate Region (East and West)

--     1 Equatorial Region

--     2 Tropical Region (East and West)

--     1 Desert (Low & High)

--     2 Freeport each in those Grid: (0,1) , (0,2) , (1,1) , (1,2) , (2,0) , (2,1) and (2,2)

--     Spawn Region for each starting grid

 

My Goal:

 

What I got in mind is to make the player spawn in 7 different grids, when they start on the server. Grid (0,1) , (0,2) , (1,1) , (1,2) , (2,0) , (2,1) and (2,2). I want to give the ability to the player, to start in the region he wants. If he wants to start in the Equatorial Region then he choose grid (1,1), if he want to start in the Desert Region then he will choose grid (2,2) and so on.

 

Also in the region that they will choose to start in, they will be able to choose from North or South and East or West depending on the grid they are, so 2 freeports in the Starting grids.

 

What's Next:

 

--     in order for them to be able to see all the 7 servers should i set all 7 starting grid as home servers?

 

--     in order for the player to choose a spawn point, you must edit each island by going to the Island Instance and set up each island spawnPointRegionOverride from 0 to 1 (let's say you got 2 freeport). How you set up the grids? I know for a fact that if you set up the 1st freeport to 0 and the 2nd freeport to 1 in the same grid it work but what if you got 2 more freeport in another grid. Should you start over to 0 again, so freeport1 to 0 and freeport2 to 1 for that grid or you set them up to 2 and 3 for those freeport since 0 and 1 is already use in another grid!

 

 

Cheers,

 

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