Glenn093 0 Report post Posted June 6, 2018 Hello!I've got a question; Is there any way to config something that stops the survived days from counting, when there is nobody in the server?This morning I played for just like 2 hours or so with a friend of mine, just a small base etc. We both went offline, and nobody else played untill my friend was going back online, and suddenly there where alot of mutants etc. (Spawns after day 7). But we only played for 2 hours or so...Should I ''stop'' the server and ''start'' it again when we want to play, or can it be configured via FTP or something? I hope you guys understand what I mean xDBest regards, Glenn. Quote Share this post Link to post Share on other sites More sharing options...
Nick 51 Report post Posted June 7, 2018 I was unable to find any information on setting or program that could do this, so if it is such a problem, I would recommend keeping the server offline when you are not playing. Quote Share this post Link to post Share on other sites More sharing options...
rcsmith7 0 Report post Posted June 8, 2018 Looking online, the problem is the Oxide app. If you download the entire server and run it as peer to peer without oxide, it will work as normal. Quote Share this post Link to post Share on other sites More sharing options...
StealthyMartian 64 Report post Posted June 8, 2018 We are looking into getting away from oxide as it was the only way to direct the server to saving to a specific area for the longest time. Now that the new update has come out it should let us direct it without oxide. Quote Share this post Link to post Share on other sites More sharing options...
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