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Server Restart Causing World Loss


Cig

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Every time my server restarts, It takes huge steps back from where we left off.  This is annoying and makes it a bit pointless to host.  When I host a private server from my computer, I do not get these issues.

 

Secondly,

 

Every time I put in my SteamID for Admin in Users.eco it never works correctly.  Also, I would like to add that having to put a return after the string but before the ] makes 0 sense in the land of code...

        "$id": "4",
        "System.String": {
            "$type": "System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",
            "$values": [ "SteamID" ]
        }
},

This should work just fine but doesn't when putting the correct ID in.

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I am also having this issue.  We've lost up to 30 minutes after a restart or crash.  How is it possible to change the save time interval?  (Arc had a feature like this).

 

Thanks!

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There is a save interval setting in the configs you can edit, but the time amount I see lost doesn't add up to what is in the settings.

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I am going to attempt changing the save intervals via the config files to see if this improves this issue.  However, the odd thing that I notice is, the server restart is also not happening when it should.

 

Both my Rust and Eco server through this company both restart at 9:20 pm PST, regardless of the 24 restart I had set for every night at 12:00 am PST. 

 

Due to this happening on both servers, this makes me believe there is an issue with the scripts you all use for these restarts, or you have a time setting incorrect somewhere on your hypervisor if you are using VM's.

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