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Exile.ini


JustJ3ss

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Hey all, Im looking for a fresh exile.ini, My safes do not have the set pin code option on them. I do have it set in my config.cpp for them to lock/unlock/pack etc. I added in Virtual garage and I may have fudged up the part I needed. oops.

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Hey all, Im looking for a fresh exile.ini, My safes do not have the set pin code option on them. I do have it set in my config.cpp for them to lock/unlock/pack etc. I added in Virtual garage and I may have fudged up the part I needed. oops.

 

 

 

[Default]

Version = 12

Number of Inputs = 0

Sanitize Input Value Check = false

Sanitize Output Value Check = false

Prepared Statement Cache = true

Return InsertID = false

Strip = true

Strip Chars Action = STRIP

Strip Chars = \/\|;{}<>\'

Strip Custom Chars = \/\|;{}<>\'

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Account related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[isKnownAccount]

SQL1_1 = SELECT CASE WHEN EXISTS(SELECT uid FROM account WHERE uid = ?) THEN 'true' ELSE 'false' END

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

[createAccount]

SQL1_1 = INSERT INTO account SET uid = ?, name = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[startAccountSession]

SQL1_1 = UPDATE account SET name = ?, last_connect_at = NOW(), total_connections = total_connections + 1 WHERE uid = ?

Number Of Inputs = 2

SQL1_INPUTS = 2,1

 

[endAccountSession]

SQL1_1 = UPDATE account SET last_disconnect_at = NOW() WHERE uid = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[getAccountStats]

SQL1_1 = SELECT score, kills, deaths, clan_id, locker FROM account WHERE uid = ?

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2,3,4,5

 

[addAccountKill]

SQL1_1 = UPDATE account SET kills = kills + 1 WHERE uid = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[addAccountDeath]

SQL1_1 = UPDATE account SET deaths = deaths + 1 WHERE uid = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[getAccountScore]

SQL1_1 = SELECT score FROM account WHERE uid = ?

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

[setAccountScore]

SQL1_1 = UPDATE account SET score = ? WHERE uid = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[modifyAccountScore]

SQL1_1 = UPDATE account SET score = score + ? WHERE uid = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateLocker]

SQL1_1 = UPDATE account SET locker = ? WHERE uid = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[getLocker]

SQL1_1 = SELECT locker FROM account WHERE uid = ?

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Player related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[hasAlivePlayer]

SQL1_1 = SELECT CASE WHEN EXISTS(SELECT account_uid FROM player WHERE account_uid = ? AND damage < 1) THEN 'true' ELSE 'false' END

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

[createPlayer]

SQL1_1 = INSERT INTO player SET account_uid = ?, name = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

Return InsertID = true

 

[insertPlayerHistory]

SQL1_1 = INSERT INTO player_history SET account_uid = ?, name = ?, position_x = ?, position_y = ?, position_z = ?

Number Of Inputs = 5

SQL1_INPUTS = 1,2,3,4,5

 

[deletePlayer]

SQL1_1 = DELETE FROM player WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[loadPlayer]

SQL1_1 = SELECT p.id,

SQL1_2 = p.name,

SQL1_3 = p.account_uid,

SQL1_4 = p.damage,

SQL1_5 = p.hunger,

SQL1_6 = p.thirst,

SQL1_7 = p.alcohol,

SQL1_8 = p.oxygen_remaining,

SQL1_9 = p.bleeding_remaining,

SQL1_10 = p.hitpoints,

SQL1_11 = p.direction,

SQL1_12 = p.position_x,

SQL1_13 = p.position_y,

SQL1_14 = p.position_z,

SQL1_15 = p.assigned_items,

SQL1_16 = p.backpack,

SQL1_17 = p.backpack_items,

SQL1_18 = p.backpack_magazines,

SQL1_19 = p.backpack_weapons,

SQL1_20 = p.current_weapon,

SQL1_21 = p.goggles,

SQL1_22 = p.handgun_items,

SQL1_23 = p.handgun_weapon,

SQL1_24 = p.headgear,

SQL1_25 = p.binocular,

SQL1_26 = p.loaded_magazines,

SQL1_27 = p.primary_weapon,

SQL1_28 = p.primary_weapon_items,

SQL1_29 = p.secondary_weapon,

SQL1_30 = p.secondary_weapon_items,

SQL1_31 = p.uniform,

SQL1_32 = p.uniform_items,

SQL1_33 = p.uniform_magazines,

SQL1_34 = p.uniform_weapons,

SQL1_35 = p.vest,

SQL1_36 = p.vest_items,

SQL1_37 = p.vest_magazines,

SQL1_38 = p.vest_weapons,

SQL1_39 = p.money,

SQL1_40 = a.score,

SQL1_41 = a.kills,

SQL1_42 = a.deaths,

SQL1_43 = c.id,

SQL1_44 = c.name,

SQL1_45 = p.temperature,

SQL1_46 = p.wetness,

SQL1_47 = a.locker

SQL1_48 = FROM player p

SQL1_49 = INNER JOIN account a

SQL1_50 = ON a.uid = p.account_uid

SQL1_51 = LEFT JOIN clan c

SQL1_52 = ON c.id = a.clan_id

SQL1_53 = WHERE p.account_uid = ?

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16-STRING,17,18,19,20-STRING,21-STRING,22,23-STRING,24-STRING,25-STRING,26,27-STRING,28,29-STRING,30,31-STRING,32,33,34,35-STRING,36,37,38,39,40,41,42,43,44-STRING,45,46,47

 

[updatePlayer]

SQL1_1 = UPDATE player SET

SQL1_2 = name = ?,

SQL1_3 = damage  = ?,

SQL1_4 = hunger = ?,

SQL1_5 = thirst = ?,

SQL1_6 = alcohol = ?,

SQL1_7 = oxygen_remaining  = ?,

SQL1_8 = bleeding_remaining = ?,

SQL1_9 = hitpoints = ?,

SQL1_10 = direction = ?,

SQL1_11 = position_x = ?,

SQL1_12 = position_y = ?,

SQL1_13 = position_z = ?,

SQL1_14 = assigned_items = ?,

SQL1_15 = backpack = ?,

SQL1_16 = backpack_items = ?,

SQL1_17 = backpack_magazines = ?,

SQL1_18 = backpack_weapons = ?,

SQL1_19 = current_weapon = ?,

SQL1_20 = goggles = ?,

SQL1_21 = handgun_items = ?,

SQL1_22 = handgun_weapon = ?,

SQL1_23 = headgear = ?,

SQL1_24 = binocular = ?,

SQL1_25 = loaded_magazines = ?,

SQL1_26 = primary_weapon = ?,

SQL1_27 = primary_weapon_items = ?,

SQL1_28 = secondary_weapon = ?,

SQL1_29 = secondary_weapon_items = ?,

SQL1_30 = uniform = ?,

SQL1_31 = uniform_items = ?,

SQL1_32 = uniform_magazines = ?,

SQL1_33 = uniform_weapons = ?,

SQL1_34 = vest = ?,

SQL1_35 = vest_items = ?,

SQL1_36 = vest_magazines = ?,

SQL1_37 = vest_weapons = ?,

SQL1_38 = temperature = ?,

SQL1_39 = wetness = ?

SQL1_40 = WHERE id = ?

Number Of Inputs = 39

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Vehicle related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[insertVehicle]

SQL1_1 = INSERT INTO vehicle SET

SQL1_2 = class = ?,

SQL1_3 = account_uid = ?,

SQL1_4 = is_locked = ?,

SQL1_5 = position_x = ?,

SQL1_6 = position_y = ?,

SQL1_7 = position_z = ?,

SQL1_8 = direction_x = ?,

SQL1_9 = direction_y = ?,

SQL1_10 = direction_z = ?,

SQL1_11 = up_x = ?,

SQL1_12 = up_y = ?,

SQL1_13 = up_z = ?,

SQL1_14 = pin_code = ?

Number of Inputs = 13

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13

Return InsertID = true

 

[deleteVehicle]

SQL1_1 = DELETE FROM vehicle WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[loadVehicleIdPage]

SQL1_1 = SELECT id FROM vehicle WHERE deleted_at IS NULL LIMIT ?,?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

OUTPUT = 1

 

[loadVehicle]

SQL1_1 = SELECT id,class,spawned_at,account_uid,is_locked,fuel,damage,hitpoints,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,vehicle_texture,deleted_at,money FROM vehicle WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21-STRING,22,23,24

 

[loadVehicleContainer]

SQL1_1 = SELECT cargo_container FROM vehicle WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

[updateVehicle]

SQL1_1 = UPDATE vehicle SET

SQL1_2 = is_locked = ?,

SQL1_3 = fuel = ?,

SQL1_4 = damage = ?,

SQL1_5 = hitpoints = ?,

SQL1_6 = position_x = ?,

SQL1_7 = position_y = ?,

SQL1_8 = position_z = ?,

SQL1_9 = direction_x = ?,

SQL1_10 = direction_y = ?,

SQL1_11 = direction_z = ?,

SQL1_12 = up_x = ?,

SQL1_13 = up_y = ?,

SQL1_14 = up_z = ?,

SQL1_15 = cargo_items = ?,

SQL1_16 = cargo_magazines = ?,

SQL1_17 = cargo_weapons = ?,

SQL1_18 = cargo_container = ?,

SQL1_19 = money = ?,

SQL1_20 = last_updated_at = NOW()

SQL1_21 = WHERE id = ?

Number of Inputs = 19

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19

 

[updateVehicleSkin]

SQL1_1 = UPDATE vehicle SET vehicle_texture = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[vehicleSetPinCode]

SQL1_1 = UPDATE vehicle SET pin_code = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Construction related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[insertConstruction]

SQL1_1 = INSERT INTO construction SET

SQL1_2 = class = ?,

SQL1_3 = account_uid = ?,

SQL1_4 = position_x = ?,

SQL1_5 = position_y = ?,

SQL1_6 = position_z = ?,

SQL1_7 = direction_x = ?,

SQL1_8 = direction_y = ?,

SQL1_9 = direction_z = ?,

SQL1_10 = up_x = ?,

SQL1_11 = up_y = ?,

SQL1_12 = up_z = ?,

SQL1_13 = territory_id = $CUSTOM_1$

Number of Inputs = 11

Number of Custom Inputs = 1

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11

Return InsertID = true

 

[deleteConstruction]

SQL1_1 = DELETE FROM construction WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[loadConstructionIdPage]

SQL1_1 = SELECT id FROM construction WHERE deleted_at IS NULL LIMIT ?,?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

OUTPUT = 1

 

[loadConstruction]

SQL1_1 = SELECT id,class,account_uid,spawned_at,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,is_locked,pin_code,territory_id,deleted_at,damage FROM construction WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2-STRING,3-STRING,4-STRING,5,6,7,8,9,10,11,12,13,14,15-STRING,16,17,18

 

[countConstruction]

SQL1_1 = SELECT COUNT(*) FROM construction

Number Of Inputs = 0

OUTPUT = 1

 

[constructionSetPinCode]

SQL1_1 = UPDATE construction SET pin_code= ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[upgradeObject]

SQL1_1 = UPDATE construction SET class = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[addDoorLock]

SQL1_1 = UPDATE construction SET pin_code = ?, is_locked = -1, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateLock]

SQL1_1 = UPDATE construction SET is_locked = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateConstructionTerritoryIDs]

SQL1_1 = UPDATE construction SET territory_id = ? WHERE id IN(?)

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateDamage]

SQL1_1 = UPDATE construction SET damage = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Containers related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[insertContainer]

SQL1_1 = INSERT INTO container SET

SQL1_2 = class = ?,

SQL1_3 = account_uid = ?,

SQL1_4 = position_x = ?,

SQL1_5 = position_y = ?,

SQL1_6 = position_z = ?,

SQL1_7 = direction_x = ?,

SQL1_8 = direction_y = ?,

SQL1_9 = direction_z = ?,

SQL1_10 = up_x = ?,

SQL1_11 = up_y = ?,

SQL1_12 = up_z = ?,

SQL1_13 = cargo_items = ?,

SQL1_14 = cargo_magazines = ?,

SQL1_15 = cargo_weapons = ?,

SQL1_16 = cargo_container = ?,

SQL1_17 = money = ?,

SQL1_18 = pin_code = ?,

SQL1_19 = territory_id = $CUSTOM_1$

Number of Inputs = 17

Number of Custom Inputs = 1

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17

Return InsertID = true

 

[deleteContainer]

SQL1_1 = DELETE FROM container WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[loadContainerIdPage]

SQL1_1 = SELECT id FROM container WHERE deleted_at IS NULL LIMIT ?,?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

OUTPUT = 1

 

[loadContainer]

SQL1_1 = SELECT id,class,account_uid,is_locked,position_x,position_y,position_z,direction_x,direction_y,direction_z,up_x,up_y,up_z,cargo_items,cargo_magazines,cargo_weapons,pin_code,territory_id,abandoned,deleted_at,money FROM container WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9,10,11,12,13,14,15,16,17-STRING,18,19-STRING,20,21

 

[loadContainerCargo]

SQL1_1 = SELECT cargo_container FROM container WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

[updateContainer]

SQL1_1 = UPDATE container SET

SQL1_2 = is_locked = ?,

SQL1_3 = position_x = ?,

SQL1_4 = position_y = ?,

SQL1_5 = position_z = ?,

SQL1_6 = direction_x = ?,

SQL1_7 = direction_y = ?,

SQL1_8 = direction_z = ?,

SQL1_9 = up_x = ?,

SQL1_10 = up_y = ?,

SQL1_11 = up_z = ?,

SQL1_12 = cargo_items = ?,

SQL1_13 = cargo_magazines = ?,

SQL1_14 = cargo_weapons = ?,

SQL1_15 = cargo_container = ?,

SQL1_16 = territory_id = $CUSTOM_1$,

SQL1_17 = money = ?,

SQL1_18 = last_updated_at = NOW()

SQL1_19 = WHERE id = ?

Number of Inputs = 16

Number of Custom Inputs = 1

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16

 

[containerSetPinCode]

SQL1_1 = UPDATE container SET pin_code= ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateContainerTerritoryIDs]

SQL1_1 = UPDATE container SET territory_id = ? WHERE id IN(?)

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Clan related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[createClan]

SQL1_1 = INSERT INTO clan SET leader_uid = ?, name = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

Return InsertID = true

 

[setAccountClanLink]

SQL1_1 = UPDATE account SET clan_id = ? WHERE uid = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[unLinkClanLink]

SQL1_1 = UPDATE account SET clan_id = NULL WHERE uid = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[updateClanLeader]

SQL1_1 = UPDATE clan SET leader_uid = ? WHERE id = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[deleteClan]

SQL1_1 = DELETE FROM clan WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[loadClansIdPage]

SQL1_1 = SELECT id FROM clan LIMIT ?,?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

OUTPUT = 1

 

[getClanInfo]

SQL1_1 = SELECT name,leader_uid FROM clan WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1-STRING,2-STRING

 

[getClanMembers]

SQL1_1 = SELECT uid,name FROM account WHERE clan_id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1-STRING,2-STRING

 

[getClanMarkers]

SQL1_1 = SELECT id,markerType,positionArr,color,icon,iconSize,label,labelSize FROM clan_map_marker WHERE clan_id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2,3,4,5-STRING,6,7-STRING,8

 

[addMarker]

SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 0, positionArr = ?, color = ?, icon = ?, iconSize = ?, label = ?, labelSize = ?

Number Of Inputs = 7

SQL1_INPUTS = 1,2,3,4,5,6,7

Return InsertID = true

 

[addPoly]

SQL1_1 = INSERT INTO clan_map_marker SET clan_id = ?, markerType = 1, positionArr = ?, color = ?

Number Of Inputs = 3

SQL1_INPUTS = 1,2,3

Return InsertID = true

 

[deleteMarker]

SQL1_1 = DELETE FROM clan_map_marker WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Territory related queries

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[createTerritory]

SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid =$CUSTOM_1$ , build_rights = ? , moderators = ?

Number Of Inputs = 11

Number Of Custom Inputs = 1

SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11

Return InsertID = true

 

[loadTerriotryIdPage]

SQL1_1 = SELECT id FROM territory WHERE deleted_at IS NULL LIMIT ?,?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

OUTPUT = 1

 

[loadTerritory]

SQL1_1 = SET @connector = ?;

SQL2_1 = SELECT id,owner_uid,name,position_x,position_y,position_z,radius, level,flag_texture,flag_stolen,flag_stolen_by_uid,last_paid_at,build_rights,moderators,deleted_at,(SELECT COUNT(*)FROM construction c WHERE c.territory_id = @connector) FROM territory WHERE id = @connector

Number Of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1,2-STRING,3-STRING,4,5,6,7,8,9-STRING,10,11-STRING,12-DateTime_ISO8601,13,14,15,16

 

[setTerritoryLevel]

SQL1_1 = UPDATE territory SET level = ? WHERE id = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[setTerritorySize]

SQL1_1 = UPDATE territory SET radius = ? WHERE id = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateTerritoryBuildRights]

SQL1_1 = UPDATE territory SET build_rights = ? WHERE id = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[updateTerritoryModerators]

SQL1_1 = UPDATE territory SET moderators = ? WHERE id = ?

Number Of Inputs = 2

SQL1_INPUTS = 1,2

 

[maintainTerritory]

SQL1_1 = UPDATE territory SET last_paid_at = NOW(),xm8_protectionmoney_notified = 0 WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[deleteTerritory]

SQL1_1 = DELETE FROM territory WHERE id = ?

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[flagStolen]

SQL1_1 = UPDATE territory SET flag_stolen = 1, flag_stolen_by_uid = ?, flag_stolen_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[flagRestore]

SQL1_1 = UPDATE territory SET flag_stolen = 0, flag_stolen_by_uid = NULL, flag_stolen_at = NULL WHERE id = ?

Number of Inputs = 1

SQL1_INPUTS = 1

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Garbage Collector

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

; Marks for deletion containers outside territories that were not accessed within ? days

[markDeleteOldContainers]

SQL1_1 = UPDATE container SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Removes containers outside territories that were not accessed within ? days

[deleteOldContainers]

SQL1_1 = DELETE FROM container WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Marks contructions outside territories deleted after ? days

[markDeleteOldConstructions]

SQL1_1 = UPDATE construction SET deleted_at = NOW() WHERE spawned_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL AND deleted_at IS NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Removes contructions outside territories after ? days

[deleteOldConstructions]

SQL1_1 = DELETE FROM construction WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND territory_id IS NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Marks for deletion vehicles that were not used within ? days

[markDeleteOldVehicles]

SQL1_1 = UPDATE vehicle SET deleted_at = NOW() WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Removes vehicles that were not used within ? days

[deleteOldVehicles]

SQL1_1 = DELETE FROM vehicle WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY)

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Marks territories (and all containers/constructions) that were not paid within ? days as deleted

[markDeleteUnpaidTerritories]

SQL1_1 = UPDATE territory SET deleted_at = NOW() WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND deleted_at IS NULL

SQl2_1 = UPDATE construction SET deleted_at = (SELECT deleted_at FROM territory WHERE territory.id = construction.territory_id AND territory.deleted_at IS NOT NULL) WHERE construction.territory_id IS NOT NULL

SQL3_1 = UPDATE container SET deleted_at = (SELECT deleted_at FROM territory WHERE territory.id = container.territory_id AND territory.deleted_at IS NOT NULL) WHERE container.territory_id IS NOT NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Removes territories (and all containers/constructions) that were not paid within ? days

[deleteUnpaidTerritories]

SQL1_1 = DELETE FROM territory WHERE deleted_at < DATE_SUB(NOW(), INTERVAL ? DAY)

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[addAbandonedSafes]

SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE last_updated_at < DATE_SUB(NOW(), INTERVAL ? DAY) AND class = "Exile_Container_Safe" AND territory_id IS NULL

Number Of Inputs = 1

SQL1_INPUTS = 1

 

[deleteBaseFlagStolen]

SQL1_1 = DELETE FROM territory WHERE flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)

Number Of Inputs = 1

SQL1_INPUTS = 1

 

; Unlock doors and mark safes as abandoned if flag stolen for X days

[setAbandonedUnlocked]

SQL1_1 = UPDATE container SET abandoned = NOW(), pin_code = '0000' WHERE (SELECT flag_stolen_at FROM territory WHERE territory.id = container.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY));

SQL2_1 = UPDATE construction SET pin_code = '0000' WHERE (SELECT flag_stolen_at FROM territory WHERE territory.id = construction.territory_id AND territory.flag_stolen_at < DATE_SUB(NOW(), INTERVAL ? DAY)) AND pin_code != '000000'

Number Of Inputs = 1

SQL1_INPUTS = 1

SQL2_INPUTS = 1

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Moneh moneh moneh

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[setPlayerMoney]

SQL1_1 = UPDATE player SET money = ? WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[getPlayerMoney]

SQL1_1 = SELECT money FROM player WHERE id = ?

Number of Inputs = 1

SQL1_INPUTS = 1

OUTPUT = 1

 

[setContainerMoney]

SQL1_1 = UPDATE container SET money = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

[setVehicleMoney]

SQL1_1 = UPDATE vehicle SET money = ?, last_updated_at = NOW() WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;    XM8

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

[getAllNotifTerritory]

SQL1_1 = SELECT id FROM territory WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ? - 1 DAY) and xm8_protectionmoney_notified = 0

Number of Inputs = 1

SQL1_INPUTS = 1

 

[setTerritoryNotified]

SQL1_1 = UPDATE territory SET xm8_protectionmoney_notified = ? WHERE id = ?

Number of Inputs = 2

SQL1_INPUTS = 1,2

 

 

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