jestersuave 0 Report post Posted August 27, 2017 Is it possible to run a cluster with each map having different mods? For example, since the Island map cannot currently transfer Griffins, it would seem beneficial to only load a mod like Breedable Griffins to the Ragnarok map in the cluster. If it IS possible, how complex can you make it? Can you run one cluster server with Primitive + Total Conversion and another with Vanilla? Quote Share this post Link to post Share on other sites More sharing options...
Peatross 2 Report post Posted August 28, 2017 Yes, this needs to be set up through your custom launch parameters. If you send in a ticket with the mods you want, we can set up the correct launch parameters for you Quote Share this post Link to post Share on other sites More sharing options...
StevenMacchia 11 Report post Posted August 30, 2017 Like Peatross said, you will have to just set up custom launch parameters with the ?GameModIDs=xxxxxxxxx,xxxxxxxxxxxxxx,xxxxxxxxxx line inside of it being different then the main servers. Quote Share this post Link to post Share on other sites More sharing options...
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