bdcox42 3 Report post Posted August 9, 2017 These settings go into your game.ini These are settings for specific resource HARVESTING/gathering. I stress harvesting/gathering, because these values shouldn't affect crafting. I have not fleshed out what each value actually relates to as some are not very self explanatory. Also there may be repeats, as I've pulled these from different locations in an effort to just provide the groundwork for you to read through them and pick out the ones you'd like to utilize in your own configs. As I work through testing them then I will update this thread, and I think it would beneficial if other people did the same. I will keep this updated as often as I can as I learn what each value correlates to. Of course I'll probably only be providing explanations for the one's that aren't abundantly clear. We all know that stone correlates to....stone. Finally, I take no credit for this list. I pulled it from a steam discussion thread. [/script/dnl.shootergamemode]HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1)HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1)HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1)HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1)HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1)HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1)HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_AdvancedMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Bonepowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_ChaosMagicPower_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Charcoal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Coin_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Copper_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CopperIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Crystal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_CrystalPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlame_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_DarkFlamePowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_EarthCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Darkness_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Element_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Feather_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_FireCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_GoldenFleece_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Hide_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_IceCake_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Ink_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Iron_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_LightCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Lime_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Dark_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Earth_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Fire_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Light_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Water_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicCore_Wind_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MagicFlowingLight_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Metal_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_MetalIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_QuartzSand_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Silver_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SilverIngot_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Stone_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Sulphur_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_SulphurPowder_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Thatch_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WaterCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_WindCore_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemResource_Wood_C",Multiplier=1) HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_Grass_C",Multiplier=1) Pat 1 Quote Share this post Link to post Share on other sites More sharing options...
DeezGames 28 Report post Posted August 9, 2017 Oh please just tell me that this one is Magic Shards... HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1) The struggle is real! Quote Share this post Link to post Share on other sites More sharing options...
bdcox42 3 Report post Posted August 16, 2017 Haha, sorry for not getting back sooner. I do indeed believe this is the case, and am about to test! Quote Share this post Link to post Share on other sites More sharing options...
bdcox42 3 Report post Posted August 16, 2017 Confirmed HarvestResourceItemAmountClassMultipliers=(ClassName="DAL_PrimalItemConsumable_MagicFruit_C",Multiplier=1) Is magic shards...I set mine to 4, on top of my entire server being 4x already because let's be honest. We all hate gathering magic shards hah Pat 1 Quote Share this post Link to post Share on other sites More sharing options...
DeezGames 28 Report post Posted August 16, 2017 You are a gentleman and a scholar good sir. Thank you from everyone that plays Dark & Light, you have made all of our days brighter with the light of your kindness! - snicker - For reals though, the shard game is real! Thanks man! Quote Share this post Link to post Share on other sites More sharing options...
GunRunneR 0 Report post Posted September 19, 2017 bdcox42,This is a very awesome find indeed! I was wondering, have you run across or has anyone found similiar code for dealing with structure hit points and resist.? Right now the devs have structure hitpoint and structure resist tied to individual structure types, meaning is we use the omni structure resist multiplier line to say, make manor easier to break, it has a dramatic change to the structure types below it. If we could tweak the individual structure resists and or hitpoints, we could then provide balance, as it doesnt seem to be high on the devs "to do" list. Any help by anyone would be greatly appreciated. Quote Share this post Link to post Share on other sites More sharing options...
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