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Friendly Fire setting change


bdcox42

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Hi,

 

I have a server setup for PvE. However, when my fellow house mate swings a weapon it builds up my constitution (torpor). I'd like to turn this off so that in no way shape or form I can be affected by friendly fire.

 

What setting should I add (and to where) for this to go into effect.

 

Thanks

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Perhaps, it does read when I hit esc in game "Pve, Friendly Fire" so I figured it was a setting. I would assume friendly fire to be damage though so perhaps it is a bug!

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Currently, the PvP / PvE setting is not functioning properly, and does not prevent PvP on servers.

As such, clanmates still receive torpor damage from attacks, and those not in your clan will still receive physical damage, as per the PvP rules for the base game. This PvP / PvE issue was supposed to have been addressed in a hotfix prior to the big patch, but seems to still be broken on the developers end of things, so we will likely see this addressed fairly soon, as this is a hugely game altering condition.

Time will tell, but I suggest adding the PvE rules for your server in your servers MotD for those connecting from outside of your personal group.

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Thanks for the response DG, 

 

I wonder if this article would be relevant considering the similiarties in the configs?

 

https://steamcommunity.com/app/346110/discussions/0/520518053431417973/

 

Specifically adding "bPvEDisableFriendlyFire=true" in the game.ini

 

I'll probably give it a shot as currently the server is only open to myself and my brother, so no worries about affecting a user base as of yet.

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  • 2 weeks later...

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