ShadowOTW 0 Report post Posted July 3, 2017 WAI Version 2.2.0 (Latest on GitHub as of posting)World: ChernarusMods: @Epoch1061Installed add-ons InfinStar, Map Edit and AdditionCustom loot files No Problem description Wicked AI Mission will spawn, but any other Custom Spawn does not appear to work, despite numerous tries and attempts to fix it. What I have tried so far- In config file: static_missions = false; // use static mission file custom_per_world = true; // use a custom mission file per world and reverted from either one true/false, to both true, to both false and have made this change several times- Starting with both clean dayz_server.pbo and DayZ_Epoch_11.Chernarus- Tried both with admin plugin and with a clean server. The RPT shows WAI Missions starting, and I can confirm in-game they are, but for some reason no other AI will spawn. I see a missing ';' at line 247 of the same file this in the RPT as well, but for the life of me cant see where I missed the expression. I attempted to attach the Customsetting.Sqf but the forum will not let me.... Quote Share this post Link to post Share on other sites More sharing options...
Overlord 42 Report post Posted July 3, 2017 WAI Version 2.2.0 (Latest on GitHub as of posting) World: Chernarus Mods: @Epoch1061 Installed add-ons InfinStar, Map Edit and Addition Custom loot files No Problem description Wicked AI Mission will spawn, but any other Custom Spawn does not appear to work, despite numerous tries and attempts to fix it. What I have tried so far - In config file: static_missions = false; // use static mission file custom_per_world = true; // use a custom mission file per world and reverted from either one true/false, to both true, to both false and have made this change several times - Starting with both clean dayz_server.pbo and DayZ_Epoch_11.Chernarus - Tried both with admin plugin and with a clean server. The RPT shows WAI Missions starting, and I can confirm in-game they are, but for some reason no other AI will spawn. I see a missing ';' at line 247 of the same file this in the RPT as well, but for the life of me cant see where I missed the expression. I attempted to attach the Customsetting.Sqf but the forum will not let me.... Can you post the RPT so we can see what is going on? I am running WAI on 2 Overpoch servers and it is running fine for me. Quote Share this post Link to post Share on other sites More sharing options...
ShadowOTW 0 Report post Posted July 3, 2017 Here is a truncated and condensed portion of the RPT. The space between the comments are there in the full report as well.: 19:31:27 "WAI: Custom Config File Loaded" 19:31:27 "WAI: AI Config File Loaded" 19:31:27 Error in expression < [ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error position: <[ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error Missing ; 19:31:27 File z\addons\dayz_server\WAI\customsettings.sqf, line 247 19:31:27 Error in expression < [ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error position: <[ [1082.2109,2480.5906,500], [0,0,> 19:31:27 Error Missing ; 19:31:27 File z\addons\dayz_server\WAI\customsettings.sqf, line 247 19:31:27 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [4307.9,8558.91,0] with 6 items." 19:31:27 "WAI: Initialising missions" 19:31:27 "WAI: AI Monitor Started" THEN LATER IN THE RPT I SEE THIS: 19:45:38 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [1632.06,5365.8,0]" 19:45:38 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:39 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:39 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:39 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:40 "WAI: Spawned a group of 3 AI (Bandit) at [1632.06,5365.8,0]" 19:45:40 "WAI: Spawned in 2 M2StaticMG" 19:45:54 "WAI: [Mission:[bandit] Ural Attack]: Starting... [6068.9,9001.7,0]" 19:45:54 "WAI: Spawned a group of 2 AI (Hero) at [6068.9,9001.7,0]" 19:45:55 "WAI: Spawned a group of 2 AI (Hero) at [6068.9,9001.7,0]" 19:45:55 "WAI: Spawned a group of 2 AI (Hero) at [6068.9,9001.7,0]" 19:46:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.408997.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'! 19:46:08 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Dalibor Klima"," IN ","M2StaticMG"] 19:46:08 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Roman Kozel"," IN ","M2StaticMG"] 19:46:11 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 19:46:20 ["z\addons\dayz_server\system\scheduler So, the missions are in the RPT, but nothing else. Ill post my complete sqf next. Quote Share this post Link to post Share on other sites More sharing options...
ShadowOTW 0 Report post Posted July 3, 2017 Here is the file I use in the "CUSTOMSETTINGS", "CHERNARUS" AND "DEFAULT" ================================================================ if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [6635.3984,14262.761,0.001], //Sector FNG Group 1 25, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [6466.3984,14173.761,0.001], //Sector FNG Group 2 20, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6668.1357,14121.218,0.001], //Sector FNG Group 3 25, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 18, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6970.9785,2640.334,0.001], //Cherno Group 1 6, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6566.5137,2412.969,0.001], //Electro Group 1 6, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [13605.938,2882.2512,0.001], //Skalisti Group 1 8, //Number Of units "hard", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [4760.895,10160.055,0.001], //NWAF Group 1 3, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [4607.541,9625.1084,0.001], //NWAF Group 2 4, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [5222.3984,9780.6406,0.001], //NWAF Group 3 3, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [4763.522,10760.788,0.001], //NWAF Group 4 5, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; [ [6894.6455,11438.785,0.001], //Devils Castle Group 1 10, //Number Of units "Random", //Skill level easy, medium, hard, extreme, Random) "Random", //Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, //Number of magazines "Random", //Backpack classname, use "Random" or classname here "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. "Bandit" //AI Type, Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [ [1082.2109,2480.5906,500], // Kamenka Checkpoint [0,0,0], // Starting position of the heli 250, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [11789.232,12591.821,500], // NEAF Refugee Camp Paraunit 1 [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [11789.232,12591.821,500], // NEAF Refugee Camp Paraunit 2 [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 4, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [8351.7178,3045.572,500], // Prig Military Checkpoint Paraunit 1 [0,0,0], // Starting position of the heli 200, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 6, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [13727.86,2891.5745,500], // Skalisti Castle Paraunit 1 [0,0,0], // Starting position of the heli 200, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 12, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [13727.86,2891.5745,500], // Skalisti Castle Paraunit 2 [0,0,0], // Starting position of the heli 100, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [6753.5078,14281.563,500], // Sector FNG Paraunit 1 [4422.165,10302.33,500], // Starting position of the heli 250, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 15, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [6660.3984,14177.261,500], // Sector FNG Paraunit 2 [4422.165,10302.33,500], // Starting position of the heli 350, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [6660.3984,14177.261,500], // Sector FNG Paraunit 3 [4422.165,10302.33,500], // Starting position of the heli 350, // Radius from drop position a player has to be to spawn chopper "CH_47F_EP1_DZE", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "hard", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 8, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] diag_log format["WAI: Static mission for %1 loaded", missionName]; }; Quote Share this post Link to post Share on other sites More sharing options...
Overlord 42 Report post Posted July 3, 2017 Did you download your copy from here https://epochmod.com/forum/topic/43666-wicked-ai-220-updated-for-overpoch-106/? There is a link for epoch 1.0.6+ and one for Overpoch 1.0.6+. Look down at 4. Changed "ParachuteEast" to "ParachuteWest" in heli_para.sqf because of "killing a hacker" errors in the RPT. You do not have a starting position set for your heli. It is located under the position the units will be dropped. You have the first 7 paradrops without a start position. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli I also noticed at the bottom of your config file ] diag_log format["WAI: Static mission for %1 loaded", missionName]; }; shouldn't it be ] spawn heli_para; diag_log format["WAI: Static mission for %1 loaded", missionName]; }; Quote Share this post Link to post Share on other sites More sharing options...
ShadowOTW 0 Report post Posted July 4, 2017 Thanks for the response. I used the proper file for the WAI, and used the 0,0,0 starting position on another Epoch server I had a long time ago. I have just changed the East to West, and added the spawn heli_para and new starting coordinates to the file. Ill be ready for a test in a few to see if anything changed. Thanks again for your feedback! Quote Share this post Link to post Share on other sites More sharing options...
ShadowOTW 0 Report post Posted July 4, 2017 Nope, the para units still dont spawn. Quote Share this post Link to post Share on other sites More sharing options...
Andyq 1 Report post Posted July 6, 2017 I using wai on 1061 epoch without any issue. You sure the files you downloaded are not for overpoch? Can you paste the download link? I will compare it with files from my server. I just downloaded the files and uploaded in to server without any changes. Quote Share this post Link to post Share on other sites More sharing options...
ShadowOTW 0 Report post Posted July 15, 2017 https://github.com/f3cuk/WICKED-AI Quote Share this post Link to post Share on other sites More sharing options...
-AKA-Punisher 0 Report post Posted July 16, 2017 shadow whats your ts ill jump in and see if we can figure things out . Quote Share this post Link to post Share on other sites More sharing options...
StealthyMartian 64 Report post Posted July 25, 2017 There has been some weird issues lately with WAI. if you still have issues with it please submit a ticket and I will look into what may be causing it. Quote Share this post Link to post Share on other sites More sharing options...
-AKA-Punisher 0 Report post Posted August 15, 2017 i have WAI, DZMS, and DZAI running on our overpoch server , i have para spawns working in certain locations when a player enters and area , things seem fine for the moment , if i can help let me know Quote Share this post Link to post Share on other sites More sharing options...
ShadowOTW 0 Report post Posted September 13, 2017 Well, it's been a bit, and I can say this about WAI: Once, and once only last week, the AI spawned in multiple various locations as set-up, and the complete 4 groups spawned as well into a certain area on my map. The Heli patrols NEVER spawn. I checked the RPT, and nothing was different...go figure. lol! Ill submit a ticket as requested...thanks. Quote Share this post Link to post Share on other sites More sharing options...
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