tbsthug 1 Report post Posted August 3, 2016 I have a Tanoa Server. How do you remove player markers. I tried to up the difficulty to regular and that did not work. Veteran took away 3rd person. Quote Share this post Link to post Share on other sites More sharing options...
Klaximaxi 0 Report post Posted August 5, 2016 If im correct you need a script that you can post likely find on google that you put somewhere in a folder and that alone Remove Players POS on Map Google it Quote Share this post Link to post Share on other sites More sharing options...
Crado 2 Report post Posted August 18, 2016 I have a Tanoa Server. How do you remove player markers. I tried to up the difficulty to regular and that did not work. Veteran took away 3rd person. Do you mean the markers of other players when you spotted another player? Quote Share this post Link to post Share on other sites More sharing options...
williamv1999 0 Report post Posted August 29, 2016 What i Have noticed is the server cfg is all wrong from the game panel for using the Exile mod. Exile uses its own settings. If you use the setting from the game panel setup, you will get mine markers, player markers, and AI markers when spotted, and Everyone can see the,.. This is an major issue with the game panel. Basically you have to setup all this manually, and never, ever hit that green save and restart server button again. It will overwrite alot of file that you need to change for Exile. Below is the server.cfg for the Admin folder. server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "CHANGEME Exile Altis - (1.0.0) SurvivalServers.com TESTING IN PROGRESS"; // The name of the server that shall be displayed in the public server list password = "CHANGEME or Leave empty"; // Password for joining, eg connecting to the server passwordAdmin = "CHANGEME"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP = ""; // No longer reporting due to Steam update logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called requiredBuild = 131969; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"sqf"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"html"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // STEAM SETTINGS steamport = 2803; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "", "", "", "", "", "", "TESTING IN PROGRESS", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers = 200; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 200; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system requiredSecureId = 2; // Steam settings required // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE class Missions { class Mission { template = Exile.Altis; difficulty = "ExileRegular"; // change this for other difficulty settings, regular, expert is valid }; }; Pretty much copy and paste into Notepadd ++, and edit , save as server.cfg and upload to your Admin folder. Quote Share this post Link to post Share on other sites More sharing options...
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