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Updating Server Mods


russel204

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How do I go about updating the mods that I'm using on my server?

 

I can log in from my profile but when my wife tries to log in from her steam on the same computer it tells me to ensure that all mods are up to date?

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Mod / map / total conversion updates are automatic on restart / start.

 

If you are having complaints client side then keep joining, on slow internet it could take 10-20 times to join so that all of the mod content downloads successfully.

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Mod / map / total conversion updates are automatic on restart / start.

 

If you are having complaints client side then keep joining, on slow internet it could take 10-20 times to join so that all of the mod content downloads successfully.

Its the same PC and my account logs in just fine. But when i switch to my wife's account (She actually owns ark as well we are just building her a new PC atm so she's on mine until the parts come in) it gives me an error saying that the mods need to be updated. A clipping of the error is attached.

post-3155-0-09188100-1454725286_thumb.jpg

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Ryan, 

 

That isn't necessary. You can join one time, and just wait until they finish even If it says they are timing out, they will still be connected and downloading them. You can see it in the bottom right corner of the game. 

 

Once that goes away, then they can join again. It should go through smoothly after the copying of mod data to directory one last time.

 

 

Also as far as updating them, I find the safest way to do them, is to Stop the server, Delete the Mod Folder and .Mod File associated with that mod, then do update and restart and let it reinstall the most current version of the mod so it doesn't have any issues. But yes it should update on restart. But I have found that deleting and letting it to a fresh install of it, has given far less issues.  As well If it says Mod Mismatch, that means the Mod has either been updated and needs another update on the server side, or it is no longer compatible and supported.

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Also as far as updating them, I find the safest way to do them, is to Stop the server, Delete the Mod Folder and .Mod File associated with that mod, then do update and restart and let it reinstall the most current version of the mod so it doesn't have any issues. But yes it should update on restart. But I have found that deleting and letting it to a fresh install of it, has given far less issues.  As well If it says Mod Mismatch, that means the Mod has either been updated and needs another update on the server side, or it is no longer compatible and supported.

 

** This is not our recommended procedure, so do so at your own risk **

 

What we recommend is to keep restarting the server until the issue is fixed. The restarting procedure will re-download the mods.

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God I hope just keep trying works and let it download. I have been trying for hours to fix this even deleteing all the mods and removing them all and just going with my Valhalla map only with same results.

 

I just redid all the mods and will try the keep trying 15-20 times. My players keep texting me lol.

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Sooo we no longer need to delete them through FTP and re-download to update mods? ;p

 

 

I really hope that's what you mean. 

 

I mean, is just restarting the server updates the mods?

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God I hope just keep trying works and let it download. I have been trying for hours to fix this even deleteing all the mods and removing them all and just going with my Valhalla map only with same results.

 

I just redid all the mods and will try the keep trying 15-20 times. My players keep texting me lol.

 

It's probably something else. Please open up a support ticket or let me know your game server ID and I'll check.

 

 

Sooo we no longer need to delete them through FTP and re-download to update mods? ;p

 

 

I really hope that's what you mean. 

 

I mean, is just restarting the server updates the mods?

 
You've never had to do this actually. At server start/restart the server will automatically re-download and unpack every single mod. I know it sounds inefficient, but that's literally the only way to do it (Steam workshop is in it's infancy stage of being a reliable, automatable server-side product). So it's essentially mimicking directly the process of uploading an entire mod directory and .mod file to your server via FTP. To do a complete reinstall / wipe, you would simply just wipe all of the files/folders from /ShooterGame/Content/Mods/ without any need for uploading from FTP.
 
It appears that somehow the grabbing of files from Workshop -> downloading -> unpacking method is sometimes corrupted. This issue is prevalent with ARK client side as well, they even have a mention to that in their FAQ on their forums. Fun fact: we actually use the same C# code and built an executable off of code given to us from the server developer team at ARK to process our mod unpacking. So the logic/process is exactly the same as the client-side version.
 
I think when you are dealing with heavy disk i/o without proper verification (as it unpacks without verification) there is really no "check" to balance this out. If the disk i/o freezes up on the server and the unpacker executable crashes out (likewise with the client game itself) the mod unpack could be corrupted and lead to bad mod files causing wonky issues like this. Just one of possibly many imperfections with this process.
 
Sorry to get technical, but as you can see it's quite a difficult process to debug and following the aforementioned steps seems the best way to force it to work apart from any client-side issues that may be unrelated to the server mod files.

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