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ARK: Survival Evolved Patch Notes [v231.6]


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Patch Notes:

All official ARK patch notes will be updated here, please subscribe to this thread for email or forum notifications on hotfixes/patches from the ARK Development team.

You can see the official patch notes here: http://steamcommunity.com/app/346110/discussions/0/594820656447032287/

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  • 3 weeks later...
Current Version: v231.6
* Fixed issues with boarding Procoptodon Pouch through walls, or being pushed through walls while on it (or any passenger seat).
 
v231.5
* Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level. 
 
v231.4
* More Tamed Dino balancing adjustments:
+35% Dino Harvesting Rate
2.2x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
1.5x Non-Bullet Projectile Damage vs Flyers
-30% HP decrease to Tamed Flyers/Quetz
-20k Tamed base HP on Giganotosaurus
+25% Direwolf Tamed HP

* Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoTurretDamageMultiplier=1.0
 
v231.3
* Further Dino Balance Adjustments:
+67% Tamed Melee Health Per Level Increase
+33% Tamed Melee Damage Per Level Increase
+20% Affinity Boost Increase Health/Damage Tamed Dinos
+33% HP increase to Tamed Flyers/Quetz
+Remove Flyer Projectile Damage Multiplier 
-60% Turrets Damage vs Dinos
 
v231.2
* Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work 
 
v231.1
* Fixed various potential server loading crashes
* Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
* 50% less explosive damage to dinos, 20% less player melee damage
* Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0
 
v231.0
* Improved Server Performance
* Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
* You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
* Fixed PvP Friendly Fire causing fall/self damage not to occur

* Tamed Dino Balance Adjustment
* INI Options for server admins to scale tamed dino stats:
Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 1 will have it behave 'like it used to be'!):
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
;0: Health
;8: Damage
;Multiplier immediately added for tamed dino
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15

;Multiplier applied if perfect affinity
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375

;Multiplier applied for each TAMED level-up point
PerLevelStatsMultiplier_DinoTamed[0] = 0.15
PerLevelStatsMultiplier_DinoTamed[8] = 0.15
 
v230.3
Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
Unversioned Hotfix: Fixed client-side 'cubemap' crash.
* Fixed Procoptodon Speed Stat for real (requires server update)
* Fixed underwater ambience sound
 
v230.2
* Fixed a case where Canteens could become 'broken' by Water Taps (requires server update)
* Fixed a server startup crash related to uninstalling mods
 
v230.1
* Fixed Hat/Accessory Sockets on Procoptodon
* Fixed Server executable to not load old 'seekfree' content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.
 
v230.0
* Fixed Procoptodon pouch dismounting thru walls
* Fixed some DC & Dino Spawn issues, Ended New Year Event
* Cut down on some inefficient media to improve memory usage
 
v229.1
* Fixed ARK New Year Event particles
* Fixed ARK New Year Event being visible on Mac/Linux
* Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)
 
v229.0
* ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with "cheat ce doball"
* New Creature: Procoptodon!
* Warmed Up Winter Wonderland by 25%
* Added 15 more slots to Smithy Inventory
* Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers
 
v228.6
* Added more hooks for 'Naughty or Nice' Total Conversion
 
v228.5
* Server executable update to fix loading of 'map extensions' (such as Pandora Isles

Map Extension: Pandora Isles 
A Workshop Item for ARK: Survival Evolved
By: Drake
This "Map Extension" adds two gigantic floating Islands, upon which you can build, to your ARK! Adds New Sublevels: PandoraIsle Overrides Sublevels: None
) when using the ARK Server Manager Tool. (i.e. fixes collisions on the Pandora Isles)
 
v228.4
* Fixed (protected) crash that could potentially occur related to Reflection Capture Components
* Added hooks for SotF "Naughty or Nice" 100v100 game mode
* INI Option for PvP Friendly Fire Disabling:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bDisableFriendlyFire=true
 
v228.3
* Fixed issue where dinos could 'flee' for much longer than intended
 
v228.2
Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.
* Increased Mistletoe drop rate 2x
* DodoRex takes 166 coal to summon
* PvE no longer get affected by enemy poison grenades
* Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
* Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)
* Wild Dino AI will now flee if stuck, can't reach target, or low on torpor
* Fixed sluggish movement that could occur when on the back of Platform Saddles

* INI Options for server admins to scale tamed dino stats (for experimentation of balance).
Example values that we're currently considering:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.2f;
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.4f;
PerLevelStatsMultiplier_DinoTamed[0] = 0.4f;
PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.2f;
PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.4f;
PerLevelStatsMultiplier_DinoTamed[8] = 0.4f;

Health: 0
Stamina: 1
Torpidity: 2
Oxygen: 3
Food: 4
Water: 5
Temperature: 6
Weight: 7
MeleeDamageMultiplier: 8
SpeedMultiplier: 9
TemperatureFortitude: 10
 
v228.1
* Fixed crash that servers could get with some mod uninstallations
* Made server fail to start if LandscapeSublevel is missing (e.g. due to a failed content update), as that could cause all creatures to fall through the world.
 
v228.0
* ARK: Winter Wonderland Event begins!
* Massively improved game loading speed, & streaming times (reduced hitches), by using "seek free" packages (Note: this has added approximately 10GB to the game installation size)
* Rendering, & streaming, & CPU optimizations from console work
* Capability for mods to overwrite or add-to the ARK Island maps, which enables much more dynamic map mods (stackable too!)
Unversioned Hotfix: Client-side fixed an issue with crops appearing 'super tall'.
Unversioned Hotfix: Server-side fixed Electric Prod blueprint being dropped by Winter Wonderland presents. Is not intended to be released yet  
 
v227.1
* Fixed another Tribe issue with leaves/joins getting screwy, due to async file write order. Seems to be be the last of Tribe issues.
* Made Admin-only Cages only pickupable if you are Tribe Admin
* Made newly-placed Industrial Cookers that are located 'on the ground' not become destroyed if their attached pipes are destroyed.
 
v227.0
* New Structure: Fireplace
* New Structure: Primitive Cage
* Industrial Forge can now quickly convert Wood into Charcoal
* Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply
* Catwalks can no longer attach to sloped roofs
* Fixed floating/infinite item bags after structures were autodestroyed
* Fixed Plant Species X / Turrets attacking creatures you're taming, or through Behemoth Gates
* Players who get stuck in foliage are no longer killed when the foliage is chopped down
* Fixed case where players could get-to and traverse under the world
* Fixed issue with Tribelogs getting reset
* Added new Server Admin Commands:
destroytribestructures
destroytribedinos
destroytribeplayers

Will destroy all instances of those things on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.
 
v226.9
* Fixed long-standing Tribe Merge / Player Removal issues (i.e. someone ends up in the wrong Tribe or can't be removed from a Tribe). If it seems good, a big bounty is due to our most esteemed Survivor  
 
v226.8
* Fix for issue where players randomly could not connect to servers they had previously been playing on (until such servers were rebooted).
 
v226.5
* Fixed issue where 'activated' Structure state (campfires etc) could become desync'ed on Clients. Also heavily optimized how Remote Procedure Calls are networked to increase server performance. (v226.5 fixed issue where Structure spawn VFX weren't playing, requires server update)
 
v226.3
* Optimized the physics & networking of dropped items for better server performance
 
v226.2
* Fixed WaterTaps not refilling containers (requires server update)
* Fixed Dino Poops not appearing.... Dino Laxative! (requires server update)
* Fixed Dropped Items not appearing some times on Linux dedi server, woot! (requires server update)
* Fixed Dino Poop to smoothly fall from Dinos on clients, rather than 'teleporting' to the ground.
 
v226.1
* Fixed client crash associated with clicking on Chieftain Hat Blueprint in Smithy
* Fixed client-side streaming crash that people were getting (disable threaded GC) -- darn threaded GC had rare issue, will further investigate.
* Server: Removed Chieftain Hat Blueprint from Smithy (requires server update)
 
v226.0
* New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50% more, and Heat-Resistant)
* New Creature: Oviraptor! Gotta get those eggs! (Needed more polishing time)
* New Structure: Industrial Oven for holiday cooking en masse
* New Strucure: Modern Bed
* New Structure: Table Furniture (upon which you can place floor structures)
* Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
* Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
* Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
* Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
* Chief Hat & Turkey Mask now appear properly on Dinos
* Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
* Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.


WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
CustomRecipeEffectivenessMultiplier=1.0
CustomRecipeSkillMultiplier=1.0
 
v225.4
Unversioned Hotfix: Fixed a crash associated with updating Total Conversions on startup.
* Proning and Crouching now reduce Enemy Dino Visibility Range by 40% and and 20% respectively (stacks with Ghillie Suit... stealth kill time  
* Changed anti-stuck logic to not affect players, only Dinos. Was causing super-velocity and killing some players during re-connection.
 
v225.3
* Fixed crash that could occur in some cases with Boa's/Sarco's (swamps) multi-threaded animation updates (client-side)
 
v225.2
* Fixed Gravity not working in some cases -- yes, Isaac Newton is ashamed 
* Fixed an old case of getting stuck on trees and such when jumping -- now you should automatically get hopped out of the stuck position, if this occurs.
 
v225.1
* Fixed Turkeys erroneously "ally" aggro'ing tamed dinos (including other players tamed dinos in pve, etc)
* Increased 4x Turkey spawn rate
* Dodorex dossier now given when claiming dodorex
* Fixed "death by tree" if you knock down a tree you got stuck on (will deal with the sticking itself soon)
* Fixed poops not appearing at low server fps
* Fixed dinos moving sometimes when you dismount them on a saddle-platform
 
v225.0
Unversioned Hotfix: Clients enabled multi-threaded animations for CPU savings.
Unversioned Hotfix: Fixed a way that server or singleplayer game loading could crash if someone had placed Structures on a Dino from a mod that was uninstalled.
- New Structure: Industrial Forge
- ARK: Turkey Trial (Limited Time Event)
- ~15% client-side CPU optimization: Added New Option Menu checkbox "Use Simple Distance Movement" , set it for less quality movement on distant creatures but significant CPU savings.
 
v224.3
* Fixed issue with Paraceratherium's legs colliding with his own platform structures
* Fixed issue with Parasaurus not being attacked by wild dinos (requires server update)
* "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing)
 
v224.2
* You can no longer place wall-structures on doors
* You can now place wall-items (torches etc) on pillars
* Fixed offset of Compy egg spawns
* Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!)
* Recipes: Fixed some ingredient scale values, and made all ingredients 5x as effective globally, and made Crafting Speed skill 2x more effective for recipe quality (yeah, Crafting Speed skill directly effects Recipe stats!). Will expose recipe ingredient effect scale and recipe crafting skill scale as Server configurable values in next Major version (requires networking change). Made Crafting Skill visible on the Recipe's Tooltip for comparison (this is Crafting Skill at the time of recipe creation .
 
v224.1
Unversioned Hotfixes: Fixed Compy attack damage in singleplayer. Fixed formatting of some Server Logs (killed messages etc). Fixed Tribe Log Promotions/Demotions (requires server update.)
* Fixed issue with Doedicurus always being defensively curled up. (Requires Server update)
 
v224.0
* New Creature: Compsognathus! Time to form your own Compy gang  
* New Structures: Rocket Turret, Sea Mine, Wall Lamps!
* New 'Weapon': Magnifying Glass!
* Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100, set it to 0 to disable the system). 
* Custom RP-oriented Recipe/Cooking System (including Skill-Based results) -- finally, you can now create your own unique recipes for S### Burgers)! Servers can optionally disable this feature in their GameMode INI via "bAllowCustomRecipes=false"
* +3 Max Survivor Level, +3 Max Dino Level
* Raised Official Server Max Structure & Max Tamed Dino Limits by 20%
* Owned or Claimable Rafts can now be "Demolished", and destroyed Rafts now sink to the ocean floor
* Server Admin Logs (including RCON support) , launch with "-servergamelog" and use RCON command "getgamelog" to print 100 entries at a time also outputs to dated file in in "\Logs", adjust max length of RCON buffer with commandline:
?RCONServerGameLogBuffer=600
* bPassiveDefensesDamageRiderlessDinos Server GameMode INI option to allow spike walls to damage wild/riderless Dinos
* Fixed underwater ice cave that was deleting Dinos
* Fixed Dino walking-backwards movement animations
* Improved and optimized IK on most Dinos
* Improved Dino navigation logic to better dynamically navigate around other Dinos
* Fixed several rare client crashes
 
v223.4
Unversioned Hotfix: Fixed another way the server could crash on data load if mod items were removed.
* Protected against a crash involving improperly setup zone spawns affecting some Mod maps such as 'Shigo Islands'
 
v223.3
* Fixed a crash that could occur when initializing inventories if previously active item Mods have been disabled/removed
 
v223.2
Unversioned Client Hotfixes: Fixed particle fx not appearing on junction boxes after reloading save games in singleplayer. Fixed issue with spawn points not aligning to minimap on custom levels that had altered minimscap scales.
* Organic Polymer now spoils after 30 minutes, can only be stacked to 10, and clamped "overdamage" on the harvesting of Organic Polymer. It now also kills humans if they eat it, a primitive form of cyanide pill (don't worry, an actual concealed pill item will be forthcoming  \
 
v223.1
* Fixed Bear Traps not immobilizing characters
* Fixed PvE Item Containers not locking after server reload (this fix is retroactive)
* Fixed too-high rate of knocked-out torpor recovery on Angler
* Fixed possibility of Alpha Creature "glows" not appearing
* Optimized Server logic related to PvE Tribe Wars
* Reduced Organic Polymer yield from Kairu Clubbing by 40%* Increased Minigun Turret Damage by 90%

 

v223.0

Unversioned Hotfix: Disabled LODBias console command for Skeletal Meshes. Is not supported and causes rendering problems.
* New Creatures: Kairuku & Angler Fish!
* New Structures, Catapult, Minigun Turret
* Creature "Fur" pass
* Tiered Server Admin, Wildcard Admin, & Tribe Admin Nametag Icons
* PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. To disable it, add:

WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
bPvEAllowTribeWar=false

If you want Tribes to be able to cancel an agreed-upon war before it has actually started (default not allowed), then you can also add into that INI:
bPvEAllowTribeWarCancel=true

v222.9


* Fixed issue with player harvesting at low-ish server FPS (please update unofficial servers accordingly)
* Fixed issue with foliage potentially respawning over structures/dinos and destroying them (it appears)

v222.8


* A Giganotosaurus entering 'Rage' via damage also instantly enrages any nearby allied Giganotosaurus'
* Fixed bug that was making Giganotosaurus' invincible during their 'Rage' mode
* Reduced 400MB of Texture Memory, woot
* Ended some remaining 'Fear Evolved' bits (Obelisk Colors, Bone Alpha Dinos -- all of your costumes/hats already earned are kept, of course!)
* Fixed IK issue with dinosuar's legs getting "stuck" underneath floors
* Fixed a case where Dinos could deal damage faster than normal
* Sword and Shield Durabilities increased by 60%

v222.7


* More Streaming Performance / Framerate Improvements
* Fixed Lock-All PvE Tribute Terminals being Locked 
* Giganotosaurus Rage Mode will no longer target other Giganotosaurus' on the same team
* Fixed rare server-side crash associated with level streaming
* Steam 'Big Picture' now Defaults to FullscreenWindowed Mode
* Steam Controller 'Big Picture' Text Input Entry

v222.6


Unversioned Hotfix: Holding [E] from accessing the Activation Wheel to open Inventory Menu will no longer cause the Inventory Menu to instantly close.
* Fixed inability for flyers to drop carried 'mounted' dinosaurs if they became dismounted while carried
* Fixed case where giganotosaurus could still stand on rafts/platform structures
* On servers with "ForceAllStructureLocking" (PvE etc), such structures are now locked by default
* Fixed a potential client crash with the new optimized occlusion system
* Fixed a number of issues with networking pre-placed characters and structures i.e. pertinent to ARK: Pirate World
* Total Conversion Dedicated Servers launched via the in-game menu will now correctly launch with their Total Conversion ID
* Option for Total Conversions to only list specific level filenames in the play game menu, not all levels. Since potentially a TC will include its own maps, or may not work with generic custom maps.
* Option for Total Conversion to only list specific Mod ID's, since often most Mods will not work properly with a TC.
* Option for Total Conversions to default to "unofficial" server list rather than Official Server list (defaults to TRUE, since only SotF is a TC that uses Official Servers currently)

v222.5


* Giganotosaurus Tamed Damage & HP reduced by 40% (in v223.0 we will rebalance this further to scale more by level)
* Giganotosaurus can no longer stand on rafts or flyer platforms
* Giganotosaurus Rage reduction-over-time reduced by 40% (in effect making it easier to Rage)
* Giganotosaurus Tamed (non-Baby) Food Consumption rate increased by 6x
* Made Baby Giganotosaurus' cuter
* In PvP, "Enemy Structure Demolish/Claim Time" is no longer displayed on the HUD until you are able to actually claim (as it allowed identification of enemy Tribe offline-time)
* Halloween Structures (Placeable Jack-o-Lanterns, Scarecrows, etc) removed from Inventories unless ?AllowDeprecatedStructures=true commandline is used)
* On Primitive Servers, Giganotosaurus Damage reduced by 60% more and HP reduced by 30% more

v222.4


* Fixed a potential server startup crash case and a potential issue involving Dinosaur data networking

v222.3


Unversioned Hotfix Removed "Shockprod" item from media, isn't ready yet 
Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around.
* Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!)
* TPV Shield size no longer scales with hand size
* Fixed a potential case where you couldn't "Hide Sail" on Rafts
* Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed).
* Fixed issue with disappearing projectiles on very, very large maps (I'm lookin' at you "ARK Pirate World" Total Conversion!)
* Improved Giganotosaurus swim speed (doubled) and made it properly swim up to waterline to avoid drowning
* Added Server Config value for BabyFoodConsumptionRate:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
BabyFoodConsumptionSpeedMultiplier=1.0
You can set it lower along with a low 'BabyMatureSpeedMultiplier' if you want your sever's dino babies to be more like.... real babies? 

v222.2


* Fixed missing engrams on players (requires server update)
* Fixed character off-hand equipment slot not being visible on Inventory Menu when viewing storage boxes, etc

v222.1


* Fixed missing engrams on structures
* Fixed missing DodoRex mask (if anyone lost it on an Unofficial server running v222.0, have an admin give you one with: giveitemnum 437)
* Fixed a startup crash that could occur if using AutoDestroyOldStructuresMultiplier

v222.0


* New Dino: Giganotosaurus!
* New Items: Metal Sword, Wood Shield, Metal Shield, Riot Shield
* 'Soap' Item to remove Structure/Item dyes. (Craft at Cooking Pot: Water, 3 Polymer, 2 Oil )
* Crop Plots can now be placed on platform saddles, including Plant Species X
* You can now Mount your DodoRex Mask on the Trophy Wall-Mount to show off your elite badassery
* Key Lighting Memory & cpu performance optimizations.
* In a Tribe, players can no longer "pick up" structures that they do not have Demolish rights for
* Fixed a bug with 'Personally-Owned, Admin-Only Demolish' Structure Tribe Governance setting where non-Admins could Demolish Structures that were built before the settings were applied
* Stone Behemoth Gate Crafting moved to Smithy and crafting cost reduced
* Added a Server Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default. INI ShooterGameMode StructureDamageRepairCooldown=0 to disable it.
* Server Option to allow Locking All Item Containers and enabled it on our PvE servers. commandline ?ForceAllStructureLocking=true to enable it
* Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish. commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it
* You can now press [F] or [E] to close Inventory, more convenient sometimes then Escape when rapidly doing Inventory work.

v221.3


* Substantially reduced level-streaming memory overhead, and massively improved garbage collection efficiency (70% reduction in garbage collection time), improving framerate and reducing stalls.

v220.2


* Saved about 600 MB of video memory in some circumstances
* Reduced level streaming stalls! (PhysX thread lock)
* Fixed issue where player could become un-topor-able
* Improved DodoRex AI
* Fixed a case where DodoRex and Zomdodos could become despawned
* Fixed a case where player could become no-clipped
* Double-Tap-Use to throw Mounted Creature (Monkey/Dimo), for real!

v221.1


* Fixed Trophy Wall-Mount Engram not being Craftable (requires server update)
* Fixed crafting reqs of Stone Gates to be more reasonable (requires server update)

v220.0


* ARK: Fear Evolved (event)
** Re-Themed ARK, with shorter days / longer nights, colder temperature, scary creatures above-ground
** DodoRex & ZombieDodo Army, DodoRex Mask Skin & Achievement
** Placeable "Carveable" Jackolanterns, Gravestones, & Scarecrows
** Bone Dino Costumes
** Tameable Bat & Spider, Ride-able Spider
** Witch Hat Skin for Survivors & Dinos
** Rare Jack-o-Lantern Items from Supply Drops that give Free ARK Game codes to share with your friends (Official Servers Only  )
** More 
* New Items: Apex-Kill Trophy Wall-Mounts, Artifact Pedestals
* Instrument (War Drum) playing is now locally-timed, so there isn't a latency when you're hitting the beats online
* Double-Tap 'Use' key to throw shoulder-mounted Dino
* Fixed issue where Dinos could spawn or get stuck outside the map boundaries
* You can no "Replace" structures even when at the Max Structure Limit for an area
* Added "Take All From Folder" button to remote inventories. Soon will add whole-Folder Drag & Drop.
* Mammal Gestation Progress now saves for real!
* Garbage Collection Performance & Texture Streaming Optimizations

v220.4


* Improved performance painting the WarMap
* Max Height Players can now use War Drums, and increased War Drum volume
* Mammal Gestation Progress now saves
* Fixed newborn Direwolf HP and Food
* Fixed Megaloceros & Mammoth gestation times
* C4 can now be placed on areas that already have max structures (server-side update)
* Fixed some map areas that were deleting water dinos
* Flying dinos can no longer get stuck outside world bounds
* Shoulder-mounted Dinos are not allowed to Mate anymore
* Reduced Baby Food Consumption rate by ~50% -- thanks for bearing with us to refine it 
* Fixed Scorpion dismounting position to avoid getting stuck on the Scorpion
* Fixed issue with being teleported to center-of-the-map sometimes when 'unsitting'
* Railings can now snap onto each other to make taller railings or cages, and you can now shoot thru their holes
* Test for fixing PvE Dino Spawns
* Fix for colorizing structures such as Storage Boxes
* Fixed a case where standing on opening ceiling doors could cause your movement to become... whacky...
* You can now press "T" when hovering over any item in the Inventory Menu to transfer that item to/from remote inventory. Also you can then hold Shift to transfer half a sack, or Ctrl to transfer a single item in a stack.

v220.1


* You can drag a Dyed Paintbrush onto your Character preview in Inventory to Paint yourself
* Changed Mating Intervals to from 18h-48h range rather than 1h-3h range (later will refine per creature)
* Restored Baby (Newborn) Food Consumption to original +250% value

v220.0


* Mammal Pregnancy & Flyer creature Breeding
* Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.
* New Structure: Mountable War Drums, use the 0-4 hotkeys for different drum strokes (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! 
* New Structure: Paintable Wall-Mounted "War Map"
* New Structures: 'Railings' Structure set
* Fixed hop-onto-raft Raft networking issue
* Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.)
* Fixed SotF reconnection bug
* Iimproved "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures
* Carnotaurus are now breedable
* Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients
* You can now pickup Sabers with Argentavis
* Foliage fillrate performance optimization

v219.7


* Fixed teleporting issue with unboarding ballistas.
* Improved Spectator view attaching to Dinosaurs.
* Hooks for 'Survival of the Fittest' features

v219.6


* Fixed teleporting issue with climbing ladders. Recommend that servers update if they are running prior versions!
* Fixed issue rotating placing structures with Gamepad.
* Fixed camera transition when exiting ballista

v219.5


* Fixed collision check issue when unsitting from a bench/chair
* Made unsitting from a bench/chair look much smoother, with camera transition and no falling
* Fixed collision issue climbing onto Rafts from water
* Fixed collision issue exiting climbing up-and-over ladders where sometimes you could fall back down
* Raised Official Server Tame caps

v219.4


(Server-Side fixes)
* Fixed a bug where Babies were consuming Food from their Inventory much faster than they should have been. (They were considering their max maturation Food-limit for purposes of "being full", rather than their "age-scaled" food-limit. This was causing them to always be "hungry" and want to consume food every "tick", rather than gradually over a far longer period of time. Thank you sharp-eyed Redditors for identifying this, and our apologies for the bug!!)
* Also reduced generally Baby Food consume rate scaling by 40%, and increased maturation speed by 30%
* Changed mating range to use the visual mesh bounds rather than the 'capsule' bounds, resulting in more effective mating range for larger dinos

v219.3


* Fixed issue with Knocked-Out state after fast travel (thank you Steam user "Itsr2ghgaming"!!!)
* Unconscious or ridden or encumbered dinos can no longer mate
* Baby Dino Food consumption rate decreased by 60% and Baby maturation speed doubled (thus an effective 80% overall Food reduction to mature)
* "Baby" phase specifically (<10% matured) will no longer consume food from Feeding Troughs, only their own Inventories
* Fertilized Eggs will no longer fall thru floors when re-entering an area etc
* Fixed issue with camera getting stuck in 3rd person when your chair/bench is destroyed while sitting on it
* Fixed a case where Babies could lay Eggs
* Fixed frozen/glitched dino animations in various Mods/TC's

v219.2


* Fixed server physx performance bug. Major server CPU gains, recommend immediate install on all servers.

v219.0


Unversioned Hotfix (Server & Client): Fixed floating swamp water area.
Unversioned Hotfix (Client): Fixed UI crash when looking at a Raft.
* Fixed durability per shot on Tranq rifle
* Non-Platform (regular) Quetz Saddle
* Sit on chairs & benches
* Mosasaurus: Terror of the Deep!
* Creature Breeding & Babies First Pass! Yes, they grow dynamically in real-time!
* Characters no longer bunny-hop when swimming up from the water surface
* Engrams now longer count against maximum inventory item limit
* Shotgun damage increased by 40% for Primitive Shotgun, 30% for Machined Shotgun
* Dinos can no longer damage structures through underside of ceilings
* Changed savedata loading code to support super-large saves.
* Antispeedhack now has a commandline bias you can use on your server (can cause more rubberbanding on laggy players). Defaults to 1.0, you can launch with it such as:
-speedhackbias=0.25f
* Tranq Darts reduced crafting cost to 1 rifle bullet, 2 metal ingots, 3 narcotics, and buffed tranq dart Torpidity by 20%
* Fixed misc level bugs, including bad physics zones, non-buildable submerged ice caves, unreachable supply drops etc

New Server Game.ini configurable values:
[/script/shootergame.shootergamemode]
MatingIntervalMultiplier=1.0
EggHatchSpeedMultiplier=1.0
BabyMatureSpeedMultiplier=1.0

v218.8


* Fixed issue of carried creature's dynamic inventory weight not adding to the flyer's weight

v218.7


* Shotgun base damage increased by approximately 30%
* Player engrams no longer count towards "max" inventory items
* Dinos can no longer damage structures thru "underneath" ceiling pieces
* Getting stuck under terrain will once again properly teleport you back above the terrain
* Shotgun networking further changed: clients will need to update to have working shotguns on Official Servers specifically 

v218.6


* Fixed the global limit on # of Platforms-with-Structures being incremented by Rafts, which are not supposed to use the global limit
* Fixed a client-side PhysX crash

v218.5


* Fixed Turrets' Quetz targeting when you have Quetz Structure-Armor around body. Head will be shot.
* Dead insects now stop animating if you enter the area after they're killed
* Fixed a case where you could get stuck on the painting templates save/load screens
* Fixed Server Direct Connection (from Steam/Browser such as ARKServers.net ) logic to not fail, and also fixed a crash if direct-joining a server fails
* Improved how shotguns are networked
* Anti speedhack detection is now enabled by default -- to disable it, use the server commandline "-noantispeedhack"
* Server player-move-physics optimization is now enabled by default (improves perf) -- to disable it, use the server commandline "-nocombineclientmoves"
* Reduced Damage of Guns & Projectiles onto Arg/Ptero by 25% (3.x multiplier rather than 4.x multuplier)

v218.4


* Fixed client side issue where clients wouldn't see other players "Wake up" from sleeping state

v218.3


* Quetz platforms now include the weight of all pawns based on them, including the inherent pawn carry weight, causing encumbrance when carrying very large dinos.
* Raised Max KillZ being too low causing some characters to die on a high-flying Quetz platform
* Fixed Quetz damage / warpaint overlay
* Tranq Dart Torpidity effect increased by 100%
* Improved walking on dynamic platforms, Quetz, Raft, etc
* Poison Grenades add 25% more Torpor and have 20% more AoE
* Beezlebufo fall damage speed threshold raised to avoid taking damage on long jumps
* Alpha Dinos can no longer be picked up
* Quetz reduced damage by 33% and damage scaling by 20%
* Fixed a case where Player disconnected from the server could become unsleeped
* Fixed standing on Rafts
* Spectator Player List now can sort by Player or Tribe and also Search by Player or Tribe
* Fixed Dino XP level #, extra 0
* New server option defaulting disallowed, Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms:
Game.ini
bFlyerPlatformAllowUnalignedDinoBasing=true

v218.2


* Fixed Mac issues with 'El Capitan' OS (thank you Steam Users "Brefin" and "Kyr" for your help in solving it!!!)

v218.1


* Fixed a savegame loading crash

v218.0


* Quetzalcoatlus & Flying Platform Saddle. (Airship?!)
* Option to Remove the default "sail" from the Raft 
* Machined Sniper Rifle
* Tranq Darts
* You can now lock and/or pincode Elevators
* Sarcos now swim in shallow swamp water, making them speedy deadly creatures in the swamp
* Improved server perf by 15% using server-side movement optimization
* When aggro'ed, flyers no longer wander to a random point before attacking
* Swapped Fria Curry/Calien Soup Food-Water buff effects, as originally intended
* Server Admins can now set in their Game.ini:
CropGrowthSpeedMultiplier=1
LayEggIntervalMultiplier=1
PoopIntervalMultiplier=1
CropDecaySpeedMultiplier=1
* Reduced rubber-banding and camera-flickering when moving upon a platform saddle.
* Raised Player and Dino Level Caps by +3 each
* Holo Scope can now be equipped on the Fabricated Pistol
* SotF Enhancements: Immediate Warpaints (freepainting doesn't require any items), Six Player Tribes, Megapithecus, Broodmother!

v217.2


* Fixed respawn rate & yield rate on Species X wild plants
* Fixed dino-player pushing through walls case
* Fixed inability to climb ladders at some angles
* Reduced effectiveness of primitive club on players by 10%
* Increased poison grenade gas duration and effectiveness by 15%
* Female Megaloceros don't grow horns anymore in singleplayer 
* Sloped Roofs now count for "indoors" insulation calculation

v217.1


* Fixed bug with "Rain" & "Snow" visuals only ever appearing once
* Fixed RCON performance issue on Linux/Windows (we think 
* Re-enabled 'Raw Socket' support on Linux/Windows Servers (use at your own risk, we believe there are stability issues with raw sockets but some hosts seem to like them 

v217.0


* Hornless female Megaloceros added (25% faster but no attacks since no horns)
* Inventory Quality of Life: You can now sort inventory lists by various methods, and also text-search them dynamically.
* Craftable Consumable Bug Repellent. Yes!
* Poison Gas Grenade *cough cough cough*
* Primitive Club (great for conking people on the head and knocking them out, regardless of armor)
* Overstocked Snow Metal Rocks now yield Metal Ore at the same approximate rate as "Rich Mountain" Metal Rocks
* Trophy System (including the SotF Trophies!!!)
* Foliage fillrate performance optimization
* About +25%-30% server CPU performance gain due to Spatial Octree optimization
* You can now double-click an Engram to Learn It
* Engram Window automatically opens after applying all available Level Ups (will make it an option)
* Radios no longer take over Tribe Chat. Tribe Chat always functions as normal on its own "Channel".
* Inventory Slot counter
* Jerky crafting time reduced by 33%
* Fixed aquatic creatures following targets across water zones
* Fixed pop-in of underwater rock/canyon meshes
* Server VAC enabled! Auto Banhammmmerrr Go!
* Furniture and Gravestones are now dye-able
* Fixed snow-cave blockage, and ice mini cave o' doom killin' dinos/teleporting

v216.3


[Unversioned Hotfixes]
* Fixed funky shadow casting from foliage destruction-meshes
* Fixed whacky bendy plant wind animation 

v216.3


* Added a function necessary for Servers hosting 'Survival of the Fittest' Total Conversion. If you want to host SotF 4.0, you should upgrade your Server to 216.2. (Clients don't need to).

v216.2


* More server crash protection

v216.1


* Fixed a couple server crashes
* Re-added missing "Small Crop Plot" Engram
* Improved Stag jump animation
* Fixed an NPC Spawn Zone that had improper spawning configuration
* Official Servers: Relaunching with -ForceRespawnDinos to destroy all wild creatures to flush out NPC's to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed 
* Dimorph Kibble is now cookable from Dimorph Eggs 
* Fixed issue with not being able to climb ladders on certain platform structures/rafts
* Fixed Mac rendering issue in Snow Biome (black screen)

v216.0


Server Admin Note: Server Admins may wish to run ONCE with -ForceRespawnDinos, which will destroy all Wild Dinos at startup and respawn them all from the current ARK biome values. This will get you a more clean immediate existance of the correct species in Snow, Swamp, etc.
* Server Admin Note: One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline: -StructureDestructionTag=DestroySwampSnowStructures
* Fixed Dino unboarding offset
* Fixed a case where you could push your character through structures
* Fixed a ladder issue
* Fixed issue with Turrets mounted on Rafts/Dinos not being able to hit targets reliably when shooting down
* Fixed some Admin Manager SteamID's display on Mac
* Fixed SotF crash
* Whitelisted Admins are now allowed to join full games and they also don't count towards the player limit
* Fixed double hud overlays when in spectator mode and showing long-range HUDs and near HUDs
* Fixed issue with client & server steep slope climbing desynchronization when riding a Tamed Dino
* Fixed issue with invisible weapon in hand after loading singleplayer game
* Fixed water tanks not giving resources when demolished
* Human and Dino Level Caps Raised +5 each
* Swamp and Snow Biomes!
* Beezlebufo
* Direwolf
* Megaloceros
* Fur Gear Set
* Dimorphodons now lay eggs
* Added some initial furniture structures: Wooden Chair, Wooden Bench, Simple Gravestone
* Fixed issue where dinos wouldn't follow an ally target a moving platform structure
* Fixed IK issue where dinos legs could latch onto surfaces above them
* Fixed issue where Total Conversion custom Maps weren't listed in the Host Session UI

Server Admin Note: We are currently investigating performance and stability issues that appear to be related to use of "Raw UDP Sockets" server connection mode. We have thus disabled Raw Sockets Mode on our Official Servers until we have resolved those issues, and we suggest that 3rd party server hosts and admins do the same (namely, don't use bRawSockets commandline, which will instead fallback to Steam P2P API).[/code]

v215.4

* Fixed more server crash cases!

v215.3


* Fixed another potential Server crash upon loading a savegame

v215.1


* Fixed PvP Decay Timer starting at 0
* Fixed several kinds of Server crashes

v215.0


* Carryable and Hawk-Style Throwable Dimorphodon (attacks whomever you throw it at 
* Paraceratherium & accompanying Platform Saddle
* Wall-mounted paintable canvas
* Structure Auto-Decay Enabled on Official PvP servers
* (Non-Platform-Mounted) Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.
* Fixed incorrect Female pose when mounted on Ballista Turret
* Dev Kit: Mod authors can now custom-script their own new "Use Menu" options, with networking and saving of values, as well as override/remove any existing "Use Menu" options as they see fit. This will let them make much more powerful in-world items and character interactions 
* Saddled Dinos can now accept SCUBA gear, equipments etc into their Inventories
* Fixed extra conflicting Input binding for flyers
* Fixed Shoulder-Mounted Dimos and almost certainly Monkeys disappearing randomish
* Players can no longer get stuck in an inputless state if reconnecting when mounted on a dino
* Fixed a bug with losing collision if you were knocked unconscious while being carried by a flyer
* Reduced Crop Plot Fertilizer consumption rate by another 50%
* Fixed a crash related to new Dev Kit features (ModifyStatusComponent, etc)

v214.4


* Fixed some client-side crashes
* Fixed Oculus VR stereoscopic depth

v214.3


Note: these are server-side changes for the most part, so any servers that want these fixes will need to update to 214.3!
* Trilobites move again
* Fixed status exploit with Fast Travel
* Changed flyer underground check to be a teleport rather than a kill, in case we have some underground area volumes still to beef up

v214.2


* Unversioned Hotfix: Fixed a server crash: "ShooterGameServer.exe!UObjectPropertyBase::Identical()"
* Ballistas now do no damage at all to Auto Turrets
* Ballista damage vs stone structures reduced by 40%
* Singleplayer Ballista Bolts now only give you 1 bolt
* Fixed aquatic creatures getting into "falling" physics when knocked unconscious underwater
* Elevators can now be built on ceilings, within bases, etc.
* Fixed Stuck-Underground-Flyer Kill check
* Elevator movements now only get obstructed by static world geometry, not structures or characters
* All SCUBA gear pieces are now properly dye-able, male and female
* PvP Respawn timer is not used anymore in PvE games or in singleplayer mode

v214.0


* Fixed Oculus Rift VR support <grumbles something about updated Oculus SDK/>
* New Feature: Custom Inventory Folders, on any Inventory. ASK AND YE SHALL RECEIVE! <3
* New Structures: Powered Elevator Structures
* New Structures: Controllable Primitive Harpoon Ballista to place on structures and on the backs of your dinos (which damage stone structures at primitive tech level!)
* New Item: Plesiosaurus Platform Saddle! It's time to build your dino submarine bases, survivors!
* Fixed grabbing onto / climbing ladders while underwater
* Fixed getting tossed off by flyers if they had previously run out of Stamina even after landing
* Activated Forges/Production Inventories now continue to consume resources after game reload
* Personally owned buildings/dinos now transfer to offline players if kicked from Tribe
* Flyers can no longer hold onto players when landed, nor drop them through the ground
* Fixed Tribe issue with same-named Tribes causing members to get kicked
* Fixed Flyers sliding on ground when Encumbered
* Mods/TC's now have the option of FORCING more server PhysX Substeps, mostly useful for accurate Vehicle Physics (recommend 6 substeps & 0.03333 deltatime). See PrimalGameData.OverrideServerPhysXSubsteps and PrimalGameData.OverrideServerPhysXDeltaTime
* Wild Flyers will no longer get stuck on water and drown -- they'll fly out of water properly and head back towards landmass when necessary
* Fixed a savegame corruption case with large savegames: this is experimental, so try with "-noninlinesaveload" if you have any saves that don't load. We'll formally roll this loader change out in a subsequent patch after we're 100% certain it has no side effects.
* Dropped Eggs are no longer invisible after loading a singleplayer game
* Optimized server ragdoll behaviors/perf, and fixed a nasty client physx perf bug (well of despair perf problem)
* 25% more max structures per dynamic platform by default. for realz!
* Fixed up the physics of the flyer Air-Brake, ("Prone" binding, default [X])
* Fixed issue with firing rockets and other weapon projectiles not using accurate collision detection
* Updated Primitive Server Values / Items / Engrams here: http://steamcommunity.com/app/346110/discussions/10/535150948605081777/

v213.1


* Fixed wrong-rotated Flyers (upside down etc)
* Can now summon Broodmother Tribute again
* Fixed endlessly running-in-place dinos
* Fixed dinos and players falling through ground on Low-Memory mode
* Fixed (it seems) disappearing Monkeys
* Official servers switched to Raw UDP sockets for increased perf

v213.0


* Turrets no longer (fruitlessly) attempt to shoot rafts, they'll shoot the driver of the raft if they have line-of-sight
* Water dinos now correctly Follow rafts (or you when you're driving the raft)
* Flyers are now allowed to have riders while walking on the ground. Yay 
* Fixed client invisible flyers on saddle-platforms
* Fixed wrong-rotated structure placements (campfires, etc) on saddle platforms
* Fixed crash when loading a save with platforms/saddles that have structures removed by a mod
* Option for server hosts to use direct UDP socket connections rather than Steam P2P, for significantly increased server network performance and stability! To enable direct UDP sockets mode on your dedicated server (for slightly increased networking performance & more optimized bandwidth utilization and potentially better long-term stability), use commandline option "?bRawSockets" (on Windows or Linux) -- you'll need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections.
* Reduced Ptero Barrel Roll damage by 33% and increased its stamina cost by 90%
* Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish
* Increased default max # of structures per dynamic platform (Saddle Platforms, Rafts) by 25%
* SCUBA Pants hypothermal stat now works when riding dinos
* Plant Species X now don't automatically reactivate after loading savegame if you have them Sleeping
* Fixed an issue with Electric Generators not linking to Electric Wires properly if they were placed after the Electric Wires, and thus unable to supply power outlets. (requires rebuilding them if you have any exhibiting this behavior)
* Current Character Stats no longer reset after a Fast Travel
* Spike Blockades can no longer be used to break falldamage
* Dragonfire now damages flyers
* Transponders & C4 now attach properly to Platform Saddled Dinos & Rafts
* Improved Dimorphodon collision box
* Flyers now remember their flying/walking state properly across save games (i.e. they don't fall out of the air anymore after load)
* Raft movements no longer get blocked/rubberbanded by dinos that are standing on them
* Fixed issue of Dinos not appearing in their correct location on Rafts/Platforms if you unmounted them when on a Raft/Platform
* Host Session UI no longer clamps the numeric values by sliders (i.e. you can input beyond-range values into the text boxes and they'll hold)
* Fixed Titanboas falling thru the air aboveground into Caves blow

v212.1


Note: Server Admins can change the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost) via this commandline option: "MaxPlatformSaddleStructureLimit=Number" (or in [ServerSettings] of their GameUserSettings.ini)
* Fixed -SM4/Extreme Low Memory Mode crashes with Plant Species X / Raft.
* Changed network protocol back to "SteamP2P", which includes automatic port forwarding, until we introduce an option for servers to dynamically optionally use straight UDP protocol (increased network performance).

v211.0


* Fixed issue with Flyers potentially disappearing/sinking into water
* Fixed various Raft exploits...
* Fixed shouldered Monkey scaling issue
* Fixed swimmers/flyers taking damage when the server gets stalled (during a save, etc)
* Fixed issue where Flyers couldn't drop someone or attack after carrying them
* Fixed ragdolls possibly falling thru the floor when players die by hitting the ground from a large height
* Fixed Dino Inverse Kinematics getting bonkers wonky at low Server FPS
* Fixed the last (hopefully!) issue that could make Shouldered Monkeys disappear
* Added a [ServerSettings] server option "?PerPlatformMaxStructuresMultiplier=1.0" that can be used to increase the limit of structures on dynamic platforms. Beware, increasing this value could affect server performance!
* Page-Scrolled Chatbox will now stay scrolled even if new chat messages arrive
* Structures placed on dynamic platforms (Saddle/Raft) no longer have a "Max Height Above World" limit (i.e. allows building on Rafts over deep sea).

v210.3


* Fixed (client-side) Dinos appearing to fall through Structures

v210.2


* Fixed a case where Raft structures could get loaded rotated 'incorrectly'. (server-side fix)

v210.1


* Fixed a painting crash
* Fixed a crash loading certain savegames ("Raptor Animation" crash)

v210.0


* Fixed Dinos getting detached and warped when riding on bronto platform saddles / rafts (i.e. disappearing Dinos), and some visual issues on clients
* Fixed some bugs with painting (striped tigers, and some dye stacks not getting used), and loading painting templates is now about 10x faster
* Reduced some network bandwidth usage
* Fixed scale of structures on Rafts/Dino Platforms.

v209.4


* Dinos & Players can no longer get pushed/dragge through structures / fall-through when on moving platforms (Rafts/Bronto Saddles etc)
* Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption.
* You can no longer upload and download Dragons via the Obelisk 
* Raft collision improved (easier to climb up on), and jump rafts fixed
* Slightly Floating characters on Rafts fixed
* Admin "GiveColors #" command (w/o the "cheat" prefix), where # is quantity, to give yourself all color dyes, useful for testing the awesome new painting conversion tools ( http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/)

v209.3
* Client-side Fix for invisible players on ladder!!!!!!!!!
 
v209.3



* Client-side Fix for invisible players on ladder!!!!!!!!!

v209.2



* Client-side Fix for ladder climbing crash & incorrect ladder physics (falling off ladder etc)

v209.1



* Fixed Raft HP not being networked to Clients
* Fixed some Ladder physics-networking issues for smoother climbing
* Fixed a case where you could appear detached from your Dino when riding it

v209.0



* Pachy will now collide with each other, and their torpor inducement has been buffed about 20%
* You can now paint doors again
* Compass is now oriented properly when riding a Dino
* Rafts can't starve anymore
* AI Dinos won't try to harvest unharvestable resources anymore (i.e. too-large rocks etc)
* User Config values shouldn't get clobbered anymore
* Respawning at Beds on loaded Raft/Platforms will no longer result in spawning at origin
* Invisible dinos on Rafts/Platforms should be resolved
* Crash callstacks are now written to text file on disk for better reporting (you can grab them off your remote dedicated server's hard drive, etc)
* Bronto Rider Platform Driver position is now correct across save-games
* Fixed a case where Dinos couldn't harvest resources when attacking
* Fixed a Weapon Ammo issue
* Fixed Flyers attachment standing on Rafts/Platforms
* Eliminated the extra forward-walking on ground of Tamed Flyers after they land
* Fixed Rafts super-bobbing and flying off into space
* Fixed Rafts/Brontos getting stuck on their own structures, they can now always move properly.
* Added a MaxKillZ as a failsafe in case anyone gets stranded in-orbit (will still resolve any such cases individually)
* Fixed inability to Claim dinos that had transponders on them
* Made Ladders not prevent movement (allow collide-and-slide) if they're not attached to a moving platform (helps resolve some cases of stuck-on-ladders)
* Applying Painting Templates no longer can consume the durability non-paintbrush items  
* Reduced Assault Rifle Per-Shot Durability cost by 50%
* Removed the "Buggy" (heh heh) Vehicle from the build for now until we resolve the stability of multiple asynchronous PhysX substeps

v208.3



* Fixed "Survival of the Fittest" Server crash
* Fixed inaccuracy on clients display of "Repair" cost (where it would show tooltip for a Structure as needing repair but it wouldn't actually need repair).

v208.1



* Fixed Submersible Rafts  
* Fixed Rafts that would end up underground at 50,50 (this should also retroactively fix any which had that occur)
* Fixed Ladder funkyness underground
* Fixed being teleported by flyer carrying you onto a platform saddle
* Fixed platform-saddled structure spawn VFX erroneously playing when first coming into view on a client
* Fixed case where Pachy could send you flying verrrry high if knocked you unconscious
* Fixed Crop Plot Fertilizer to be properly consumed all the way to zero and destroyed.
* You no longer get booted from the driver seat of a Raft when there are structures near/on it.

v208.0



* Fixed some server crashes
* Fixed issue with wall signs & activated powered electronics not attaching to platform structures
* Fixed Brontos/Rafts getting pushed by structures built onto the them
* Fixed invisible character materials after equipping armor in singleplayer/local play
* Wild Dinos (i.e. Sharks etc) will no longer attack rafts
* Fixed a save-painting crash
* Fixed platform-attached climbing ladder funkyness
* Fixed Torch/Fire Lights not being attached correctly on moving platforms
* Rafts physics no longer get stuck underwater at low server fps
* Platform saddles can no longer be colorized when structures are already placed on them (for now).
* Fixed a client case where all saddle-platform structures could be detached depending on network payload order
* You can no longer spawn at platform-saddled beds/sleeping-bags that are "thru"/near enemy structures 
* Brontos can now properly climb ramps / base on structures again
* Rafts/Buggies (vehicles) no longer show "Feeding Trough" icon 

v207.0



* Driveable Dune Buggy Modding example (we'll let modders have the first crack at vehicles with this example 
(also available for server admins to spawn for experiments, and so is the Dragon)

cheat spawnactor "Blueprint'/Game/PrimalEarth/Dinos/Dragon/Dragon_Character_BP.Dragon_Character_BP'" 1 1 1

cheat giveitem "Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'" 1 1 false -- for proper driving physics on dedicated servers, highly recommend that server admins who use the Buggy run their server with INI change:
"steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Engine.ini"
[/script/engine.physicssettings]
Server_MaxSubsteps=5
Note: This is disabled for now due to instability on dedicated servers. We will re-enable it when instability is fixed this weekend.

* New Creature: Pachycephalosaurus!
* New Item: Water Raft!
* New Item: Scuba Pants, providing excellent hypothermic insulation, but only when in water.
* New Item: Craftable "Amnesiac Soup" that resets all of your Engrams and Skill Points!
* Paintings / Warpaints can now be saved, loaded, and shared! (they require the corresponding indicated amount of paint to apply, of course!) -- can someone make a Bitmap to ARKPaint converter now? 
* Human and Dino Warpaint
* Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥ brontos and plesios into mobile bases, build just about anything up from them! Build ladders to climb up onto them, whatever -- the possibilities are nearly endless!!!  We originally were gonna limit it to sleeping bags and turrets, but let's just go all-out and make it work with everything, like so:

Note: Plesio platform-saddle coming in future update v208.
* Scuba Torso Top included in Tank Item
* Auto Anti Hack Banning (Speed currently, Aimbotting coming shortly): experimental server commandline option -antispeedhack
* Ogg Music now plays on Mac and Linux (main menu, loading, spawning, etc)
* New ServerSettings "DisablePvEGamma=true" option now prevents gamma changes in PvE
* DestroyWildDinos cheat command, instantly destroys all Wild Dinos. Useful if you want to force repopulation of the ARK... sounds apocalyptic. Similarly, DestroyStructures
* When placing a FenceFoundation/Wall/DoorFrame/GateFrame, you can now press the Use-Key to rotate them 180 degrees when snapped (i.e. to "flip" them)
* Eliminated Server lag/stalling associated with clients that have poor connections getting a BUNCH of structures sent to them all at once
* There's now an on-screen overhead icon when a Dino of yours is in range of one of your Troughs.
* You can now place crop-plots on Structures 
* You can now name Refrigerators... Maltheus  
* 50% of the Inventory weight of a Monkey on your shoulder is now put on you 
* Rocket Launcher no longer consumes 2 ammo per shot; only 1 ammo per shot now.
* There are various new craftable dye colors including Cyan  
* Fixed Claiming of dinos on PvE! (thankfully the timers are saved, was just an input issue)
* Custom Chat bindings now work properly when menus are open
* Fixed UI crash associated with "blueprint skins"
* Server admins can now ban via SteamID when a player isn't currently connected

New Primitive Server INI: http://pastebin.com/RSscMfB7

 
v206.2
 

* Fixed rain vfx particles staying on, becoming detached, not disabling , etc
* Linux Voice Chat should now work 
* Fixed potential server crash
* Fixed client crash with translated options UI
* Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure

v206.0



* Added Server PvP Auto Demolish options and PvE Auto Dino Unclaim options

GameUserSettings.ini
[ServerSettings]
PvPStructureDecay=true
DisableDinoDecayPvE=false
PvEDinoDecayPeriodMultiplier=1.0
(or the commandline ?PvPStructureDecay=true, etc)

* Added option for unofficial Servers to have all admin commands logged to chat, to help Admin trustworthiness. Clients can see whether the servers have this setting enabled in the Pause menu.
?AdminLogging=true
or
GameUserSettings.ini
[ServerSettings]
AdminLogging=true

* Significantly reduced Dino system memory overhead -- but the further fix of 50% memory reductions will come in subsequent update.
* Extinction of the "Extinction Event" Servers
* Session List now filters out Workshop mod games that are on incompatible Workshop mod version
* Eliminated repeated "Installing Mod..." blips when at the main menu
* New "Low Quality VFX" option makes rain and underwater cheaper. Will link up more effects in the future.
* Fixed some incorrect structure damage type settings on metal/stone roofs/slopes
* Fixed a case where you could get insta-killed when dismounting from your creature such as the Gigantopithecus
* Dev Kit: Added capability for Total Conversions to use inherited PrimalGameData to stay in sync with live game.
* Dev Kit: ALL editable variables are now automatically read/write exposed to Blueprint. Unlimited Power!!!!

v205.3



* 'Unnatural Selection' Tournament Build!
* Optionally launch with ?EnableDeathTeamSpectator=true (or EnableDeathTeamSpectator in [ServerSettings] of INI) to allow non-admin SotF players to spectate attached to only their own living team members after death.
* Fixed disappearing thrown Monkeys (we think)

v205.2



* Argentavis/birds client-side landing is back to how to used to be. -- client-side only input change, you don't need to relaunch your servers.
* Doedicurus can roll again now  -- client-side only input change, you don't need to relaunch your servers.

v205.0



* Fixed a server crash on startup (unversioned hotfix)
* "Survival of the Fittest: Unnatural Selection" (Game Mode, Tournament... Ride the Dragon and Dominate the ARK!)
* Survival of the Fittest servers can launch with "-gameplaylogging" commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records...  

v204.1



* Fixed bug that was detaching carried Monkey on clients
* Fixed randomish missing mod engrams
* Fixed overspawning plesios in mods
* Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions

v204.0



* New Creature: Mesopithecus! This little buddy can ride on your shoulder and help you out of all sorts of scraps... 
* New Item: Primitive Smoke Grenades!
* Angled Roofs for Thatch/Wood/Stone/Metal tilesets! Courtesy of MechanizedIT, thank you, you're the best!!

Roofing v0.8.1 (WIP) 
A Workshop Item for ARK: Survival Evolved
By: MechanizedIT
This mod adds left and right sloped walls and sloped roofs based on the ramp but with a different incline to match the sloped walls.

* Max Tamed Dino cap on Official Servers properly raised to 5500
* Species X Plants will now auto-heal properly, phew!
* Folders on Engrams list stay visible correctly when re-opening Crafting Menu
* Creating a Tribe while Taming a Dino no longer loses the Tame
* Sarco buff
* Fixed bug with limiting NPC's when using certain mods (i.e. bug would cause huge # of Plesios underwater)
* Gigantopithecus can now manually harvest fiber

v203.2 



* 203.2: Fixed client-side memory leak! (also helps perf!)
* 203.1: Gates & Gate Foundations no longer get destroyed when attached to fence foundations (fence foundations are considered valid support for them now).
* Falling vaults don't float on wires anymore and they can fall multiple times now
* Sotf notifications now show up to 4 tribesmates on the tribe eliminated notification, if a sotf server is set to allow 4-player tribes.
* Defaulted max tamed dinos to 5000 up from 3700
* Blueprint cost overrides now are used correctly for reals.
* Spraygun now uses paint up properly
* Ptero now drops its carried character if it barrel rolls
* Now craft-all is limited to 100 iterations to avoid craft-all spam stalls. convenient enough for now 
* A dino that was ridden will now take fall damage once if it was unboarded in mid-air.
* Door interaction shouldn't get stuck anymore on client
* Player-level-up multipliers are now used properly when respawning
* Ptero don't allow barrelrolling when encumbered
* Torpored doedicurus will now exit ball-state properly
* Glasses now correctly placed on doedicurus
* All mammoth attacks now will harvest properly
* Fixed a rare server crash involving pickupable structures (sleeping bags, turrets, etc)
* Support for Giant Moon Meteor Extinction Event!

v202.2 



* Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
* Total Conversions are now listed at the bottom of the sessions list when not in a TC
* Failure to join a TC (such as SotF) no longer results in two overlapping popups
* Fixed a crash that some singleplayers were getting after a load
* Fixed another game-load crash case (associated with some Doedicurus functionality)

v202.0 



* New Creature: Doedicurus!
* New Item: Primitive Organic Automated Turret
* New Item: Automatic Spray-Paint 'Gun'
* Do a Barrell Roll! Ptero's can now unleash a devastating Barrell Roll Attack+Speed-Boost with the Crouch button ([C] by default)
* Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos).
* Prevent-Friendly-Fire option for PvE servers
WindowsServer\Game.ini
(or LinuxServer)

[/script/shootergame.shootergamemode]
bPvEDisableFriendlyFire=true

* Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly
* Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug)
* Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE
* Whistles and other attached sounds now play properly when riding dinos
* Emotes now work properly when riding dinos
* Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it.
* You can now attach electric generators to electric cables after placing cables, they will snap accordingly
* Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container
* Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water).
* Fixed issues where you could erroneously create floating structures using fence foundations + pillars
* The destruction time of eggs on the ground is now the same for all eggs, 30 min
* Radio Engram exists again
* Gigantopithecus now requires Survivor Level 40 to Tame. This is a stopgap for the eventual introduction of a non-violent Taming Skill.

v201.5: 



* Floating-To-Valhalla Ragdolls fixed
* Improved death-momentum calculation for ragdolls
* Fixed inability to place C4's after placing rotational actors, or to place them on certain walls
* Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc) 

v201.4



* You can no longer escape a bear trap by climbing a ladder
* You can no longer paint/deface another team's structures in PvE
* AutoTurrets will now shoot at Prone players
* Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity)
* Dolphins can be tamed again
* cheat GiveAllStructure: gives every structure that's connected to the current chain to you.
* cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region
* cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region

v201.3



* Fixed a server crash

v201.2



* Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset.
* IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
* Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either.
* Scuba tank now slowly recovers your stamina if you are not moving in water.

v201.1



* Reduced Gigantopithecus natural aggro range by 20%, and it'll no longer target wild animals -- only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!
* Fixed SCUBA Goggles scaling/offset not matching heads
* Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
* Fixed interpolation of character when mounting/dismounting dino

v201.0



- ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely 
- New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!
- New Items: SCUBA Gear set. Heck yeah!
- New option to use toggle-talk instead of push-to-talk
- Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
- Fixed a SpawnEgg() load crash some people were getting
- Added a server-configurable chat spam interval
- Fixed an issue with destroying wires causing destroying of attached objects
- Fixed a color modifier brightness exploit
- Made Omni Lamp brighter
- Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it

v200.2



v200.3 & 200.4: Server-only native fixes for 'Survival of the Fittest' Tribe issues.
* "Survival of the Fittest" Officials are now difficulty 1.0, not 4.0 -- haha 
* You no longer lose your character visual customization if you reconnect -- ouch now we need some "Plastic Surgeon" capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we'll handle it with our admins for anyone who was affected in this round.
* Tranq arrows no longer have a torpidity multiplier of 2000 -- d'oh internal testing value!
* Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User "Kiwi"!!!  
* Doubling the number of official SotF servers
* Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don't wanna leave anyone hanging in a bad spot.
* In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your "My Survivors" tab, or directly via the Steam Client.

Some useful spectator keys:
Hold H to show scoreboard
Ctrl-K to permanently toggle scoreboard
Ctrl-N for player list
Ctrl-M to show floating huds for ALL players in the world (useful to know where they're all at but can be spammy)
Ctrl-P to show floating huds for just nearby players
Backspace toggle hud for beauty shots
Shift speed movement
Ctrl slow movement
mouse wheel alter fly speed
left click attack to player
spacebar detach from player

v200.0



* "Survival of the Fittest" and "Total Conversion" Support, finally! Here are instructions on how to host your own SotF server, and the various new INI/commandline values: http://steamcommunity.com/app/346110/discussions/10/530649887204866610/

* Re-Fertilizer now acts upon an area, not on a single foliage
* Warning time on turrets is no longer used when targeting grenades/rockets
* Supply Crates that don't move and have no loot (due to no items generated) no longer appear on primitive servers, etc
* Fixed a bug where getting picked-up while climbing a ladder would teleport you when dropped
* Fixed Preverving Bin bug with consuming items and not giving you jerky
* Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely! http://steamcommunity.com/app/346110/discussions/10/530649887208240167/

v196.2



* Fixed client-side crash with Flare projectiles

v196.1



* Flare projectiles now disappear properly on clients
* PvE servers that allow cave building will no longer lose cave structures upon restart
* "5555" Taming Speed Multiplier in "Host Game" menu is fixed 

v196.0



* Server INI's option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times!
* Added "Re-Fertilizer" item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it's close to structures (avoids the structure distance check, though wont' regrow if it's stuck 'within' a structure).
* Added adjustable "Tethering" distance for non-dedicated multiplayer sessions (maximum distance from Host player)
* Alpha predators damage vs Stone structures reduced by 80%
* Alpha predators now tend to only appear inland / in mountainous regions
* Alpha predators natural targeting range reduced by 40%, easier to deliberately avoid or escape from.
* Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex)
* Added option to disable specific Alpha predators ("NPC Replacements") on custom servers
* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures. 
* Auto Turrets now target & shoot down enemy grenades (and any bullet weapon can shoot grenades to explode them now 
* Replacing Structures doesn't do obstruction checks anymore (no more failures to replace)
* PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled by default, and on official servers. Helps prevent OVP ammo wasting of auto turrets by repeatedly throwing suicidal players at them.
* Only melee damage onto spikewalls causes return-damage now (i.e. shooting spikewall with rocket launcher won't hurt you anymore)
* Spectators are no longer booted after idle period, and enabling spectator after death now clears death postprocess effects, and spectating after death gets proper view-location networking now
* Alpha Predator buffs are now cleared upon Alpha Predator death
* Added admin command to force-join a tribe, and force-promote in a tribe
* Improved server perf, and fixed some server crash cases

v195.2



Server-side Only Hotfix:
* You can no longer upload or download Forcetamed creatures via ARK Tribute (Obelisks) that are not actually Tame-able. (i.e. Alpha predators)
* Admin Forcetamed creatures that are not actually Tame-able are automatically destroyed upon map reloading. (i.e. Alpha predators)

v195.1



Server-side-only hotfixes:
* Alpha predators no longer damage metal structures, only stone structures as intended.
* Can no longer pick up Alpha Raptors using flyers.
* Alpha predators now consume corpses properly.
* Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks)

v195.0



* Fixed the networking of new-character configuration to the server. Alas this required a new Major version update as it is a networking signature change  

v194.0



* Moving most servers to new faster host! Better official server framerates, woot!
* Activating the Flare Gun when riding a Dino will now automatically shoot the Flare upwards
* Your selected Survivor Spawn Region is now remembered when reconnecting your client
* Server Admins can now disable Taming on a per-Dino basis via their config
* PvE server admins can now enable building in Caves via their config
* Gendered Tamed Dinos will only drop Eggs if Mate-Boosted now, and only Female Dinos lay eggs now 
* Alpha predators now give 4x the regular amount of resources and nothing but prime meat!
* Added Alpha versions of Carnotaurus and Utahraptor -- they buff less than the Alpha Rex, however.
* Fix for one last case of possibly erroneously entering Spectator mode
* Picking up your own Tamed Dinos' eggs no longer aggros Wild Dinos of that species 
* Titanboa now has damage overlay
* Sarco tail has proper IK again
* Barricades (Metal and Wooden) can now be painted
* You can now eat/drink when caught in a Bear Trap
* Can no longer ride a dino that is snared in a Bear Trap... gotta free it first.
* You can no longer mount a dino if you're snared in a Bear Trap
* Harvested resources now properly respawn in singleplayer/non-dedicated host!

New Server's "GameUserSettings.ini" values:
//to allow building in caves
[ServerSettings]
AllowCaveBuildingPvE=true
or
?AllowCaveBuildingPvE=true

And in Server's "Game.ini", to prevent Taming of specific Dino's:
[/script/shootergame.shootergamemode]
PreventDinoTameClassNames="Argent_Character_BP_C"
PreventDinoTameClassNames="Ptero_Character_BP_C"
//etc etc -- all dino classnames are in the ARK Dev Kit, maybe someone can put them on the ARK Wiki 

v193.1



* Fixed an issue where clients might sometimes not get the Spawn menu if dying very soon after connecting to an online session. Servers do not need to update to get this fix, is purely a client-side change.

v193.0




* SERVER LAG ("MEGA STALLS") FIX!!

YouTube™ Video: Jurassic Park Theme Song - most popular version 
Views: 4,854,618
I am the oldest uploader to post this version on youtube!!! !Probably the best version on YOUTUBE = ") If you really enjoyed this Jurassic park theme song...

* New Items: Small and Large Bear Traps, for locking players and dinos in their tracks!
* New Structure: Stone Behemoth Gate
* New rare "Alpha" T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
* Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o_O
* New Door option: "Admin-Only access", which can be combined with PIN coding and Locking. Allows only Admins free access to the door in Tribe-shared environments, everyone else in the Tribe has to either enter PIN code or be locked-out. We recommend combining this with the new "Admin-Only Demolish" Governance option for Shared Structures, otherwise Tribe Members can just Demolish their way into your secret Admin Rooms anyway  
* Admins can now "Demote" other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely!
* You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
* Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
* Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
* Added the rest of the Dino Damage overlays
* Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that , they only yield pearls and oil rarely, and they are significantly less common in the shallows.
* Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
* Canteens are no longer consumed when making soups
* New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
* You can now properly enter spectator mode after dying without getting stuck at a black screen
* More dino blood overlays, & option to disable Dino blood overlays
* Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports  
* Fixed various server crashes
* ARK Tribute (Obelisk) Item Transfer disabled on Official Servers for now, was unbalancing to PvP, needs further design work.

* Dedicated servers can now optionally load custom maps via ModID diectly , rather than having to specify the map name directly, using this syntax:
ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325

(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)

v193 NEW ENGRAMS FOR YOUR CUSTOM SERVER GAME.INI's:
EngramEntry_StoneGateway_Large
EngramEntry_StoneGateLarge
EngramEntry_BearTrap_Large
EngramEntry_BearTrap

v192.0



* Fixed Function and Middle Mouse Wheel keybindings work again
* Sickle now yields 3x the amount of Fiber it was previously harvesting per stroke.
* Various Spectator Camera and control improvements
* Canteen can now be properly filled up at a Water Tap.
* Primitive Servers now have the missing engrams: Feeding Trough and Sickle
* Lots more Dino Damage overlays (almost all of them), and now properly dissolves away
* Fixed a bug that was causing hitchy startup/loading on Mac/Linux and memory spikes on some dedicated servers
* Reduced aggressive immediate dino repopulation to avoid server lag spikes
* Players should not randomly become spectators anymore

v191.0



* New Creature: Trilobite, your new favorite renewable source of Chitin and Silica
* New Metal Sickle weapon for harvesting Fiber from seed-plants
* New Modern Polymer Canteen Item stores up to 300 water and uses 100 per sip. (and is lighter than jars)
* Max Number of Tamed Dinos on the ARK is now server-customizable value, and bumped up the default by 1000
* Improved loading speed, RAM usage, and streaming performance
* Redone painting UI to allow switching colors and re-dying brushes from directly within the painting UI
* Water Jars can now be used twice, with 100 water restored per sip
* Fixed exploit that could push characters through walls in edge case
* PvE can no longer add or demolish transponders on non-ally Tamed Dinos or Players.
* Lots more Admin UI functionality and commands, you'll find them listed on the updated Admin UI
* Smoother multiplayer character interpolation, jitters eliminated
* Mac Gamepad input fixes
* Compound Bow has 5x more effective durability, less camera shake when pulled
* Admin Spectator camera (and an extra password you can use for anyone to access spectator mode) + spectator-controls UI
To use the admin spectator, any admin can just use:
cheat enablespectator

stopspectating will always take you out of spectator.
Note that being a Spectator destroys your own player character, you will respawn when leaving spectator mode.

To use non-admin spectator, the server must specify a spectator password like so in the GameUserSettings.ini:
[ServerSettings]
SpectatorPassword=mypassword

or via commandline
?SpectatorPassword=mypassword

Then any client can use this console command:
requestspectator mypassword
and
stopspectating

Note that the game will remember your spectating state even after you restore save data and/or reconnect, so that you can permanently stay in spectator mode on a server if you wish.

Some spectator controls:
Ctrl-N to display a list of players to jump to
Left click to attach to the player in front of you
Left Click and Right Click to cycle attached player
Spacebar to detach
Shift to Fly Fast
Ctrl to Fly Slow
Mousewheel to adjust fly speed

v190.0



v190.01 Hotfix: Linux now has full gamepad support for standard gamepads and Steam Controller. Mac has mostly working gamepad support, but can benefit from some buttons being remapped. You can get a "driver" for Xbox 360 gamepad on Mac OS here: https://github.com/d235j/360Controller/releases/tag/v0.14-unofficial
Unversioned Hotfix: Linux Dedicated server "player respawn/fast-travel" crash fixed
* Increased Max Player level to 74, and Max Dino level to 50
* Added new music to character creation UI
* Fixed some missing FPV melee animation hit notifications, fixed damage type on slingshot melee (was applying too much torpor)
* Raised minimum wooden bow damage for shortest-pulled arrows to 50%, up from 25%
* Added Dino Hurt-Damage Blood overlay (various dinos get bloodier as they take more damage to help visually indicate their health)
* Tribes have a new governance option as to whether only Admins can Unclaim Tribe Dinos
* Tribe name uniqueness on a server is now enforced (going forwards)
* +75% stone harvesting from stone sources
* Compound Bow & Armor-and-Hide Piercing Metal Arrows
* Linux Controller Support (Mac coming soon!): for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers  
* Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
* Fixed Dinos (Scorp, Anky, etc) getting stuck on Server when swimming and attacking (rubber banding)
* Finally bonus items on respawn  
* Fixed some minor exploits
* Added Mate-Boosted icon

* Stackable Mod support! This allows multiple mods to be used together and combine their changes -- works with existing mods too! and you can use Mods on custom maps now. To Use Stackable Mods from the in-game menu, simply goto the "Host Game" menu and then select a map, and a list of mods to stack. The top mod will take priority (i.e. is most likely to fully work), and any secondary mods will attempt to add items and other overrides, they may or may not work depending on what those mods actually do (most mods that add items will work as secondary mods... whereas you'll likely want to use any major rebalancing mod as your "base" mod . We'll continue to add more functionality for what Stacked Mods can do, so stay tuned!

To specify stacked mods for dedicated server commandline, you first need to manually install the Mods by copying over the Mod files, then specify Steam Published File ID's in your Server's GameUserSettings.ini like so (and just load the map via commandline): 
ActiveMods=487516323,485734065

Or use a Commandline to launch it like this:
ShooterGameServer.exe /Game/Mods/485317707/halo?listen?GameModIds=222SomeMod222,333Shield333
(the left-most ID is the top mod)

(where "halo", for example, is the map included with Mod:

The Silent Cartographer 
A Workshop Item for ARK: Survival Evolved
By: Spartan464748
Go back to this awsome island from Halo to fight people or/and dinosaurs to conquer the map room! -Put textures to epic to see detail textures from the island 3d model! -Improvements will come!

Also one neato thing: the clients don't need to have ANY of the mods installed when they connect to the server. They'll actually dynamically automatically download them all, one-by-one, install them, and then finishing connecting!  

* ARK Dev Kit: Better mod features to add engrams to structures and remap items

v189.1



* Fixed Meganeura (Dragonfly) Dossier Icon
* Eliminated Non-Dedicated Session Passwords. They're not properly supported by Steam, 
so instead we've added an option for "Private" sessions, which don't appear on the public Session List, and your friends can simply join those directly via the Steam Overlay (Invite or "Join Game").
* Fixed a crash when loading certain Mods
* Fixed Mac/Linux clients to not attempt reinstalling Mods over again upon each launch.

v189.0



* New Creature: Meganeura (Dragonfly)
* New Structure: Dino Feeding Trough!
* More loading speed improvements: 60%+ on the maps and in-game streaming speed (this involved reformatting how much of the game-content data was packed, hence the ~2GB update!)
* Server Admins now have a command "ServerChatToPlayer" to send direct chat messages to playername, rather than steamid (use "ServerChatTo" to send to steamid)

* Custom servers INI can now scale globally the spoiling times of perishables, as well as scale the global decomposition time of items and bodies on the ground, respectively. Set these to larger than 0 values, in your server's Game.ini :

[/script/shootergame.shootergamemode]
GlobalSpoilingTimeMultiplier=0
GlobalItemDecompositionTimeMultiplier=0
GlobalCorpseDecompositionTimeMultiplier=0

* Custom servers INI can now scale on a per-resource type basis the amount of resources harvested. In your server's Game.ini, for example:

[/script/shootergame.shootergamemode]
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Stone_C",Multiplier=4.0)

* Custom servers INI can now override the Max XP cap of players & dino characters, respectively. Set these to larger than 0 values, in your server's Game.ini :

[/script/shootergame.shootergamemode]
OverrideMaxExperiencePointsPlayer=0
OverrideMaxExperiencePointsDino=0

* Bonus Items are now properly given upon respawn again (a bug was causing them to only be given when you examined an Obelisk Terminal Inventory). Edit: Ah nope, still requires accessing an Obelisk Terminal to get those bonus items. Will fix properly shortly!
* Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit
* Linux Dedi Server should now be able to load Mods without crashing 
* Dimorphodons don't lay Pteranodon eggs anymore
* Non-Dedi Multiplayer Sessions always has player list visible in Pause menu
* Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages
* Turret now uses correct weak-metal structure damgetype (was using wood structure type by accident)

v188.22



* You can now properly see the Non-Dedicated Multiplayer Sessions within the "Non-Dedicated Multiplayer Session" filter type 
* Non-Dedicated Multiplayer Session Hosts no longer require opening ports! It now uses automatic Steam NAT Traversal! Note that you will not be able to see Non-Dedicated Multiplayer Sessions from prior to v188.21, so please update to this version if you want to play a Non-Dedicated Multiplayer Session with your friends.

v188.2



* Dinos that are pushed into world geomtry (moved inside stones etc) are now killed after a period of time. Don't try to hide dinos there, it's not legit  
* Removed the unnecessary word "Quantity" from the "Craft All" button
* Transponders no longer disappear if your body is destroyed and you have a loot bag so that u can find your bag -- they then attach to your loot bag. (if that's destroyed, however, then bye bye transponder)
* "Stay All" Whistle ("U" by default) now only affects things following YOU or the Dino that you're riding. (so if you have a team with other dinos following other team members, it won't stop those other dinos)
* Defaulted the loading speed improvements, shipped the prebuilt load cache, and made it used by default. Loading & streaming speed gains of 70-80% on PrimalGameData... still have to do the maps though 
* Turrets require power again  
* Fixed turret shooting logic bug that was causing incorrect turret fire rate (or was causing them to not fire at all), and fixed aiming logic to not fire if it doesn't have a clean shot -- turrets should be pretty badass killing machines now, shouldn't have any direct exploits remaining.

v188.1



* Reduced Ant (Titanomyrma) aggro radius by 30%
* Turrets no longer will target you through corpses, and they no longer have any friendly fire
* Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace).
* Crop plots can now be placed on very uneven ground
* Phiomia can now poop
* Mate-boosted Tamed Dinos now have 2x chance of producing eggs
* Eliminated remaining server-side memory leak

* ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.

* Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) -- but soon tomorrow, that will be automatic using Steam NAT traversal. If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer  . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.

* Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them. Note this will only work properly on NEWLY placed objects (newly placed boxes, beds, signs, etc). Objects placed before v188.1 will still be destroyed when the underlying structure is replaced.
* Vaults once again properly drop if the floor underneath them is destroyed
* Fortitude stat now has 1.5x the insulating effect as previously
* Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
* There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure
* Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
* Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)
* PvP Cave damage multiplier (default 6x) now functions in underwater caves as well

v188.0



* New Structure: "Single Panel Flag" which is a simple flag that has one solid panel canvas, handy for custom painting onto.
* Massive performance improvement to structural integrity calculation (namely, less lag/stalls on the server when destroying/replacing pieces of large connected structures)
* Bronto now likes a certain Kibble  
* Eggs are about 50% more common to find
* Eggs now last for 30 min on ground (prev was 20 min)
* Ant (Titanomyrma) will not follow you into Water anymore. Land insects don't like water 
* Fixed a bug with structure limits (PhysX overlap limit was being exceeded), and reset the default value to 6000 (should cover even the biggest current bases that we've seen on Official Servers). The new configurable/commandline value is: NewMaxStructuresInRange=6000
* Swimming backwards on a dino no longer desyncs with the server
* Tamed Scorp shouldn't drown anymore. In fact various tamed dinos that were not swimming to the surface should now try to stay on the surface when not being ridden.
* Fixed pop-in of underwater cave meshes
* Per-Pixel Sign painting, with real-time multiplayer simultaneous painting: please don't draw offensive things! <3
* Electronic Animal Trackers: track your dinos, track wild dinos, track enemy dinos (or players), put on one yourself and don't lose your corpse!! <ShamWow!>
* Throwable Torches
* Mac & Linux Controller Support: for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers  
*Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly!
[MORE NOTES TO COME]

v187.22



* Uploading/Downloading Items to ARK Tribute Inventory now works in singleplayer

v187.21



* Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text
* Splitting/Merging stacks of items within your Inventory no longer causes "Removed/Added" Item notifications

v187.2



* Turrets random aim spread reduced by 85%
* Turrets will no longer target carried/dragged characters if they're being carried/dragged by your team
* Ants (Titanomyrma) damage reduced by 25% and health reduced by 35%/40% (soldier/drone)
* Fixed a bug where Inventory Bags dropped by destroyed structures had infinite life (now have 15 minute timeout)
* Improved look of Grill and Stone structures slightly (not finished)

v187.1



* Fixed a rare server-side Inventory crash

v187.0



Note: for custom Primitive Servers, there is a new Game.ini here: http://pastebin.com/cA9rMxz2
Also going forward have changed the format to be future-proofed and will post a future-proofed INI later, and this will be the last time the Game.ini has to be updated 
* Titanomyrmas: designed to ruin your sunday picnics!
* Dimorphodons: designed to harass other dino riders!
* Crossbow: use underwater to ping sharks from a distance!
* Machined Shotgun: less powerful than primtiive, but more shots before reload and tighter spread!
* Redesigned the look of the Stone Tier to look much nicer
* Double the number of dyes. You want Pink? You got Pink!
* You can no longer level up sleeping allies (so mean)
* Approximate +25% Dedicated Server performance gain... PHYSX rewrite!!!!! >  -- and nice client performance gain in dense cities as well!
* Keypads now work in densely packed bases (was a "too-many-overlaps" issue)
* Fix for Server memory leak
* Fixed case of "invisible until you move" Structures on Client
* Fixed losing Oxygen when swimming at water surface
* You can unwire and rewrire placed traps -- while leaving them placed and remembering what they were wired to -- making it easier to leave your own base after setting traps up (we don't want to make traps completely ignore you when wired, however, to avoid the incentive to turn your base into a zone of infinite numbers of traps)
* Scorpions/Carrion eaters will now prefer to eat spoiled meat rather than raw meat after being Tamed
* The massive spam of "item removed etc" notification texts when viewing a dino's inventory is now fixed
* Stimberry consumption now reduces Food on Tamed dinos
* You can no longer build for 30 seconds in the immediate damage radius where a structure has been destroyed by an enemy team (helps sieges play out more naturally)
* There's now an "attack that" whistle which will send all dinos in a nearby radius to attack the specific target you're pointing at -- this works very nicely with the Spyglass  

* In PvP, structures within caves/cave-entrances now take 6x damage (server modifiable setting)
(steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Game.ini)
PvPZoneStructureDamageMultiplier=6.0

* Auto Turrets track about 3x as fast, to be more effective
* Only Female Dinos lay eggs now -- it had to happen  
* Fixed Saber gender bits -- heh, "fixed"
* Industrial Grill now consumes gas properly, and has more-final model
* You can now drink by pressing E when just standing in water, if there's nothing else to activate. You don't have to be immersed anymore.
* You can now light standing torches in shallow water
* The approximate area of Spawn regions are now indicated when select a character spawn region
* Increased max tripwire connection distance by 50%
* Completely revamped stone structure visuals, for the better  

* Custom servers can now specify whether they want downloadable individually: characters, items, dinos
?PreventDownloadSurvivors=false?PreventDownloadItems=false?PreventDownloadDinos=false

* Grenade damage is reduced by 33% generally and an additional 33% vs dinos (so about -45% in total vs dinos)
* New Game.ini options:
[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams=true/false

Defaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden. Useful for maintaining primitive servers even as we add new Engrams in Updates.

Also:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AlarmTrap_C",EngramHidden=true,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)

For example. Lets you specify an Engram by classname so that it's guaranteed to work even if Engram indices change in the future -- is guaranteed to be permanent. You can get all the classnames from the ARK Dev Kit. 

v186.3



* Fixed a server-side Inventory crash -- thank you for the help, players of Official PvE 36!

v186.2



* Fixed an issue with server auto-save/auto-backup periods greater than 60 minutes, phew
* After being successfully Tamed, Tamed Dinos will now bias towards consuming the least-nutritious food in their inventory (that is still edible by them). Thus for example a carnivore will eat all inferior Raw Meats before eating Prime Meat within its Inventory, making it more viable to store high quality food on your Dinos over lengthier periods of time for the long haul.
* Put all meats taming speeds/values exactly where they originally were. Made Kibbles 40% faster for Taming than Raw Meat ever was, and it's got SUPER AFFINITY (if you use the right kind of Kibble for your Dino -- for example Raw Prime Meat may net you a 70% effective tame now, whereas using the right Kibble can get you close to 100%!). May continue to buff Kibble, but let's take it one step at a time with seeing how useful it is now 
* Fixed an issue replicating network data on Structures (Sign strings, etc)
* Fixed a general issue placing structures (mortar and pestle, crop plot, etc)
* Metal Water Tank is now buildable again ;-P
* Fixed a client connection Timeout case
* Fixed edge case where players weren't quite recovering enough Oxygen when popping head above water at lower server FPS

v186.1



* You can place the Preserving Bin again 
* Allied Dinos are now immune to your Gas Traps
* Made Eggs about 200% more likely to be found, and they now last for 8 days in regular inventory, rather than 2 -- store them in a Fridge to keep them nearly forever 
* Rebalanced some taming speeds: Raw Prime Meat is 70% as fast as it was originally, and appropriate Kibble is now as fast as Raw Prime Meat originally was. (non-Prime meats are the same speed as originally, as is the non-nutritious Cooked Prime Meat)
* Fixed a server inventory-related crash with the Multi-Grill
* Disallowed engrams/items are now automatically destroyed on primitive servers (or any server which uses a custom item list), retroactively. Primitive Servers online again.
* Updated & posted new Server Game.ini for Primitive Servers to correspond to new Engram layout. In the future, we will change this to name-based list rather than indexed list, so it will not become outdated again.

v186.0



* Missed This: Raw Prime Meat is now 1/3rd as fast as it was previously to tame (it's equivalent to Raw Meat) -- but same Affinity. Kibble is 1/2 as fast as Raw Prime Meat was previously to tame. We will be adjusting these back to more-or-less their previous speeds in our next major Update.


* Fixed the Enchanted Lake Of Wonders... well, the lake that was missing water physics, more specifically
* You can now equip the Spyglass while riding on a dino. Note that doing so will always zoom-in with it (since we don't want to steal the Right Mouse Button input); simply unequip it to stop zooming.
* Hopeful fix for players/dinos after load falling thru floors
* Server Hosts can now configure per-DinoClass Wild & Tamed Health and Damage Multipliers in their INI (nerf those flyers in Primitive!), and these apply dynamically
* Fixed water tank water not saving properly
* Fixed tamed dino level bonuses not holding when taming across save games, and speed getting messed up, and Auto XP not applying
* Fixed an infinite-oxygen-underwater exploit.
* Fixed a case where by swimming at a certain angle you could almost completely avoid losing stamina
* Attacking when in water while riding no longer causes a movement de-sync
* Fixed amphibious stamina recovery while in water, now it's very fast as intended.
* Dino Stats are now retained properly when uploading/downloading across maps
* Fixed a bug where Wild Dinos were not naturally recovering their Torpor over time
* Max Level increased by 4 for Players and Dinos
* Configurable Low/Medium/Far Targeting & Wander Range for Pets
* Omni Electric Lamp
* Reinforced Ceiling-Door and Reinforced Window-Door
* Industrial Multi-Grill!
* Two new tripwire traps:audio alarm and gas bomb!
* Audio-Alarm Away & Offline raiding notifications, Phase 1!
* Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles!
* Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.)
* Improved AMD Shadow flickering fix
* Destroying a Behemoth Gate Frame will now also destroy the Behemoth Gate within it
* Current Day # & Time is now displayed on the Spawn/Character Creation UI


ARK Dev Kit Changes:
* Mods can now add engrams and items without having to override the Master Item List or the Engram List -- they can simply Add Engrams using the "Additional Engrams" array, can also remap existing Engrams to new classes using the "Remap Engrams" array, and items don't have to be in the Master Item List to be used anymore -- if they're referenced, they just will naturally get used (and consequently, existing saved items in people's save files will not get messed up anymore!)
* Mods that change the player class now still get armor attached properly

v185.5



Unversioned Hotfix: Fixed a Client startup crash, Fixed Linux server startup crash
- Official Servers Upgraded to Difficulty 3.0  
- About +30% server performance gain
- Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you  

v185.4



- Approximate 10% Dedicated Server Performance gain
- Approximate 80% faster savegame load speed 
- Fix for AMD GPU shadow flickering (partial... can still flicker but far less frequently. full fix is coming this weekend)
- Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
- Reduced client hitching around large structures
- Improved client physx performance onto large structures
- Mods will now load properly on clients launched with commandlines (such as -nomansky)
- Mods will now download dynamically upon connection even if you connect to a server directly thru the Steam Client
- Fixed some more Admin UI crashes  
- Chat can now be retrieved in RCON -- you just have to use the RCON command "getchat" to return the latest chat buffer. You can use the "serverchat blah blah" or "broadcast blah blah" commands to send chat/popup messages out via RCON.
- Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you  http://steamcommunity.com/app/346110/discussions/0/530646715642581647/

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