Welcome to The Forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies and more


Search the Community

Showing results for tags 'rsm'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Survival Servers
    • The Lounge
  • Game Servers
    • ARMA 2: Operation Arrowhead
    • ARMA 3
    • Unturned
    • Rust
    • Reign of Kings
    • ARK: Survival Evolved (PC)
    • Hurtworld
    • 7 Days to Die
    • Conan Exiles
    • Minecraft
    • Dark and Light
    • Citadel: Forged With Fire
    • ARK: Survival Evolved (PS4)
    • The Forest
    • Eco
    • PixARK
    • Space Engineers
    • Rend
    • SCUM
    • DayZ
    • Atlas
    • Miscreated
    • Outlaws of the Old West
    • Mordhau
    • Rune 2 (Ragnarok)
    • Day of Dragons
    • Dead Matter
    • Valheim
    • Satisfactory
    • Path of Titans
    • Project Zomboid
    • Veloren
    • V Rising
    • ARMA Reforger
    • Core Keeper
    • Terraria
    • Subnautica
    • Vein
    • Barotrauma
    • Mount and Blade ll: Bannerlord
    • Icarus
    • Frozen Flame
    • Craftopia
    • Sons of The Forest
    • No One Survived
    • Night of The Dead
    • Don't Starve Together
    • Portal Knights
    • Counter-Strike: Global Offensive
    • Left 4 Dead 2
    • Counter-Strike 2
    • The Front
    • Astroneer
    • Subsistence
    • Empyrion: Galactic Survival
    • Beasts Of Bermuda
    • Avorion
    • Smalland
    • Enshrouded
    • Palworld
    • Sunkenland

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 1 result

  1. Okay, so I could really use some help. For the passed few days I've been working on a Rust server for me and a few friends, although I haven't even been able to get to the portforward stage... I've created a working .bat file (whether or not the settings/parameters are being read correctly is another story..), code down below; echo off :start RustDedicated.exe -batchmode + D:\SteamCMD\steamcmd.exe +login anonymous +force_install_dir +D:\SteamCMD\rust +app_update 258550 +cfg cfg\server.cfg +server.ip 127.0.0.1 +server.port 28015 +rcon.ip 0.0.0.0 +rcon.port 28016 +rcon.password "(changed for security purposes " +rcon.web 1 +server.identity "server" +server.saveinterval "600" +server.tickrate 20 +server.seed 55 +server.worldsize 4000 +server.maxplayers 15 +server.hostname "Pleeblia" +server.description"*Can you survive the end of civilization?\n*Or will you fall like a coward and let this world Eat you.\n*Discover new weapon and armour Blueprints along your travels to aid your Adventure ...\n*Or have them taken by someone else" -logfile gamelog.txt -load -quit The internal save rate, the tickrate, the worldsize - all that jazz is working normally - however I can't seem to save any of the RCON commands I use in the cmdprompt or the RustConsole itself (e.i. Bradley.enabled 0, ai.think 0 etc, etc). Are these commands to be defined in server.cfg? or the batch file created before running the dedi-console itself? ** I've managed to get Oxide working/running with the server The server name is always stuck on Amsterdam II, and the description is stuck with some sort of loop bug repeating a brief summary of what you'd put in the description. If anybody has any idea what might be wrong, please get back to me ASAP! P.S, have a feeling as though my /cfg files aren't setup correctly.. as every time I've entered RCON commands & tried to server.writecfg, nothing saves after restarting the server.