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  1. I'm wondering if anyone's been successful in utilizing FTP for their server for Palworld. I changed the password for FTP multiple times and rebooted my server, but it's still giving me an error message stating Access denied for WinSCP and Critical error: Could not connect to server for FileZilla (see screenshots). I've blacked out sensitive information for obvious reasons. Any help is appreciated.
  2. frostfall

    questions

    Im new to this so i have a few things i need answers to. 1. when i buy server do i need to set anything up or is it supposed to be all automatic like i thought it would be 2. if i do need to go into my steam files to change the settings what do they need to be exactly so i dont screw this up 3. if it is supposed to be automatic then do i just wait (i know that there was an announcement about them working on issues but as i have stated im new to this and am unsure.)
  3. Does anyone know how to make it so Dino’s are only legacy colors? I miss when mutation colors were cool.
  4. HELLS HERE SERVER IS RESURRECTED..... (PVP) Epoch 1.0.7.1 135.148.6.60:2302 Be prepared to die a lot All scripts and mods installed by, Caveman
  5. Please help me. I was smelting inside my base which had 4 air lock doors. A player was able to open them all (the doors were locked), killed me in my base, looted everything and my cupboard. When I respawned he had added himself to the cupboard after. How is he able to access my doors and get inside my base?
  6. I'm Unable To Change The RCON Password
  7. any help is appreciated, I've watched dozens of videos i just have no idea.
  8. I bought a server from survivalservers.com but its still pending.. what should i do? @Admin @RyanPennington
  9. glenn hull

    how to

    how to change your server name and description
  10. I click the start button, it loads, then brings me back to the main page where it says stopped. Any help?
  11. im new to survival servers. i have set up an account so im able to rent an ark server. my problem is after signing up and now trying to purchase a server when i go to finish my order it keeps telling me user name already exists.. yes it does existy as its my account can some one point me in the right direction please and thank you in advance
  12. HI, I have a local game that I've been playing with family and I was wondering if I am able to migrate that game and put it on the survival server I got. Any steps to get this to happen would be very helpful.
  13. Active task is running Your game server is currently working on task "start" which started 07/17/2020 19:05:15 PST. Control panel functionality will be limited until this task is completed. Any ideas how to atleast restart the server? It bugged a little. It says server is live but it's not and it still has task note. Can't do anything coz panel is locked and I scheduled start of my server today for the community lol.
  14. So I thought that I would make a post here to help out anyone who might find this information useful here. I have hosted my own servers in the past back when I had a good gaming rig, and I have also have a few servers here on this hosting service. First thing you need to do is download or make a copy of all of the following files which you can find in your "7 Days to Die" game folder from steam or via FTP from your rented server here on Survival Servers. You will need copies of the following, * serverconfig.xml - This file is located in the default directory when you login to the ftp server for your hosting. It is used for all the main settings of your new game server. Settings for things like the "Seed", "Land Claim Block (LCB)", "Day/Night Time", and so on will be found in this file. Default Content, <?xml version="1.0"?> <ServerSettings> <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. --> <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server --> <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name to be. --> <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server --> <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players --> <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level --> <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above --> <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount --> <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above --> <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the description to be. --> <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server --> <property name="ServerDisabledNetworkProtocols" value="UNET"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: UNET, RakNet, SteamNetworking. Ex: "unet,steamnetworking" --> <property name="GameWorld" value="Navezgane"/> <!-- Navezgane, Random Gen --> <property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest --> <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) --> <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day--> <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) --> <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with --> <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned --> <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name --> <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. --> <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="30" /> <!-- days in whole numbers --> <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never --> <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. --> <property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. --> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. --> <property name="MaxSpawnedAnimals" value="50"/> <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat --> <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything --> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time --> <property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. --> <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path --> </ServerSettings> * serveradmin.xml - This file is used to set who can be an admin or moderator on your server. You can locate this file in the "Saves" directory on the ftp server. Default Content, <?xml version="1.0" encoding="UTF-8"?> <!-- This file holds the settings for who is banned, whitelisted, admins and server command permissions. Steam ID can be found using http://steamid.co/ STEAM ID INSTRUCTIONS: =============================================================== http://steamid.co/ instructions: Input the player's name in the search field. example: Kinyajuu If the name doesn't work, you can also use the url of their steam page. Also you may add/remove admins, mods, whitelist, blacklist using in game commands. You will want the STEAM64ID. example: 76561198021925107 PERMISSION LEVEL INSTRUCTIONS: =============================================================== permission level : 0-1000, a user may run any command equal to or above their permission level. Users not given a permission level in this file will have a default permission level of 1000! COMMAND PERMISSIONS INSTRUCTIONS: =============================================================== cmd : This is the command name, any command not in this list will not be usable by anyone but the server. permission level : 0-1000, a user may run any command equal to or above their permission level. Commands not specified in this file will have a default permission level of 0! EVERYTHING BETWEEN <!- - and - -> IS COMMENTED OUT! THE ENTRIES BELOW ARE EXAMPLES THAT ARE NOT ACTIVE!!! --> <adminTools> <admins> <!-- <admin steamID="76561198021925107" permission_level="0" /> --> </admins> <permissions> <!-- <permission cmd="dm" permission_level="0" /> --> <!-- <permission cmd="kick" permission_level="1" /> --> <!-- <permission cmd="say" permission_level="1000" /> --> <permission cmd="chunkcache" permission_level="1000" /> <permission cmd="debugweather" permission_level="1000" /> <permission cmd="getgamepref" permission_level="1000" /> <permission cmd="getgamestat" permission_level="1000" /> <permission cmd="gettime" permission_level="1000" /> <permission cmd="help" permission_level="1000" /> <permission cmd="listplayerids" permission_level="1000" /> <permission cmd="listthreads" permission_level="1000" /> <permission cmd="memcl" permission_level="1000" /> <permission cmd="settempunit" permission_level="1000" /> </permissions> <!-- ONLY PUT ITEMS IN WHITELIST IF YOU WANT WHITELIST ONLY ENABLED!!! --> <!-- If there are any items in the whitelist, the whitelist only mode is enabled --> <!-- Nobody can join that ISN'T in the whitelist or admins once whitelist only mode is enabled --> <whitelist> <!-- <whitelisted steamID="" /> --> </whitelist> <blacklist> <!-- <blacklisted steamID="" unbandate="" /> --> </blacklist> </adminTools> * Seed Folder - Once you have made the proper changes to your serverconfig.xml file & you run the server it will set a seed name & create a folder with that seed name you have chosen in the server config file. Make sure that you download a copy of this folder to your computer for backup as a fresh start in case something happens & you need to wipe the world to be as new. You can locate this folder in the "saves" directory. * Data Folder - If you would like to make any modification edits to any of the xml files in the game such as stack size or what ever then you will need a copy of this folder as well. Make a master backup of it to use should you want to reset things back to default for any reason or in case you mess something up & need to replace it. Now after you have done these things now lets get into a little detail on how to edit & make the changes you want/need for your server to get started. ServerConfig.xml, <?xml version="1.0"?> <ServerSettings> <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. --> <property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server --> <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name to be. --> <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server --> <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players --> <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level --> <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above --> <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount --> <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above --> <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the description to be. --> <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server --> <property name="ServerDisabledNetworkProtocols" value="UNET"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: UNET, RakNet, SteamNetworking. Ex: "unet,steamnetworking" --> <property name="GameWorld" value="Random Gen"/> <!-- Navezgane, Random Gen --> <property name="GameName" value="My Game"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> <property name="GameDifficulty" value="2"/> <!-- 0 - 5, 0=easiest, 5=hardest --> <property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) --> <property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property name="BuildCreate" value="false" /> <!-- cheat mode on/off --> <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes --> <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per day--> <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) --> <property name="PersistentPlayerProfiles" value="false" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with --> <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned --> <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists --> <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the control panel --> <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage --> <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel --> <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet --> <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server --> <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface --> <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name --> <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all --> <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. --> <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning --> <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral --> <property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers --> <property name="LootAbundance" value="100" /> <!-- percentage in whole numbers --> <property name="LootRespawnDays" value="30" /> <!-- days in whole numbers --> <property name="LandClaimSize" value="41"/> <!-- Size in blocks that is protected by a keystone --> <property name="LandClaimDeadZone" value="30"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) --> <property name="LandClaimExpiryTime" value="3"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected --> <property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. --> <property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x --> <property name="AirDropFrequency" value="72"/> <!-- How often airdrop occur in game-hours, 0 == never --> <property name="AirDropMarker" value="false"/> <!-- Sets if a marker is added to map/compass for air drops. --> <property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. --> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. --> <property name="MaxSpawnedAnimals" value="50"/> <property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat --> <property name="HideCommandExecutionLog" value="0"/> <!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything --> <property name="MaxUncoveredMapChunksPerPlayer" value="131072"/> <!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time --> <property name="BedrollDeadZoneSize" value="15"/> <!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. --> <!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path --> </ServerSettings> <property name="ServerIsPublic" value="true"/> - This setting should be set to true as this controls wither or not players will be able to locate the server & play on it, including you. If you turn this off the server will not be listed to you or anyone else. So do not change this value. <property name="ServerName" value="My Game Host"/> - This is where you decide the name of your server. By default it will show up as "My Game Host" if you do not change it. <property name="ServerPassword" value=""/> - By default this is blank so that there is no password required to play on your server. If you would like to make your server private then you can add a needed password to join by changing value="" to value="Your Password Here". <property name="ServerMaxPlayerCount" value="10"/> - This is determaned by Survival Servers when you pay for the amount of slots, and should not be changed by you. The number showing here is 10 since Survival Servers lowest possible slot number is "10". <property name="ServerDescription" value="A 7 Days to Die server"/> - This is where you can add a description of your server which in most cases people tend to put a short description something like "30K Stacks - PVP - No Drop On Death - Teleports". You can change that to what ever best fits your server or what you would like to say about it. <property name="ServerWebsiteURL" value=""/> - If you have your own web site then you can put the domain name here, or if you like you could put a link to your social site or another 3rd party link or your choice or leave it blank. <property name="GameName" value="My Game"/> - This is where the seed comes in & how the world looks. You can put anything you like in here & the seed will always be the same so if you find one you really like just remember the name for future use. Personally I use "PathOfExile" which I like a lot. <property name="GameDifficulty" value="2"/> - This has to do with game difficulty & most times I choose to set it to 5 because I like a good challenge, but you should set this to what you best feel comfortable with & or play with the setting #s to see which best suits you. <property name="ZombiesRun" value="0" /> - This will allow for you to set which option you prefer. If you leave it at 0 then zombies will walk in the day, and run at night. With most servers I have played on this is the most popular setting & also what I tend to go with. <property name="DayNightLength" value="60" /> - With this setting a 24 hour period will last for 60 minutes real time in game. If you set it to "20", then 24 hours in game would last "20" minutes in real time. <property name="DayLightLength" value="18" /> - This setting determins how long a day will last in the game for sun up. So this would be 18 minutes in real life time. If you prefer to make a time which would have less night time like 2 hours then you would do something like "58" with the "DayNightLength" set to "60" as it is above. <property name="PlayerKillingMode" value="3" /> - This option will help you choose wither to make your server PVP or PVE based. Some players like myself prefer PVE because we do not want other players trying to kill us or destroy our bases. We also enjoy helping others & not having to worry about anything other then zombies or animals trying to kill us 24/7. So set this to what ever best fits your gaming desires & the desires of those that you hope to lure into your server. <property name="DropOnDeath" value="0" /> - This controls what you loose when you die in the game. There is also a hidden value of "4" which makes your server a no drop on death server. It is what I always go with because me personally, I hate loosing all my stuff when I die. Choose what ever best fits your needs. <property name="BloodMoonEnemyCount" value="8" /> - Every 7 days in game time is Blood Moon when the Zombie Hordes come out to play & destroy everything in their path. This value sets how many Zombies will be spawn in the world per player. So basicly if there are 10 players on your server each one of them will have this amount spawn near them. I would not sugest setting this value more then 50. <property name="EnemyDifficulty" value="0" /> - This will allow you to set how hard zombies are & how hard they are to kill. "0" is much easier, but "1" has a lot better loot drops if you manage to kill them. <property name="BlockDurabilityModifier" value="100" /> - This is the block value on everything in the game like trees, dirt, iron, etc... The higher the number the longer it will take to destroy or harvest a block in game. The lower the value the easier it will be to destroy or harvest a block. Setting this to higher values will make blocks stronger for both players & zombies but will make it more difficult to level up being blocks will take forever to destroy or harvest. <property name="LootAbundance" value="100" /> - This is the amount in "%" that you will recive when you loot/scavenge from anything in the game like chests, crates, air drops, trash, etc... <property name="LootRespawnDays" value="30" /> - This is the value in the in game games it will take for loot containers to respawn loot. Generally I set this value from 1-3. <property name="LandClaimSize" value="41"/> - This is the size in blocks that will be protected from other non friend players. Meaning they will not be able to build, destory, or place any blocks with in the area you have set your land claim block. I generally go with "75-100" which is a good size if you have 10-20 slots for your server. <property name="LandClaimDeadZone" value="30"/> - The area that seperates your base from others building to close to you. So in this case a player would not be able to place their land claim block for at least 30 blocks from the ending protected area of yours. In other words 130 blocks away from the center of your block if it is set to 100 claim size. <property name="LandClaimExpiryTime" value="3"/> - This value sets in days how long a land claim block will protect your base. So if a player sets their block down in this case their base would be safe from other non friend player for 3 days. I generally set this any from 30-120. <property name="LandClaimDecayMode" value="0"/> - With this value you can choose if you would like to land claim blocks to decay over time. If you would like to protect it until what ever time you have set in days for protection, then change this value to "2". <property name="AirDropFrequency" value="72"/> - In game hours before an airplane will fly over & drop supplies for players to loot & use. These drops almost always contain some kind of medical supplies & other useful items which are sometimes harder to find in normal looting. If you would rather they get dropped in a "24" hour period, then change the value to "24". <property name="AirDropMarker" value="false"/> - If you set this to "true", then when an air drop has occured it will be marked on the map so that players can locat it easier instead of just having to find it at random or look for it. <property name="MaxSpawnedZombies" value="60"/> - This is how many zombies can be alive at one time in the world. I would suggest no more then 120 zombies but if you prefer a higher amount then I would suggest asking Survial Servers what the biggest amount can be because it can cause server strain if the number is to high & cause serious server lag & other problems & glicthes. <property name="MaxSpawnedAnimals" value="50"/> - This is the amount of deer, rabbits, pigs, bears, etc... Generally I go for a number of "500" being I like to hunt, and to have the true feel of being out in the wild. Animals do not place much strain, and even when I use to host on a single core cpu system I have had as many as 5k with little to no problems. A good number would most likely be 100-250 for more servers depending on how many slots your running & the demand for farming resources from them. So this concludes the server settings file & having a better understanding of its settings. I will reply with other things later like xml edits & so on for those who would like to do things like changing stack size of wood, stone, etc. Generally I set a stack size of 30K which is nice to help cut down on filling your inventory up to fast while cutting wood, mining stone, etc. It is also nice for things like the force & camp fires when placing wood or coal for burning. A note to Servival Servers Staff, I hope that you do not mind my posting this as I understand in most cases the forums are used to ask for help, not to provide it. But because I have so much experience with hosting I thought I would provide a little help for those who need it. Thanks for reading & have a great weekend!
  15. Just attempted to purchase a server though this site, only to have it never appear in my server control panel list despite being paid for. How can I either make it appear or get a refund for the money I was just charged? Account email is [email protected], with displayname RyanD
  16. I just got a rust server and i am trying to make it public, how do i do that and add descriptions/picture anything a public server needs. I am trying to get more people to get on but it would make it easier if you wouldnt have to copy and paste the ip over and over.
  17. Is there a way to unlock endgrams on PS4. Thank you
  18. i started a new server... when i access it via the FTP to install plugins from Oxide (umod.org) i have Oxide selected on the drop down and my server has been saved and restarted... i Log into FTP and all i see are two folders, "RustDedicated_Data" and "server".. i have dug down in each folder and do not see the "oxide" folder to upload the plugins... have i messed something up or am i blind and dumb and don't understand something properly?
  19. Can i change the servers settings by pasting the custom .ini code from my other one so i don’t have to manually do it again?
  20. So I'm sitting here trying to make FTP work, and I finally find out how to, only to realize that the password doesn't work. Tried to connect to the server, but I'm getting a "critical error". Says the username is authorized, but not the password. You can see all the info in the attached screenshot. Can you please take a look into this. Thanks in advance.
  21. So I have been running a DayZ server with SurvivalServers for about a month and have had various success and failures. Modding has gone smoothly, editing of some .cfgs to my players liking, and so forth. The main issue I have faced is with persistence, or the lack of, over the course of this month I have seen two failures of persistence. Albeit not complete failures, as most storage containers i,e, chests, barrels, cases, etc., have survived whatever failure beset the server. The affected items were tents and base items i,e, walls, towers, etc. I am pretty new to running a server and I am fairly certain my main tool for diagnosing problems should be logs, if anyone could help instruct me on how to find my logs and what sort of things to look for, I would be very grateful. Additionally if you have had similar issues and have a fix I would like to know and again would be very grateful. Thank you for your time and consideration. Very Respectfully, BrettHumb, RageNation Server Administrator
  22. (Solved) 1.) How do I give a character Admin rights and access to console commands to spawn in dinos, items, etc? 2.) Which settings should I never use other than "Clean save folder" to avoid losing all characters, dinos, and structures that have been placed in the map? 3.) If I wanted the max level to be 500+ is there an easy way to calculate how much the EXP needed should scale up when adding levels to the server? 4.) I have seen a lot of issues with people losing the charatcers and dinos when uploading them at Obelisks to transfer to other clustered servers. How do I create a server backup to protect character, dino, and server progress? 5.) Merry Christmas. (I know this isn't a question) If you only know the answer to one or a few of these questions, feel free to share any knowledge you have. Thanks, everyone.
  23. So I have been looking into ways to allow at least auto-turrets to be placed on both a quetz and a motorboat, not a raft. I know at one time it was possible and I have seen old posts on how to allow this but none of it is working; any ideas? Thanks
  24. i need help installing plugins for my server that i bought but i dont know where to put them ?
  25. So, I been running a modded server, and I was trying to enable the new event, but now it is stuck where it is saying: All things are current blurred out and I can't do anything through the control panel... Please help? ;w; Image to show what I see (with sensitive info blurred).