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Reaper771

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  1. Paradise Island (PVP PVE Noob Friendly max stats, max zombies, max loot no mechs) Also increased animal spawns, increased vehicles and zombies do 2x damage. Active and helpful admins, welcoming all players.
  2. Do you have to add the mod ID's to every server you have via FTP/ServerGrig.Json? Or can you just modify the home server and you'll be good to go? Also every time I add the mod ID's to my home server's servergrid.json, it wipes the whole file and I have to reset the template. Not sure why it is doing this, as I only edit the Mod ID, save, disconnect like I did before the server config option was available on here. It saves fine, everything is there, and when I go to start the server again, the servergrid.json gets wiped and the server won't start. Resetting the template fixes it, but removed the mod ID's I placed.
  3. Same issue happened to me. Make sure offline raid protection is off, as soon as I turned it off and saved the setting, I was able to make alliances again.
  4. Hello everyone! Got a dedicated server up and running, looking to get some people on to explore with and have some fun! Currently have a 2x2 cluster server, with the interest in expanding to a 3x3 and 4x4 in the future. Tame, harvest, xp, ect. are set at 5x the normal rate as well as increased engrams per level. The server is a PVPVE type set up server, right now however it's geared towards PVE, but as the population grows that will change to a better mix of both. Each Freeport island will have a community crafting/welcome center set up for new players, currently only the East and North Freeport Islands are set up with this. Thanks for the read! Hope to see yah soon and feel free to reply here, or message me with any questions! Server name: Pirate's Paradise PVP 2x2 5x all Direct join IP: 107.173.81.126:43116