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Koldbones

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  1. Are you using launch parameters? I found out if you are using the launch parameters and only have the mod id in there its not enough it needs to be in the mod id slot also or it wont load.
  2. Would be great if the time under server details showed up in the time zone of where the server is located. Example would be if its out of Dallas Tx the server time showing would be Central not PST.
  3. DinoCharacterHealthRecoveryMultiplier is the only thing i found and my understanding is it raises regen across the board for all dinos, i just want pets regen to increase, have people complaining that its taking too long for mounts to regen back health.
  4. Is there a way to increase the pet health regen out of combat. I know there is a way to increase regen across the board but thats not what i am looking for. Thanks for any input.
  5. Well seems they wernt updating since i only had them in my launch perimeters and not the mod id slot. Once i added them to the slot and my parameters they seem to be updating now or at least they are uploading to the server. I had them in my launch parameters but not in the ID slot even if i uploaded them manually they didn't work. Had to add them to the slot. honestly i thought the launch parameters bypassed the mod id slot but guess i was wrong.
  6. Something i have noticed, when i put the mod id;s in my launch perimeters they don't update or download but if i add them to my mod id slot they do. Any idea why that is or am i missing an option somewhere.
  7. I have been having heck. I have mods that i can learn but when i go to place lets say a foundation it shows green but when i click it it poofs and then i have engrams that i cant train. I tested the mods on single player and everything works fine and i can learn the engrams. So when this all started i deleted the mods from the mod folder on the server and client. I unsubscribed from the mods and deleted them from my client then re subbed and downloaded them then i moved all of them to the server mod folder. So following the guides i read everything should be fine.... but its not. The mods on the server are supposed to be the same mods i have on my client but they dont work. So what happened between the upload the when i started the server, i havnt had any updates on my client for the mods either... Thanks for any insight
  8. Your a GENIUS that's what happens when i get old and fragile lol Thanks for that. Have another question I tried to use https://steamcommunity.com/sharedfiles/filedetails/?id=656967911Madagascar Evolved and i was getting connections lost as with shigo so should the name be MadagascarEvolved in the parameters and why does my player limit say a cap of 70 when its really only 10 even the parameters even say 10 but on the server list it shows 70 also the map listed in the server selection is not correct it says shooter something.. Thanks for the fast reply Ok i looked in the mod.info and it says Madagascar_Evolved and again in lowercase. So should i put that in the parameter line for it to work correctly?
  9. I have tried a couple of maps this morning. I tried Ragnorok and it worked great. Then i tried to swap to Madagascar and i kept getting Connection Timeout and then i tried Shingo Island with the same results also for some reason in the server list my server shows to have a 70 player cap when its only a 10 player cap. This is what i used for Ragnarok /Game/Mods/776464863/Ragnarok?Multihome=******?Port=******?QueryPort=******?SessionName=Bones [EL] 20XP/15H/20T/3F?MaxPlayers=10?listen?ServerPassword=?ServerAdminPassword=*****?RCONEnabled=True?RCONPort=*****?AltSaveDirectoryName=SavedArk26554?ModMapID=776464863 and it worked fine This is what i am trying to use for Shingo /Game/Mods/661564024/ShingoIslands?Multihome=******?Port=******?QueryPort=******?SessionName=Bones [EL] 20XP/15H/20T/3F?MaxPlayers=10?listen?ServerPassword=?ServerAdminPassword=******?RCONEnabled=True?RCONPort=19217?AltSaveDirectoryName=SavedArk26554?ModMapID=661564024 Any help would be appreciated.